A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
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2answers
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Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
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2answers
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Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
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2answers
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HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
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2answers
899 views

How do I do 3d collisions in isometric game?

I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
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2answers
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How do character/object interaction animations work in isometric games?

I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc. Characters (Staff/NPC's) within the game should interact ...
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1answer
1k views

Are there any good engines for isometric collision detection and platforming?

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
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2answers
270 views

Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
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1answer
525 views

How can I determine the first visible tile in an isometric perspective?

I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
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1answer
599 views

Isometric Building Placement

I have my isometric world represented by isometric tiles. If I were to allow the player to place buildings on any of the tiles how would I get this funcitonality to work? I was thinking if I could ...
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0answers
108 views

How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]

Possible Duplicate: Can you shade a specific section of a sprite? If so, how? The terrain is randomly generated. Here is a screenshot: http://i44.tinypic.com/qxqlix.jpg I think you can see ...
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1answer
313 views

Use mouse to control view like zoom in and out

I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
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What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
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2answers
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How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
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3answers
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My isometric game looks flat; how can I improve this?

Being bored I decided to make my game isometric by applying a simple filter effect. g.scale(1f, 0.5f); g.rotate(400, c.getHeight() / 2, 45); It works great, but now everything appears... ...
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3answers
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Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
7
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2answers
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Water simulation in Isometric game

I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction. However, water simulation is a new topic for me and I'm kinda stuck. It ...
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1answer
3k views

Collision Detection with Isometric Map

I'm using the "Zig-Zag" approach to drawing my isometric map (as seen here http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds). Now I need to do collision detection on the ...
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votes
2answers
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How do I get the distance between 2 points on an isometric grid?

How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
6
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1answer
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Finding out which tile a mouse click landed in

I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts : Finding a rectangle ...
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vote
1answer
710 views

Sorting cube depth correctly with an isometric engine [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? I'm starting work on a simple isometric engine. Everything thing is going great ...
3
votes
2answers
659 views

XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...
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2answers
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Perfect fit for isometric tiles in AS3 with BitmapData

I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
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1answer
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Isometric rendering and picking?

I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world. The ones I've tried always seem to be, well, off. What's the ...
14
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3answers
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Pleasing isometric hexagons

What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
14
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4answers
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Real time shadow casting in a 2D isometric game

I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
9
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1answer
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Generating a town layout in a grid

I want to generate a town layout in a square grid (rendered isometrically, but that doesn't matter) using the following elements: 2x2 Houses Roads, 1 unit wide Canals, 1 unit wide Sample layout: ...