A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
-1
votes
2answers
327 views
How do I use setFilmSize in panda3d to achieve the correct view?
I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas".
...
-1
votes
1answer
234 views
Isometric tile selection
I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view.
All of the algorithms I have seen so far work with the X ...
-1
votes
1answer
832 views
Isometric screen to 3D world coordinates efficiently
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
4
votes
0answers
270 views
Isometric - precise screen coordinates to isometric
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
2
votes
0answers
630 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
1
vote
0answers
235 views
2D isometric picking
I'm trying to implement picking in my isometric 2D game, however, I am failing.
First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
0
votes
0answers
98 views
What is the connection between an isometric angle and scale
I am trying to work out an isometric projection matrix for a custom angle.
In the engine I'm using there's a projection matrix defined like so:
projection.rotate(45 * (Math.PI / 180) );
scale = ...
0
votes
0answers
295 views
Sprite Animation Effect in isometric game
I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...
0
votes
0answers
217 views
How to compute tile offset for different isometric angles?
I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size.
I know what the new ...