A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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1answer
1k views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
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1answer
52 views

Isometric Tile Selection with rectangular bounding boxes

I am having problems trying to determine which tile I have selected with the mouse. Currently it selects two tiles, rather than one. Producing the following results: My tiles height, is half their ...
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1answer
480 views

How do I use setFilmSize in panda3d to achieve the correct view?

I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
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1answer
1k views

Isometric screen to 3D world coordinates efficiently

Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
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1answer
472 views

Isometric tile selection

I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X ...
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0answers
133 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
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0answers
171 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
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0answers
93 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
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0answers
99 views

Cannot distinguish depth in an isometric cube

I am having a problem with distinguishing different depths in my new 'game.' It is a game similar to Minecraft, only it is rendering in isometric format. The problem is, I cannot think of a way to ...
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0answers
529 views

2D isometric picking

I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
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0answers
174 views

What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...
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0answers
16 views

Start a MovieClip inside IsoSprite

I am using as3Isolib and have some IsoSprite added to the isoSence. Those isoSprite contain a MovieClip. I want that when I click on the isoSprite, the MovieClip will play. I tried something like: ...
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39 views

2D animation customization based on 3D model

We're looking for a good pipeline to create animated assets for our 2D game. Characters are seen from isometric viewpoint, and there are several characters with the exact same animations (idle x 4 ...
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0answers
31 views

Are there conventional 2D isometric axis directions?

I'm making a 2D isometric game, but now that I gotta decide which direction X and Y increase, I think it would be best to consider the common practice. In which directions do each of the axes usually ...
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0answers
74 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
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0answers
55 views

How to cut isometric objects into 1x1 pieces

I'm building an isometric game, and in the interest of z-order sorting, I'm cutting my entities into pieces that are 1x1. What is a good way to accomplish this in Adobe Illustrator? Here's an example ...
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0answers
98 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
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0answers
149 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and ...
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0answers
156 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
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0answers
186 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: for(var x = 0; x < MAP_WIDTH; x++) { this.map[x] = []; for (var y = 0; y < MAP_HEIGHT; y++) { var screenX = ...
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0answers
61 views

Map to Screen Coordinates for isometric style map with tile height of 71 and width of 110

I am aware of the coordinates to convert map to screen coordinates and back with isometric tiles with a height and width ratio of 2:1. What I need is the same for tile width of 110 and height of 71, I ...
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0answers
117 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
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0answers
134 views

Zooming in isometric engine using XNA

I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house ...
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102 views

Calculate iso coordinates for tiles

In my setup I have tiles that have the properties isoX, isoY and isoZ. And their screen coordinates x and y. isoX, isoY and isoZ represent the point in the so called "3d space". These are then used ...
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393 views

Rendering an Isometric Tile-based Map

I'm coding an isometric game in c++ with SDL. My question is this: At the moment, every cycle the game redraws the entire map layer by layer, inserting actors and cursors and so on at the appropriate ...