# Tagged Questions

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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### Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
16k views

### Isometric game engine in JavaScript/HTML5 [closed]

Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only status....
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### What is the view perspective angle of most 2.5D isometric games [closed]

I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
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### How to convert mouse coordinates to isometric indexes?

I draw isometric map with tile 64x32: const Offset = 160; int X, Y; for (int a=0; a < 6; a++) for (int b=0; b < 6; b++) { X = a * 32 - b * 32 + Offset; Y = a * 16 + b * 16; ...
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### Isometric rendering and picking?

I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world. The ones I've tried always seem to be, well, off. What's the usual/...
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### How should I sort images in an isometric game so that they appear in the correct order?

This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the ...
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### Pleasing isometric hexagons

What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
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### Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric "illusion"...
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### Real time shadow casting in a 2D isometric game

I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
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### How do I handle Isometric collision detection?

I would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc. I'll be using a 2D game engine so I ...
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### How do I determine the draw order in an isometric view flash game?

This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
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### Staggered Isometric Map: Calculate map coordinates for point on screen

I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I ...
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### What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
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### How to create tilted (height) isometric tiles

This is perhaps best explained pictorially. I am trying to create a 2.5D isometric game. My vision is for the game to look something like my goal: I am not a graphics artist, so I'm having some ...
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### How to deal with animated doors in isometric tiles

I've got a tricky issue I'm not sure how to tackle best: I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different ...
1k views

### Generating a town layout in a grid

I want to generate a town layout in a square grid (rendered isometrically, but that doesn't matter) using the following elements: 2x2 Houses Roads, 1 unit wide Canals, 1 unit wide Sample layout: ...
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### Best technique for drawing isometric tiles

I'm thinking about making a simple isometric game with HTML5 Canvas, and wondering what's the fastest way to render the tiles. Since the tiles are diamond shaped, but drawImage draws rectangles, I ...
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### Free movement in a tile-based isometric game

Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (...
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### How do character/object interaction animations work in isometric games?

I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc. Characters (Staff/NPC's) within the game should interact ...
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### 2D isometric: screen to tile coordinates

I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing: where xs and ys are screen coordinates (pixels), xt and yt are tile ...
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### My isometric game looks flat; how can I improve this?

Being bored I decided to make my game isometric by applying a simple filter effect. g.scale(1f, 0.5f); g.rotate(400, c.getHeight() / 2, 45); It works great, but now everything appears... ...
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### Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
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### Finding out which tile a mouse click landed in

I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts : Finding a rectangle ...
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### Water simulation in Isometric game

I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction. However, water simulation is a new topic for me and I'm kinda stuck. It ...
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### Isometric smooth fog

I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you see I have some kind of fog which is acomplished by having ...
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### isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
509 views

### Sort Polygons in order - not working?

I'm fairly new to programming in a 3d world. I'm trying to create a canvas where all the objects are drawn in order of furthest-to-closest and from bottom to top - so they don't overlap each other, ...
556 views

### How can I determine the first visible tile in an isometric perspective?

I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
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### Most efficient 3d depth sorting for isometric 3d in AS3?

I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...
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### Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
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### Creating an isometric map with hexagonal tiles for iPad

I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
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### HTML5 Canvas Converting between cartesian and isometric coordinates

I'm having issues wrapping my head around the Cartesian to Isometric coordinate conversion in HTML5 canvas. As I understand it, the process is two fold: (1) Scale down the y-axis by 0.5, i.e. ctx....
823 views

### Isometric graphics with fake perspective

Diablo 2 is a game with isometric graphics. However, unlike other isometric games, D2 has the option to activate perspective. Obviously, the D2 developers found a clever trick to convincingly fake ...
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### Rotation pitch/yaw reverse problems when picking a tile (2.5D) [closed]

Set-up: 3D world, isometric sprite rendering (4 fixed angles). This transform matrix is used as camera: _transform = Matrix.CreateRotationZ(Roll) * Matrix.CreateRotationX(...
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### How do I get the distance between 2 points on an isometric grid?

How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
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### Isometric tile map format

I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data. Each tile coordinate is assigned one or more numbers that correspond to a tile ...
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### Smooth drag scrolling of an Isometric map - Html5

I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken ...
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### Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
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### Isometric Screen View to World View

I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this ...
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### Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
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### Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this....
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### How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
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### 3D isometric depth sorting

How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
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### Perfect fit for isometric tiles in AS3 with BitmapData

I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
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### Isometric - precise screen coordinates to isometric

I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
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### How do I convert screen coordinates to isometric tile map coordinates in libGDX using matrices

I know this has been asked many times but my question doesn't quite fit the others. I have an IsometricTiledMap and I need to get the tile under a set of screen X and Y coordinates. Here is a picture ...
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### Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection

I made a 2D isometric renderer. It works fine but now I want to show my scene from 4 different points of view (NE NW SE SW) but, on a 90° rotation, my camera cannot keep the center of my scene on ...
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### Issue with distinguishing levels in isometric game [duplicate]

Possible Duplicate: How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I'm working on an isometric game however I am ...