A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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3
votes
3answers
6k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
4
votes
1answer
583 views

Isometric Screen View to World View

I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this ...
2
votes
2answers
866 views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...
4
votes
1answer
362 views

Issue with distinguishing levels in isometric game [duplicate]

Possible Duplicate: How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I'm working on an isometric game however I ...
0
votes
1answer
527 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
5
votes
1answer
1k views

Smooth drag scrolling of an Isometric map - Html5

I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken ...
2
votes
1answer
421 views

How to draw Isometric game Back to front

What is the for loop or algorytm for a 2D array of tiles that I would render the tiles back to front like this:
0
votes
1answer
214 views

Drawing at negative coordinates in XNA?

I am trying to make a 2D isometric RPG and I kind of hit a wall when it comes to lighting. I was thinking of using shaders, if I manage to understand them.The problem I am anticipating is the presence ...
-2
votes
1answer
2k views

Convert map of USA to isometric format

How can I convert the map of the US to isometric format. How do you ensure that the angles that you are making are perfect? I mean in isometric maps even slight errors can cause difficulty. Also any ...
0
votes
2answers
568 views

Screen coordinates to a multilevel isometric world

I have an isometric world that has stuff on multiple levels, i.e. it has an XYZ coordinate system, and tiles can be stacked on each other, accumulating screen Y offset as they go. I currently have an ...
2
votes
2answers
1k views

Javascript Isometric draw optimization

I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on ...
0
votes
2answers
425 views

How do I use transparent textures in panda3d?

I need to map a partially transparent texture on a flat quad with panda3d. With the quad as a canvas I'd like to create something like sprites positioned in the 3d coordinate system. I wanted to ...
1
vote
1answer
974 views

HTML5 Canvas Depth Sorting

I'm have problem with Isometric. I'm don't know how to name this "problem", but I'm show you some sceen what I get and what I'm need to get. My code now drawing something like: ...
2
votes
2answers
3k views

Advanced Animation for 2d Isometric Game?

I need help with workflow suggestions for a flash game. (although the concepts would apply to other game engines, too). In a game like: Hero Academy There are several different character models each ...
5
votes
3answers
1k views

Isometric tile map format

I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data. Each tile coordinate is assigned one or more numbers that correspond to a tile ...
4
votes
2answers
881 views

Optimizing isometric drawing function

I need help optimizing my Draw(); function to draw only what is visible in the viewport. Currently I'm drawing the whole Map array in a diamond shape. How can I make my function store only what is ...
6
votes
1answer
1k views

HTML5 Canvas Converting between cartesian and isometric coordinates

I'm having issues wrapping my head around the Cartesian to Isometric coordinate conversion in HTML5 canvas. As I understand it, the process is two fold: (1) Scale down the y-axis by 0.5, i.e. ...
0
votes
1answer
591 views

Does anybody know of any resources to achieve this particular “2.5D” isometric engine effect?

I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine ...
14
votes
8answers
8k views

How should I sort images in an isometric game so that they appear in the correct order?

This seems like a rather simple problem but I am having a lot of difficulty with it. What should I do to properly sort images in an isometric game? In a normal 2d top-down game one could use the ...
3
votes
4answers
2k views

How can I improve my isometric tile-picking algorithm?

I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have ...
9
votes
4answers
606 views

How to deal with animated doors in isometric tiles

I've got a tricky issue I'm not sure how to tackle best: I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different ...
1
vote
3answers
1k views

Any ideas on reducing lag in terrain generation?

Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm ...
3
votes
2answers
3k views

How would I translate screen coordinates to Isometric coordinates?

I have a function isoToScreen(x, y) that converts Isometric coordinates to Screen coordinates. var tileW = 16; var tileH = 16; var isoToScreen = function(x, y) { var posX = (x - y) * tileW; ...
0
votes
2answers
395 views

Tile walking algorithm for already known set of walkable tile?

Suppose I already have a list of tile that specify which tile the character can move to, and these tiles are clustered around the character. If I want to produce a path (maybe not shortest, but just a ...
1
vote
1answer
280 views

Class design for instantly switching between free-roaming world to/from battle world?

I plan to have an isometric world, which can be freely roam around. However, I desire the system to instantly apply the grid onto isometric world for battling system on any random encounter. ...
2
votes
1answer
239 views

isometric tile - How would I apply effect on only specific part of a sprite?

How would I apply a mask for pixel shading effect to restrict it only to some part of image? For example I have a height tile: Now I want to apply the effect only on the tile-shape of this ...
3
votes
1answer
2k views

A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
4
votes
1answer
543 views

Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
0
votes
1answer
540 views

XNA: weird effect by matrixTransform of spriteBatch on isometric tile

I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile. ...
1
vote
0answers
178 views

What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...
10
votes
2answers
6k views

How to create tilted (height) isometric tiles

This is perhaps best explained pictorially. I am trying to create a 2.5D isometric game. My vision is for the game to look something like my goal: I am not a graphics artist, so I'm having some ...
1
vote
1answer
1k views

Are 3D textures used for ground tiles in 2.5D games?

In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
1
vote
1answer
810 views

Converting coordinate systems to/from an isometric game world

I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
0
votes
1answer
1k views

Staggered Isometric Map In Javascript

I'm trying to create a staggered isometric map in Javascript. var x, y, row, column, top, left, width = window.innerWidth, height = window.innerHeight, tile = {width: 64, height: ...
4
votes
2answers
7k views

Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
1
vote
2answers
981 views

How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following ...
-1
votes
2answers
662 views

How do I pick correct tile in isometric 3D map?

I want to know how to pick the correct tile on a isometric map in 3D space. Here is a 2D example. They use a colour key map to correctly pick the coordinate. How can I achieve this in 3D space? Is ...
1
vote
2answers
971 views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
-2
votes
1answer
1k views

How to make an isometric background?

I'm trying to create an isometric background for a game but I'm not sure how to do it. I'm using Javascript and jQuery. I've already tried it before using CSS3 but I think I'm using the wrong method. ...
2
votes
2answers
982 views

How do I find which isometric tiles are inside the cameras current view?

I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) ...
1
vote
1answer
276 views

Isometric Optimization in javascript

I'm having some issues with my optimization of my game. I have a simple tile map looped like this in my case the images are 64 by 64 pixels: for (i=0; i < 50; i++){ //horizontal for (j=0; ...
4
votes
1answer
695 views

isometric buildings

after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
2
votes
2answers
569 views

Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
1answer
443 views

help a 2D image onto a 3D cube

I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
5
votes
1answer
3k views

Creating an isometric map with hexagonal tiles for iPad

I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
3
votes
2answers
1k views

PyGame custom isometric engine : caching or not?

Sorry if this question about is a bit broad. In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...
1
vote
1answer
841 views

Using tilemaps for an isometric football game with cocos2dx

I am writing a simple soccer game in cocos2d-x and recently found out that older iOS versions do not support cocos2d sprites larger than 1024x1024px. I was thinking about using isometric tilemaps to ...
5
votes
2answers
3k views

Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
7
votes
2answers
2k views

Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
5
votes
2answers
2k views

Dealing with occlusion in an isometric sandbox game

Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...