0
votes
1answer
58 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
-1
votes
2answers
72 views

C#Script select GameObject

I want to load the prefab instead of the gameobject that is in the screen, my code is this one: using UnityEngine; using System.Collections; public class Arma : MonoBehaviour { public static int ...
0
votes
1answer
173 views

How to play a video on a TV model inside a game?

I am new to Unity3D. I need to know how can I play news when I switch on a TV using any scripting language in Unity3D ?
4
votes
3answers
923 views

Differences between C# and Javascript for Unity [closed]

Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a ...
1
vote
1answer
376 views

How to continuously create objects in front of the camera when moving forward?

I have created a scene in Unity3D that's filled with spheres. I want to be able to move forward forever and still be passing through the spheres. I was thinking I'd keep the player in one spot and ...
1
vote
0answers
125 views

How to integrate Javascript into C# and run scriptcode step by step

We are currently working on a Pokemon MMO trying to figure out how to implement an asynchronous scripting language the best. We don't want to work with threads or tasks, but the goal was to wait for ...
1
vote
1answer
588 views

Performing simple network call to retreive JSON in Unity?

I have looked at the network documentation for Unity and most examples seem to be related to networking your game for multiplayer. I am just looking to grab a JSON response from an API for dynamically ...
1
vote
0answers
382 views

Stuck with A* implementation [closed]

I have implemented some A* code in C# using this JavaScript code. My C# implementation is the same as the above javascript code. But I'm unable to get it to work properly, e.g pathfinder blocks ...
5
votes
2answers
916 views

Arrays for a heightmap tile-based map

I'm making a game that uses a map which have tiles, corners and borders. Here's a graphical representation: I've managed to store tiles and corners in memory but I'm having troubles to get ...
8
votes
2answers
2k views

Top down space game control problem

As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that ...