Java is both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.

learn more… | top users | synonyms

0
votes
1answer
432 views

Need help drawings planets in Java

I am looking for help/links/notes/agorithms/URLs/examples on drawing/rendering spheres in pure Java (so that I can hopefully, one day, generate/render planets with various surfaces & atmospheres) ...
7
votes
3answers
5k views

How much is java used in 2d/3d indie games? (before/after Minecraft) [closed]

I wonder for my own use and curiosity, how popular is Java in indie game development , in 2d and 3d? Are there any good open/closed source games done in java?
5
votes
3answers
722 views

Programming Languages Recommendations: A Space shooter game that allows two people to play [closed]

Do you remember an arcade game, that allowed two people to versus or play each other? It was a Galaga/Gradius type game. Me and a couple of other people I know want to make a game like this. We want ...
1
vote
1answer
2k views

J2ME character animation with multiple sprite sheets

I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
4
votes
2answers
347 views

How do I get started with fog type effects in a first person game?

Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement ...
6
votes
3answers
2k views

Java enum pairs / “subenum” or what exactly?

I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type ...
1
vote
2answers
684 views

Adding objects to the environment at timed intervals

I am using an ArrayList to handle objects and at each interval of 120 frames, I am adding a new object of the same type at a random location along the z-axis of 60. The problem is, it doesn't add just ...
5
votes
2answers
1k views

Java game design question (graphical objects)

I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ...
4
votes
4answers
23k views

Android game scrolling background

I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best ...
3
votes
1answer
896 views

Developing for Chrome App/Android?

I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and ...
1
vote
1answer
109 views

Unused frame(window) management

I'm rewriting my game now using software designing patterns and want to do the code, most correct I can. While implementing MVC(Model View Controller) I got a question which I would like to discuss or ...
1
vote
2answers
667 views

What are some good resources on creating and reading 2D game levels in Java?

Could some resources be listed in relation to the creation and management of simplistic, efficient 2D game levels, that are available for use with Java?
10
votes
3answers
8k views

Is there an algorithm for a pool game?

I am looking for algorithm to calculate direction and speed of balls in a pool game. I am sure there has to be some type of open source code for this since pool games are some of the oldest computer ...
8
votes
3answers
2k views

Flash, Java, Unity plugin install penetration?

Is there data on how many users have Flash, Java, or Unity plugins installed?
4
votes
1answer
2k views

2D game - Missile shooting problem on Android

I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few ...
9
votes
3answers
7k views

Mods for Minecraft Server - how does it work?

Minecraft server comes as a single jar. How are mods developed? How do they interact with the original jar? What is there under the hood? What technologies are involved there? I'm mostly a C++/Python ...
8
votes
3answers
1k views

Android threads trouble wrapping my head around design

I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I ...
1
vote
2answers
760 views

[JOGL] My program is too slow, how can I profile with Eclipse?

My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection ...
10
votes
2answers
3k views

How do I tackle top down RPG movement?

I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
3
votes
1answer
528 views

Online architecture guide

I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game ...
5
votes
2answers
480 views

Physics in my game confused after restructuring the Game loop

I'm on my way with making a game in Java. Now I have some trouble with an interpolation based game loop in my calculations. Before I used that system the calculation of a falling object was like ...
1
vote
2answers
1k views

Slick 2D first trial error

I followed some advices to learn Slick2D and when I started doing the "SimpleGame" I got my first error. Does anyone have any idea of what is it and how to fix? Sun Dec 26 23:09:12 GMT-03:00 2010 ...
-2
votes
8answers
864 views

Where is a good place to learn how to develop games? [closed]

I'm brazilian and I want to learn how to develop a game in some college or something like that, but I don't know any place here to learn it. Here is not that good either to develop games, as we don't ...
3
votes
2answers
1k views

Managing animations

I'm developing a 2d game that requires sprite based animations. I was thinking about which is the most convenient way to manage many of these sprites all together with timings. I already know how ...
3
votes
1answer
836 views

Is there any way to get the HWND from a window in LWJGL?

I've started some experimentation in Java and LWJGL (via Slick), and it seems very solid. However, I have some legacy code that requires a HWND integer as a parameter. I'm not sure how I'd be able to ...
2
votes
2answers
4k views

how disable texture after drawing an object?

i try to make a textured object then draw other without (only colored). i had tried to play with glEnable/Disable(GL10.GL_TEXTURE_2D) , ...
4
votes
3answers
4k views

How to give delay in java

I wan tto give delay in java without using thread. I need to load images one by one with approx half second delay. Is there any way to do this other than thread because if I am using thread my whole ...
6
votes
2answers
873 views

Are there any game engines in C# or Java that are cross-platform and support multitouch input? [closed]

I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
2
votes
1answer
1k views

Why is this animation jerky?

I am trying to create a simple game on android but I am unsure the best way to do the game loop. Looking at the LunarLander sample the game loop just loops like a variable time step loop (elapsed = ...
3
votes
6answers
1k views

Should I go with Windows Phone 7 or Try Android? [closed]

I already know C# and am familiar with XNA. So it would make sense to develop for the Windows Phone 7, but would it be worth while to learn Java, get familiar with Android, and instead develop for ...
8
votes
4answers
4k views

Looking for JMonkeyEngine tutorials and documentation

I'm looking for tutorials and documentation for JMonkeyEngine, beside the material on the official website. Any clue?
2
votes
2answers
4k views

Arc'd jumping method?

Okay, so I'm making a platformer, and I wanna know how I can make a arc'd jump easily. Like what Mario does in super Mario Bros 1. Any ideas on a simple way to accomplish this?
4
votes
3answers
2k views

Java and Eclipse setup properly, how do I install JOGL or LWJGL? [closed]

I have my Java environment installed alongside Eclipse, and I was successfully able to create and run a new project (simple System.out.println("Yay I work!"); I have the OpenGL SuperBible, and I ...
13
votes
6answers
2k views

Am I hurting myself by not knowing C++ for game design?

Right now, I feel I am strong in both Java a C#. (Not much of a leap from one to the other really). While I don't expect a game designer/programmer is an attainable goal early on in my career, This ...
3
votes
4answers
1k views

How to properly multi thread an RPG

I am working on an RPG type game in Java and I would like to know a few things relating to threading, What is the best way to implement a "wait for this then do this" without hanging the whole ...
4
votes
1answer
380 views

Spriting engine on mobile platforms, OpenGLES

I'm writing a basic spriting engine for a blackberry app, and I want to know the best way to draw tons of sprites using the glDrawArrays() command. We have several sprites that move around the ...
6
votes
5answers
4k views

Killer Game Programming [Java 3D] outdated?

I'm thinking of picking up the book Killer Game Programming by Andrew Davidson, but its pretty old now. I know Java, and I've been messing with jMonkeyEngine for a few days now, but I'm curious to see ...
14
votes
8answers
4k views

How do I create tileable solid noise for map generation?

Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my ...
3
votes
2answers
796 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...
17
votes
14answers
1k views

Advice for a first year CS major

I'm coming to the end of my first year of CS which has been primarily a Java based course. I'd like to get my feet wet with some game development but I'm not sure where to start. Some people have ...
3
votes
1answer
1k views

State of art shadowing technique for OpenGL on isometric terrain?

What's the most efficient way of creating shadows for object on a isometric terrain with OpenGL and JOGL? Note that this terrain is not flat and is not heightmap generated. Think it as another model. ...
17
votes
2answers
3k views

What are different ways to define items in an RPG like game?

I am casually working on an RPG type game in java but I am having trouble figuring out how I can have items that can do many different things without creating a different class for every item. As an ...
1
vote
3answers
912 views

What's the best open source physics engine to use with JOGL? [closed]

I have a past with jbullet but the existing jogl compatible sources and demos seems uncompleted. I have managed to implement it to an extent but still looking for a better documented engine with more ...
11
votes
2answers
11k views

How different is Java for JRE vs Java for Android?

I'm new to all this game developing, and I'm starting to learn java because I was told it was a great way to start. I want to later on create games for the android market, and want to get a good view ...
4
votes
1answer
121 views

Where can I obtain the latest stable aggregated builds of JOGL?

I have checked many different sites including jogamp but couldn't manage to find any zipped,rared or jared collection of builds and javadocs.
3
votes
1answer
2k views

Handling game states for Android

Currently developing a game for Android. I went through a tutorial to get sprites, loop, etc. up and running, and it all works fine. The way it is currently set up is that Main creates a canvas, the ...
4
votes
1answer
1k views

Best way to store a word list in Java/Android

I'm building a game where I form words (think Scrabble) and I need to have them validated in real-time, meaning that I need to have some sort of word list loaded where I can check if the word made ...
2
votes
3answers
259 views

What technology(s)would be suitable for the front end part of a Java web game?

As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the ...
6
votes
2answers
1k views

How to loop over a part of an ogg vorbis stream?

I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30". I thought that at the end of the loop, I ...
3
votes
1answer
118 views

Need some advice on a java api to use for a 'presentation display board' - based on game 2d/3d tech

As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so ...