A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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2answers
348 views

Tile walking algorithm for already known set of walkable tile?

Suppose I already have a list of tile that specify which tile the character can move to, and these tiles are clustered around the character. If I want to produce a path (maybe not shortest, but just a ...
1
vote
1answer
278 views

Class design for instantly switching between free-roaming world to/from battle world?

I plan to have an isometric world, which can be freely roam around. However, I desire the system to instantly apply the grid onto isometric world for battling system on any random encounter. ...
2
votes
1answer
232 views

isometric tile - How would I apply effect on only specific part of a sprite?

How would I apply a mask for pixel shading effect to restrict it only to some part of image? For example I have a height tile: Now I want to apply the effect only on the tile-shape of this ...
3
votes
1answer
2k views

A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
4
votes
1answer
487 views

Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
0
votes
1answer
497 views

XNA: weird effect by matrixTransform of spriteBatch on isometric tile

I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile. ...
7
votes
3answers
357 views

Sort Polygons in order - not working?

I'm fairly new to programming in a 3d world. I'm trying to create a canvas where all the objects are drawn in order of furthest-to-closest and from bottom to top - so they don't overlap each other, ...
1
vote
0answers
144 views

What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...
9
votes
2answers
6k views

How to create tilted (height) isometric tiles

This is perhaps best explained pictorially. I am trying to create a 2.5D isometric game. My vision is for the game to look something like my goal: I am not a graphics artist, so I'm having some ...
1
vote
1answer
945 views

Are 3D textures used for ground tiles in 2.5D games?

In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
1
vote
1answer
739 views

Converting coordinate systems to/from an isometric game world

I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
0
votes
1answer
1k views

Staggered Isometric Map In Javascript

I'm trying to create a staggered isometric map in Javascript. var x, y, row, column, top, left, width = window.innerWidth, height = window.innerHeight, tile = {width: 64, height: ...
4
votes
2answers
6k views

Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
1
vote
2answers
898 views

How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following ...
-1
votes
2answers
626 views

How do I pick correct tile in isometric 3D map?

I want to know how to pick the correct tile on a isometric map in 3D space. Here is a 2D example. They use a colour key map to correctly pick the coordinate. How can I achieve this in 3D space? Is ...
1
vote
2answers
917 views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
-2
votes
1answer
1k views

How to make an isometric background?

I'm trying to create an isometric background for a game but I'm not sure how to do it. I'm using Javascript and jQuery. I've already tried it before using CSS3 but I think I'm using the wrong method. ...
12
votes
4answers
2k views

How do I determine the draw order in an isometric view flash game?

This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
2
votes
2answers
890 views

How do I find which isometric tiles are inside the cameras current view?

I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) ...
1
vote
1answer
271 views

Isometric Optimization in javascript

I'm having some issues with my optimization of my game. I have a simple tile map looped like this in my case the images are 64 by 64 pixels: for (i=0; i < 50; i++){ //horizontal for (j=0; ...
4
votes
1answer
674 views

isometric buildings

after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
2
votes
2answers
513 views

Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
1answer
413 views

help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
5
votes
1answer
2k views

Creating an isometric map with hexagonal tiles for iPad

I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
3
votes
2answers
1k views

PyGame custom isometric engine : caching or not?

Sorry if this question about is a bit broad. In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...
1
vote
1answer
780 views

Using tilemaps for an isometric football game with cocos2dx

I am writing a simple soccer game in cocos2d-x and recently found out that older iOS versions do not support cocos2d sprites larger than 1024x1024px. I was thinking about using isometric tilemaps to ...
5
votes
2answers
2k views

Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
7
votes
2answers
2k views

Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
5
votes
2answers
2k views

Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
3
votes
2answers
3k views

HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
2
votes
2answers
796 views

How do I do 3d collisions in isometric game?

I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
8
votes
2answers
1k views

How do character/object interaction animations work in isometric games?

I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc. Characters (Staff/NPC's) within the game should interact ...
4
votes
1answer
944 views

Are there any good engines for isometric collision detection and platforming?

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
1
vote
2answers
263 views

Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
7
votes
1answer
495 views

How can I determine the first visible tile in an isometric perspective?

I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
0
votes
1answer
589 views

Isometric Building Placement

I have my isometric world represented by isometric tiles. If I were to allow the player to place buildings on any of the tiles how would I get this funcitonality to work? I was thinking if I could ...
0
votes
0answers
108 views

How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]

Possible Duplicate: Can you shade a specific section of a sprite? If so, how? The terrain is randomly generated. Here is a screenshot: http://i44.tinypic.com/qxqlix.jpg I think you can see ...
1
vote
1answer
282 views

Use mouse to control view like zoom in and out

I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
10
votes
3answers
2k views

What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
2
votes
2answers
1k views

How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
7
votes
3answers
2k views

My isometric game looks flat; how can I improve this?

Being bored I decided to make my game isometric by applying a simple filter effect. g.scale(1f, 0.5f); g.rotate(400, c.getHeight() / 2, 45); It works great, but now everything appears... ...
14
votes
3answers
2k views

Faking isometric graphics in a 2D space game

First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
7
votes
2answers
1k views

Water simulation in Isometric game

I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction. However, water simulation is a new topic for me and I'm kinda stuck. It ...
1
vote
1answer
3k views

Collision Detection with Isometric Map

I'm using the "Zig-Zag" approach to drawing my isometric map (as seen here http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds). Now I need to do collision detection on the ...
3
votes
1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
5
votes
2answers
1k views

How do I get the distance between 2 points on an isometric grid?

How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
6
votes
1answer
1k views

Finding out which tile a mouse click landed in

I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts : Finding a rectangle ...
-1
votes
1answer
1k views

Isometric screen to 3D world coordinates efficiently

Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
1
vote
1answer
650 views

Sorting cube depth correctly with an isometric engine [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? I'm starting work on a simple isometric engine. Everything thing is going great ...
3
votes
2answers
639 views

XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...