# Tagged Questions

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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### A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
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### Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
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### XNA: weird effect by matrixTransform of spriteBatch on isometric tile

I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile. //...
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### What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = 1....
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### How to create tilted (height) isometric tiles

This is perhaps best explained pictorially. I am trying to create a 2.5D isometric game. My vision is for the game to look something like my goal: I am not a graphics artist, so I'm having some ...
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### Are 3D textures used for ground tiles in 2.5D games?

In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
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### Converting coordinate systems to/from an isometric game world

I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
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### Staggered Isometric Map In Javascript

I'm trying to create a staggered isometric map in Javascript. var x, y, row, column, top, left, width = window.innerWidth, height = window.innerHeight, tile = {width: 64, height: ...
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### Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
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### How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following ...
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### How do I pick correct tile in isometric 3D map?

I want to know how to pick the correct tile on a isometric map in 3D space. Here is a 2D example. They use a colour key map to correctly pick the coordinate. How can I achieve this in 3D space? Is ...
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### Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
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### How to make an isometric background?

I'm trying to create an isometric background for a game but I'm not sure how to do it. I'm using Javascript and jQuery. I've already tried it before using CSS3 but I think I'm using the wrong method.
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### How do I find which isometric tiles are inside the cameras current view?

I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) ...
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### Isometric Optimization in javascript

I'm having some issues with my optimization of my game. I have a simple tile map looped like this in my case the images are 64 by 64 pixels: for (i=0; i < 50; i++){ //horizontal for (j=0; ...
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### isometric buildings

after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
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### Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
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### help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
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### Using tilemaps for an isometric football game with cocos2dx

I am writing a simple soccer game in cocos2d-x and recently found out that older iOS versions do not support cocos2d sprites larger than 1024x1024px. I was thinking about using isometric tilemaps to ...
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### Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
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### Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
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### HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
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### How do I do 3d collisions in isometric game?

I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
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### How do character/object interaction animations work in isometric games?

I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc. Characters (Staff/NPC's) within the game should interact ...
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### Are there any good engines for isometric collision detection and platforming?

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
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### Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
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### How can I determine the first visible tile in an isometric perspective?

I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
611 views

### Isometric Building Placement

I have my isometric world represented by isometric tiles. If I were to allow the player to place buildings on any of the tiles how would I get this funcitonality to work? I was thinking if I could ...
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### How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]

Possible Duplicate: Can you shade a specific section of a sprite? If so, how? The terrain is randomly generated. Here is a screenshot: http://i44.tinypic.com/qxqlix.jpg I think you can see ...
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### Use mouse to control view like zoom in and out

I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
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### What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
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### How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
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### My isometric game looks flat; how can I improve this?

Being bored I decided to make my game isometric by applying a simple filter effect. g.scale(1f, 0.5f); g.rotate(400, c.getHeight() / 2, 45); It works great, but now everything appears... ...
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### Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric "illusion"...
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### Water simulation in Isometric game

I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction. However, water simulation is a new topic for me and I'm kinda stuck. It ...
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### Collision Detection with Isometric Map

I'm using the "Zig-Zag" approach to drawing my isometric map (as seen here http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds). Now I need to do collision detection on the ...
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### How do I get the distance between 2 points on an isometric grid?

How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
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### Finding out which tile a mouse click landed in

I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts : Finding a rectangle ...
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### Sorting cube depth correctly with an isometric engine [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? I'm starting work on a simple isometric engine. Everything thing is going great at ...
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### XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...
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### Perfect fit for isometric tiles in AS3 with BitmapData

I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
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### Isometric rendering and picking?

I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world. The ones I've tried always seem to be, well, off. What's the usual/...
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### Pleasing isometric hexagons

What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...