I need to port a Cocos2D-x project to Web (JS+HTML5). I'm trying to compile cocos2D-x samples using the emscripten project for cocos2d-x, and I've followed this tutorial ...
I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
Windows 8 game development is designed mainly for C++ (which I don't know), but can be done in JS (which I do know). Is it worth it to learn C++ or should I continue with JS?
I see many applications which have world-clock map, and I would like to make my own to enhance some of my mobile apps. I wonder if anybody has any knowledge where to start, how to draw a curved shadow ...
i was able to compile and link V8 against my game and code interpretation works fine. However I want to divide my code and the game loop should exist in one thread and the scripting engine should run ...
The examples are quite challenging to grasp if you are still getting your head around other things, so the simplest example would be great. Is there a simpler example?