"JavaScript (sometimes abbreviated JS) is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles." From Wikipedia. ...

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0answers
63 views

Basic mmo client/server relationship. Is my approach correct? [closed]

Lately a friend and I have been thinking about making an mmo after we finish highschool and while I have more than some programming experience I have never before made anything like an mmo so two days ...
1
vote
0answers
44 views

How do I add scripting logic to my dialogue tree? [closed]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...
0
votes
0answers
31 views

cocos2d-x : set search path not working

im using cocos2d-x javascript and i tried to set search path or asset for multi resolution devices like so in main.js file if (cc.sys.isNative) { // if game is native assetsPath = ...
1
vote
0answers
40 views

Intellisense with PhaserJS Library in Visual Studio Code

I am trying to use Visual Studio code along with PhaserJS but am confused about why the isn't working. I've read through http://www.johnpapa.net/intellisense-witha-visual-studio-code/ am think I ...
0
votes
1answer
63 views

is this approach correct to make my game framerate indipendent in javascript?

this is what i did my game loop is run every REFRESH milliseconds loop = setInterval(tick,REFRESH); in the loop i calculate how much time is passed since last tick and subdivide that for how much ...
3
votes
4answers
287 views

How to enter a level when touching an object

I am working on a project in Unity 4.6.1f1 and I was wondering how can I make a cube touch another cube to go to the next level (the image below)? ! EDIT: I made a script and put it on the purple ...
0
votes
1answer
68 views

svg spaceship game movement 2d

I've been searching for a way to make an svg box move to all directions using js. I have seen many tutorials on how to do it grid like, but I want it so have a square that can turn, move forward, ...
1
vote
0answers
18 views

Need help in getting sequential impulse method working

i have made a very very simple physics system based on sequential impulse method - with single contacts only and no angular rotation at all. Contact points are calculated using separating axis ...
0
votes
1answer
175 views

Unity 5: Accessing a C# variable from Javascript

I've set up a SQLite database with Unity. Into this I would like to add the current CPU Utilisation. The SQLite scripts are in Javascript and the method for finding the CPU utilisation is in a C# ...
-1
votes
1answer
63 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
0
votes
1answer
128 views

Move camera from wherever camera is to pinned point

So, I need to switch/ move/ animate camera from point X (not point A,as I don't know where the camera is at that momemnt) to point B (place where you want your camera to move). This is for ...
0
votes
0answers
54 views

JavaScript; Chunking an Array/Map

I'm creating a game using Pixi.js and have decided that the best way to present a map is to "chunk" it in to 16x16 tile sections and render each when needed - I'm having a bit of trouble parsing an ...
0
votes
0answers
30 views

Phaserjs, filters, save to image cache

I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter. colorMatrix = new PIXI.ColorMatrixFilter(); colorMatrix.matrix = [0,0.0,0.5,-0.2, ...
0
votes
1answer
35 views

Rectangles clear each other when moving on canvas

I am having this problem after moving rectangles, they seem to delete one another. Most probably it is a problem with clearRect(...) method. This is the clean function I am using: clean: ...
8
votes
4answers
749 views

How do I implement branching dialogue in javascript?

I'm making a very basic visual novel type of game in JavaScript. I'm a beginner, so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
0
votes
0answers
64 views

Convert Cocos2d-x JS Sprite to PhysicsSprite?

I have a Cocos Studio project that has a node that contain multiple sprites. I am loading this node and iterating through the children (each are a cc.Sprite object); I'd like to convert each ...
0
votes
1answer
23 views

Image drawing then blackscreen on AVD using cordova

I have an issue on my android JS based game, the game displays well for 1 second then total blackscreen. window.requestAnimFrame = (function(){ return window.requestAnimationFrame || ...
0
votes
0answers
101 views

Implementing wall-sliding physics in THREE.js

Yo, Basically I want to make a 3D environment where the player can walk around a 3D world, and collides with objects / terrain like any other 3rd person / 1st person game. The world can contain any ...
1
vote
0answers
35 views

Collision callbacks in a javascript engine [closed]

I'm making a game engine in javascript for Educational purpose. I already have the collision detection and collision response parts and are working fine, but i want to let the user define his action ...
7
votes
3answers
6k views

Binding C++ and V8 Javascript from Google

The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great. Is there a simpler example?
1
vote
1answer
221 views

Cocos2D-JS Windows App in fullscreen mode (Win32)

I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.) This app is to ...
1
vote
3answers
78 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
-2
votes
1answer
76 views

Unity skips menu screen and goes to next scene

I am using Unity 4.6.1 and I am working on a game project. I created a JS script with Application.LoadLevel to go to the next scene. Here is my code for OnGUI: function OnGUI () { { ...
0
votes
1answer
49 views

Randomised Path from A to B for cursor movement simulation

I'm trying to simulate the movement of the mousecursor, by creating a path from point A to B that has random variation. The algorithm I'm using at the moment is very basic, and is limited in that ...
0
votes
1answer
94 views

Help with scoring system and score multiplier

I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...
2
votes
2answers
2k views

Efficient collision detection - tile based HTML5/Javascript game

I'm building a basic RPG game and I'm looking at collisions/pickups etc now. It's tile based and I'm using HTML5 and Javascript. I use a 2D array to create my tilemap. I'm currently using a switch ...
4
votes
2answers
990 views

HTML5 game fps render lag

I am currently creating a flappyBird-like HTML5 game using Proccessing.js You can see current work here: http://files.tips4design.com/flappySlothRelease/ The problem is that even though the FPS is ...
12
votes
7answers
9k views

To canvas, or not to canvas, when building browser-based games?

Background: I have extensive development background, but the last time I coded a game was many years ago. My Javascript skills are quite limited, and I intend to improve them by building a simple game ...
1
vote
1answer
517 views

Is there a javascript physics engine that does not require canvas? [closed]

I just need a really simple and small physics engine for squares or circles that moves images using javascript. For the project that I am working on, I can't use canvas, so I will be moving the images ...
-1
votes
1answer
78 views

Centering camera on player div

I've been making a roguelike-style game in HTML5 without using canvas (only divs) with pure JS (fiddle!). I've been trying to enlarge the tile size (font size) while keeping the player centered within ...
0
votes
0answers
41 views

Fix latency when sending state

I have a multiplayer game done with Phaser, which runs in the browser and on a node.js server. The server is authoritative, every 50ms or so it sends the game state object to all clients. The clients ...
0
votes
0answers
190 views

making Circle button in phaser

im trying to make a circle button with tap event i used hitArea property from sprite class and using pixi Circle class i did that this.sprite = game.add.sprite(50,50,"cursors"); ...
0
votes
0answers
115 views

Insert 3d text to the front face of a cube GameObject

I want to add a text to a cube in Unity. I have a cube which has a 3d text as a child. I am using the below javascript to write on the 3d text: #pragma strict function Start () { } var countdown : ...
0
votes
1answer
61 views

Simulate popularity

I'm working on a music game. It has genres like pop and rock. Different centuries have different music popularities. (Influences the sales) I thought about building an object like this: var rock = { ...
1
vote
0answers
144 views

In Phaser, how should I be managing state? [closed]

I'm quite new to Phaser and JavaScript really confused about state management. Phaser has lots of documentation and info on the net, but everyone seems to be doing it a different way. An example: ...
0
votes
2answers
998 views

Javascript - create a new bullet instance every time a user event is triggered

Basically I have a function that I need to create an object of every time the user presses space(event listeners not shown here). function arrow(){ this.x = playerXPos + 40; this.y = ...
-1
votes
2answers
217 views

Where to start developing a 2D puzzle game [closed]

I would like to start developing a 2D puzzle games, much like sudoku for example. I would like to publish it on Facebook and on gaming websites, like miniclip, agame, kongregate. The game should have ...
1
vote
0answers
49 views

Unity Javascript GUI.Button shows up twice

Hi I have created a simple menu in Unity but I wanted to create my own style for colour/fonts. However for some reason it prints each button twice to the screen, once with my custom style, and once ...
0
votes
1answer
59 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
4
votes
2answers
104 views

Confused about Max Vertex Uniform Vector limit

While coding my WebGL app I've encountered an interesting phenomena: On my first PC (with GPU Radeon HD 5850), BrowserLeaks (link) tells me that in my browser - Google Chrome Version 36.0.1985.143m ...
0
votes
0answers
69 views

Collision detection in JavaScript Canvas game - Issue with 'if' statements [duplicate]

I am currently developing a simple browser-based game and seem to be on the cusp of collision detection that doesn't just return the player to where they were before, but actually will slide them ...
1
vote
1answer
114 views

How to deal with two different axes on isometric game?

Hi! Above is a visual of the problem I am having. My game has two different coordinate systems. You have the client, or the canvas, where the game is rendered - a standard coordinate plane; however, ...
0
votes
1answer
82 views

JavaScript THREE.js webgl spotlight rendering

I'm playing with webgl/JavaScript/THREE and a spotlight. And I see unexpected results. And I don't understand what's going on, and I'm hoping you can point me in the right direction. In my particular ...
1
vote
2answers
86 views

Simplify paths when a user builds

I am looking for some guidance on how to simplify my nodes on a path when a user builds on the fly. Imagine a path like this with a gap: Logically 3 nodes are required 2 connected one isolated. ...
0
votes
1answer
73 views

Cross-platform multiplayer game in JavaScript [closed]

I want to start creating a simple multiplayer, JavaScript based, cross-platform game. Think about it as a two player mario where players can shoot each other. My question is what is the best way (or ...
0
votes
0answers
76 views

Google Developer Console Error message

i received my first crash report of on Google Developer Console yesterday and im completely lost. Did anyone receive this error before and how can i go about fixing it? Any help would be greatly ...
3
votes
1answer
111 views

How to calculate whether a cuboids face edge is infront of or behind another for sorting

I'm building an isometric game, I want to position and sort objects in a particular way. All my entities have 3d bounds which determines their cuboid, looking my example, a different edge is used to ...
0
votes
1answer
379 views

Rotate arrow on canvas

I need to draw a flow dynamically based on some user choices. In that flow I want to draw the choices (blue circles with number) and the directions of that choices (line and arrow). For example: node ...
0
votes
1answer
227 views

How to approach players beeing overlapped by high isometric tiles?

I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground is so high that it ...
0
votes
2answers
175 views

Unity question on OnTriggerStay() function

I'm currently working on a soccer game.I have a script for the ball that whenever the ball collides as trigger with the goal line,the ball will return to the middle point.But seems like the ball ...