0
votes
1answer
41 views

What is the actual formula to find the vertices of an animation frame in using a BVH file?

I've read this tutorial and tried many formulas to build the skeleton. I am able to build it without the rotations, but those break everything. This, for example, is a simplified code for one of my ...
1
vote
1answer
200 views

Replace a div (with a ball picture in it) with a 3D canvas ball [closed]

I am trying to make a game where you have to keep the ball on a green platform. At this point the ball is a div with a ball image. You can move the ball over the field, all works great. See it in ...
0
votes
0answers
215 views

JavaScript 3D space ship rotation

I am working with a fairly low-level JavaScript 3D API (not Three.js) which uses euler angles for rotation. In most cases, euler angles work quite well for doing things like aligning buildings, ...
2
votes
1answer
148 views

How good do I have to be at Math to create a 3D game using three.js? [closed]

A question I've often had, how good at Math do I need to be to create 3 dimensional games? I get along with 2d games just fine. I understand everything I'm doing without problems after practise. ...
-2
votes
1answer
136 views

Creating a simple 3D view of a galaxy [closed]

What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
2
votes
2answers
441 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
-4
votes
2answers
197 views

enemy shooting towards FPS [closed]

WELL first of all I want you to see my game (its deployed on heroku cloud) : http://still-escarpment-3701.herokuapp.com (It takes almost 10 sec to load so please wait for couple of sec) I have ...
-1
votes
2answers
222 views

problem with bullets shooting in FPS game

Please check out my game here: http://still-escarpment-3701.herokuapp.com The problem is with shooting. The bullets keep on moving with the First person controller instead of moving from the same ...
-1
votes
1answer
310 views

Drawing polygons in 3D

I have recently been working on a 3D engine from scratch, using JavaScript and HTML5. I've successfully created lines (although slightly buggy) and points, but I can't figure out faces. My current ...
2
votes
2answers
3k views

Rotate sphere in Javascript / three.js while moving along x/z plane

I have a sphere/ball in three.js which I want to "roll" around on the x/z plane. For the z axis I could simply do this no matter what the current x and y rotation is: sphere.roll_z = ...
4
votes
3answers
2k views

List of 3D libraries based on WebGL [closed]

Is there a up-to-date list of WebGL libraries or articals with comparison? Until now I heard only three.js and GLGE.
1
vote
0answers
700 views

How to turn a 3d camera (in HTML5 2D Canvas)

A few years back I started experimenting with 3d in canvas. Everything went pretty well untill I had to to turn the camera, I couldn't get it done. A few days back I just happened to stumble upon ...
1
vote
4answers
4k views

Transform coordinates from 3d to 2d without matrix or built in methods

Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use ...
0
votes
1answer
376 views

throw a 2D ball facing the target to simulate a 3D like effect

How would you update the state of a 2D object that is thrown forward(with an arc) facing a target to simulate a 3D(depth) like effect? var ball; //2D ball from a sprite sheet ball.x = 0; ball.y = 0; ...
2
votes
2answers
936 views

Why is my quaternion camera rotating around strange axes?

I can't get it to work for the life of me. Its rotating the camera in the global coordinate system, or some other random coordinate system, not the camera local coordinate system. WASDEC work ...
9
votes
4answers
3k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
1
vote
1answer
3k views

Translate object in world space usings it's local rotation

I'm using Three.JS to render some objects. I'm struggling with some very simple object rendering and translation. The scenario is that I spawn an object at 0,0,0 in world space with 0,0,0 rotation. ...
2
votes
2answers
875 views

How do I employ an arcball to allow the user to look around the screen?

How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d WebGL framework? This sample uses the arcball for rotating the ...