A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
1
vote
2answers
528 views
How do I do 3d collisions in isometric game?
I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
0
votes
2answers
266 views
How do I use transparent textures in panda3d?
I need to map a partially transparent texture on a flat quad with panda3d. With the quad as a canvas I'd like to create something like sprites positioned in the 3d coordinate system.
I wanted to ...
-1
votes
2answers
325 views
How do I use setFilmSize in panda3d to achieve the correct view?
I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas".
...
9
votes
2answers
732 views
How do character/object interaction animations work in isometric games?
I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc.
Characters (Staff/NPC's) within the game should interact ...
3
votes
1answer
542 views
isometric buildings
after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
1
vote
2answers
618 views
Isometric game data structure and rendering
I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
4
votes
1answer
759 views
Are there any good engines for isometric collision detection and platforming?
I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future.
The issue ...
1
vote
2answers
242 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
0
votes
0answers
213 views
How to compute tile offset for different isometric angles?
I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size.
I know what the new ...
0
votes
1answer
507 views
Isometric Building Placement
I have my isometric world represented by isometric tiles. If I were to allow the player to place buildings on any of the tiles how would I get this funcitonality to work?
I was thinking if I could ...
1
vote
3answers
775 views
Any ideas on reducing lag in terrain generation?
Ok so here's the deal. I've written an isometric engine that generates terrain based on camera values using 2D perlin noise. I planned on doing 3D but first I need to work out the lag issues I'm ...
0
votes
0answers
107 views
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]
Possible Duplicate:
Can you shade a specific section of a sprite? If so, how?
The terrain is randomly generated. Here is a screenshot:
http://i44.tinypic.com/qxqlix.jpg
I think you can see ...
1
vote
1answer
230 views
Use mouse to control view like zoom in and out
I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
2
votes
0answers
615 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
2
votes
2answers
790 views
How can I cull non-visible isometric tiles?
I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
7
votes
3answers
1k views
My isometric game looks flat; how can I improve this?
Being bored I decided to make my game isometric by applying a simple filter effect.
g.scale(1f, 0.5f);
g.rotate(400, c.getHeight() / 2, 45);
It works great, but now everything appears... ...
8
votes
1answer
365 views
How can I determine the first visible tile in an isometric perspective?
I am trying to render the visible portion of a diamond-shaped isometric map.
The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
13
votes
3answers
1k views
Faking isometric graphics in a 2D space game
First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
7
votes
2answers
1k views
Water simulation in Isometric game
I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction.
However, water simulation is a new topic for me and I'm kinda stuck. It ...
2
votes
4answers
661 views
Is Edge by Mobigames 3D or isometric 2D?
I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
1
vote
1answer
2k views
Collision Detection with Isometric Map
I'm using the "Zig-Zag" approach to drawing my isometric map (as seen here http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds). Now I need to do collision detection on the ...
11
votes
3answers
1k views
What are some great and useful resources for an Isometric game built on the XNA Framework?
I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
3
votes
3answers
2k views
HTML5 canvas screen to isometric coordinate conversion
I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates.
My code now is:
var mouseX = 0;
var mouseY = 0;
...
2
votes
1answer
1k views
How to extend Tiled and Cocos2d to create an Isometric map that supports elevation
I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation.
I am not ...
7
votes
2answers
1k views
Is there a simple way to do true isometric projection with an HTML5 canvas?
Is there a simple way to get a true isometric projection with the HTML5 canvas element?
5
votes
2answers
774 views
How do I get the distance between 2 points on an isometric grid?
How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
7
votes
1answer
947 views
Finding out which tile a mouse click landed in
I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts :
Finding a rectangle ...
2
votes
4answers
2k views
Tile based isometric depth sorting on different size objects.
I am creating a tile based isometric game.
The problem we are having is with depth sorting, we tried a lot of methods but none work.
They all do a great job but its not perfect, they seem to bug ...
1
vote
1answer
477 views
Sorting cube depth correctly with an isometric engine [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
I'm starting work on a simple isometric engine. Everything thing is going great ...
3
votes
2answers
523 views
XNA - Non perspective projection?
For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object.
So i don't want things to appear smaller if in a distance, etc.
...
-1
votes
1answer
815 views
Isometric screen to 3D world coordinates efficiently
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
5
votes
2answers
935 views
Perfect fit for isometric tiles in AS3 with BitmapData
I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
16
votes
1answer
4k views
Isometric rendering and picking?
I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world.
The ones I've tried always seem to be, well, off.
What's the ...
13
votes
4answers
3k views
Real time shadow casting in a 2D isometric game
I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
8
votes
1answer
614 views
Generating a town layout in a grid
I want to generate a town layout in a square grid (rendered isometrically, but that doesn't matter) using the following elements:
2x2 Houses
Roads, 1 unit wide
Canals, 1 unit wide
Sample layout:
...
5
votes
2answers
4k views
Good, free isometric game engine? [closed]
Any recommendations for a good isometric game engine that is also free?
Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...)
...
13
votes
8answers
4k views
How should I sort images in an isometric game so that they appear in the correct order?
This seems like a rather simple problem but I am having a lot of difficulty with it.
What should I do to properly sort images in an isometric game?
In a normal 2d top-down game one could use the ...
22
votes
12answers
10k views
Isometric game engine in JavaScript/HTML5 [closed]
Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only ...
15
votes
3answers
3k views
Pleasing isometric hexagons
What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
5
votes
6answers
4k views
Most efficient 3d depth sorting for isometric 3d in AS3?
I am not using the built in 3d MovieClips, and I am storing the 3d location my way.
I have read a few different articles on sorting depths, but most of them seem in efficient.
I had a really ...
12
votes
6answers
3k views
How do I handle Isometric collision detection?
I would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc.
I'll be using a 2D game engine so I ...