Java is both a popular programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.

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1answer
39 views

Android OpenGLES 2 ray picking, resulting coordinate jumpy in certain spots?

I am trying to implement object picking based on touch coordinates via an intersecting ray test. I am having trouble finding information on converting the touch coordinates to the coordinate system ...
2
votes
3answers
309 views

How to play animations (GIF, SWF… )?

I have many diffrent animations made with flash. I can make it as (1).SWF, (2).GIF or as (3).PNG (every Frame per second). Searched in google... but coudn't find anything usefull. SWF: For SWF i ...
0
votes
1answer
86 views

How can I implement infinite scrolling by scrolling the background's texture, not the quad? [duplicate]

I'm writing a 2D platformer game on Java with LWJGL. I'm doing this just for the sake of learning and not the result itself, so when I decided to implement scrolling I did it two ways I could invent ...
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votes
1answer
128 views

How does the Goomba know it has been jumped on?

I'm developing a 2D tile game engine in LibGDX and I'm asking myself how to structure the whole thing. One of the key questions right now is how to implement Player-Tile interaction similar to this ...
0
votes
0answers
58 views

Depth Test not working properly on Nvidia

So, I send a Development Test of my in-dev game to some friends, and they found out that the Depth Test in OpenGL does not work on Nvidia. I use my own matrices and sent them to the shader, and at ...
4
votes
1answer
113 views

2d coordinates vs x/y screen positioning

I have a 2d top-down view tile map game, that generates random color tiles (water colors) as you move the character. I've been positioning elements on screen using the x/y coords (finding a way to ...
-1
votes
1answer
46 views

Anti-Aliasing in Java

In my game I want to have the different anti-aliasing option like: none, x2, x4, x8 and x16. I know that you can use anti-aliasing with Graphics2D in the way below bu is there any way that I can use ...
0
votes
0answers
40 views

Good java library for a music game in Java [closed]

I'm trying to make a music based game in java for android(similar in theory to audiosurf or music catch 2) which analyzes aspects of a song, and bases a level around them. I've been looking for a few ...
-1
votes
1answer
70 views

need help in a snake game [closed]

I am a beginner in programming. I need to create a simple snake game. I've created this method to make the snake eat a rat so the location of the rat will change randomly, but nothing happens. ...
-1
votes
1answer
57 views

Android TCG structural design [closed]

I started developing tcg for android, using ADT bundle. What is the right approach/way for making/storing cards/game info, local sqlite, some kind of data file? some service? or something else?
2
votes
4answers
95 views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
1
vote
2answers
249 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
0
votes
4answers
85 views

Changing color of a moving image without lowering the fps

I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
1
vote
0answers
47 views

Accessing variables from non-neighbouring classes specifically in game development (Android)

Edit Using direct access while breaking the law of demeter looks like this: res.sprite.drawQuad(res.sprite.xScreen,res.sprite.yScreen, mMVPMatrix); Using proxy methods / getters / setter looks ...
-3
votes
2answers
156 views

Terrain Generation - Advanced [closed]

I need to generate terrain. Easy enough you might say, but I need to create Biomes if you will(Can't link of another name) lakes. Trees and on a height map. So I have really no idea how to use a ...
-3
votes
0answers
31 views

error(s)_during_evaluation Eclipse [closed]

Eclipse debugged just stopped showing variabile data few days ago it always says error(s)_during_evaluation, i tried increasing the ram in ini , tried to reinstall Eclipse JUNO, and installed ...
0
votes
1answer
26 views

sprite array problem with initialization

I have a problem with my Sprites. I'm trying to create a lot of Sprites. However, I got a problem in that I have several grass tiles and I don't want to do this grass1 = new Sprite...; grass2 = new ...
-1
votes
0answers
51 views

Skins for libGDX user interface [closed]

I am making a user interface in libGDX using the scene2d.ui portion of the library. To make a button, however, I need to have a skin. I was wondering if there is some sample premade skins available by ...
-1
votes
1answer
60 views

Slick2D and TileD [closed]

I've been learning Java for a while, and with my aims of being a game developer later in life, I've came across Slick2D+lwjgl and following tutorials and making some little things. However; I don't ...
-1
votes
0answers
26 views

Checking collision between Rectangle and Shape

In my game the player uses a Rectangle for his bounding box, he can do this because I only need to rotate the player image and not the acctual rectangle but for a eletric beam that one of the bosses ...
-1
votes
0answers
33 views

How to unbind a sprite in an updating vector? LIBGDX framework [closed]

How to unbind an updating vector to a sprite? I am using Libgdx framework. here is my code public class VectorSample extends GDX_TEST implements InputProcessor { Texture ball,bullet,guider; ...
2
votes
0answers
67 views

What to pass to scripting

I am using Java and libgdx to create a game and have decided to go a data driven approaching with Jython for this refactoring (just picked up Jython, have used Java for a while). The game is a ...
-2
votes
0answers
71 views

How to Fix Choppy Movement [closed]

I've just started game programming yesterday, reading things here and there on the internet, and I've been testing the java 2D API. The code below does basically what I want it to (move the red ...
-2
votes
0answers
60 views

andengine Tower Defence game - Enemy<-Weapon interaction [migrated]

What is the most correct from the performance point of view - algorithm of interaction between Enemy and Weapon(bullet maybe more correct here) ? Should every sprite every single bullet check for ...
-2
votes
0answers
129 views

What do game developers use to prevent modding of games that use JIT programming languages?

Before I explain, this is not a "What programming language should I use?" question. So, mods can be a major problem, you see I don't want to make a game someone could easily hack and win every round, ...
-1
votes
0answers
41 views

How to keep track of objects inside bullet physics to add/remove them

I am working on a program that will have alot of boxes. As the player moves through the space I will use bulletphysics to check for collision using the ghost object. How can I track the many objects ...
-1
votes
1answer
88 views

How would you program sprite movement in a 2-D ariel view rpg game? [duplicate]

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
0
votes
1answer
81 views

Would it be inefficient to call LWJGL from C++?

I like LWJGL, but Java? Not so much. I recently found out a way to call Java methods from C++. But would this be inefficient? I mean, calling a C/C++ DLL from Java, just to be called back again into ...
-1
votes
1answer
92 views

Get distance between the edge of screen and a moving sprite

How to get the distance between the edge of the screen and a vector moving sprite? I want to get the distance between my moving sprite and the edge of the screen so that when my sprite touches the ...
1
vote
1answer
51 views

Can't get Depth testing to work (cube faces shine through)

I'm making my first steps with OpenGL with LWJGL. I am currenlty constructing a... wait for it... CUBE. Quite creative... Up to now i made it to three of its faces and thats where the Problems began. ...
-2
votes
4answers
181 views

Making 2D Games [closed]

I am starting out on making my own games. I am very interested in making 2D side scrolling games, such as SNES/Mega Drive games and eventually I want to create my own Metroid/Cave Story inspired game. ...
1
vote
0answers
75 views

Steering behaviour

So I found this steering behaviour code in a book but i dont really understand the last part of the code what exactly is he doing because im unfamiliar with c++. Why would you need to ...
1
vote
0answers
124 views

JMonkey - Create health bar?

How can I create a health bar in JMonkey? Is there some documentation that can help? I am working on a game, specifically “Battleship”, using the JMonkey Engine (JME3). I want to add health bars on ...
0
votes
6answers
764 views

Avoiding constant IF checks for loops

As an example, I have 3 different loops that are executed in certain conditions. I want to know if there's any way short of something like this: if(day) x++; else if(night) y++; else z++; ...
8
votes
2answers
607 views

How can a desktop Java game be distributed without a Java runtime dependency?

Is it possible to turn a Java application into a standalone package that runs "out of the box"? The end user should not be required to install any Java JRE, nor should the installer contain a JRE and ...
-2
votes
2answers
77 views

Using Win32 and OpenGL in game loop? [closed]

I'm making a Java game library (too many problems with the existing ones) and I'm building the win64 native right now. In the native I need to handle the window, OpenGL contexts, and advanced ...
-2
votes
1answer
82 views

Slick game adding enemies towards the player [closed]

I'm beginner in java games, and this is my first time using Slick! I followed the thenewboston tutorials to code my game. My game is about a princess lost in a maze, on her way she finds bugs coming ...
1
vote
0answers
110 views

How to implement a multi-platform Java 2D game engine's graphics?

I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far. public abstract class Device { public abstract void ...
0
votes
1answer
90 views

My logic in collision detection in diagonal code correct? [closed]

I made this code to detect collision from the diagonal(top left). I'm trying to find the problem on what I'm doing wrong. Is it necessary to have a diagonal collision for the wall? Player class: ...
1
vote
1answer
92 views

Detecting collision with a 3D array of boxes

I am at the stage of my development process where I want to implement collision. Now I can think of a simple way of doing it, if the camera's x, y or z are inside the position of a certain cube then ...
0
votes
2answers
199 views

best structure to handle entities in an entity component based game engine

I am trying to develop a 2D entity component based game with multiple layers as tilemaps (front or back from the scene). I currently handle the tilemap layers in a 3 dimension array[z][y][x]. Each ...
0
votes
1answer
189 views

Pokémon character turning / facing: How is it achieved? Movement is already done though [closed]

You know that when the player playing Pokémon games want to change the facing of the main character, one would simply tap on the directional pad (D-pad) on the Game Boy (Color/Advanced/Advanced SP) or ...
1
vote
1answer
98 views

Jogl2 won't accept jogl 1.0 code - GL_LIGHTING and GL_LIGHT_MODEL_AMBIENT cannot be resolved or is not a field?

I'm trying to run my code on jogl 2.0 , for the first time (until now I worked with jogl 1.0) however Eclipse throws to almost every that I have a "cannot be resolved or is not a field" message . ...
1
vote
2answers
103 views

Java looking in wrong directory for XML [closed]

I found this suggestion on a Stack Exchange site to print out what the current directory is: File file = new File("."); for(String fileNames : file.list()) System.out.println(fileNames); ...
8
votes
1answer
318 views

When and why is a Pool class needed to hold objects?

I've been studying opengl es and an example I saw was using a "Pool" class to keep track of touch and keyboard events. Could someone please explain how and why a pool class is needed. From what I was ...
1
vote
1answer
177 views

How do I make a scrolling background a la “Temple Run”?

I am looking to create a scrolling background much like "Temple Run" so that it may appear as though you are running down a hallway. Would someone please be able to point me in the right direction? I ...
0
votes
0answers
143 views

Pac-man animation

So for my intro to java class we need to re create this. http://people.highline.edu/tostrander/142/demo/pacman.htm We need to use only the Java.awt package so I figure to make the pacman I need to ...
-2
votes
1answer
184 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
0
votes
0answers
178 views

Libgdx vs slick [closed]

I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
-1
votes
1answer
118 views

Generating a grid of cubes in 3D space [closed]

I am trying to generate a grid of cubes in 3D space and It aint workin... All im doing is for looping YXZ (in that order) (nested for loops) then im doing cubes[x][y][z] = ... (new Location(x,y,z)) ...

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