A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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2
votes
1answer
358 views

How to know the boundaries of an isometric tile?

In a 4x4 square tile, it's easy to know which pixels are inside the tile's boundaries. I know immediately that the 4th vertical pixel is supposed to be drawn but the 5th isn't. However, on a ...
2
votes
2answers
1k views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
3
votes
1answer
457 views

Choosing the correct isometric character facing direction

I am currently building a 3D game presented from a 2D isometric viewpoint. The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
2
votes
4answers
767 views

Is Edge by Mobigames 3D or isometric 2D? [closed]

I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
-1
votes
1answer
77 views

Isometric Error: decrement iteration removes tiles [closed]

I am new to isometric and game programming in general. Just cannot figure out how to iterate the grid from behind. I want to do it so that the tiles overlap properly. My grid starts at [0][0] which ...
8
votes
4answers
3k views

Staggered Isometric Map: Calculate map coordinates for point on screen

I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I ...
3
votes
4answers
649 views

Distance between two points with staggered isometric coordinate system

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
5
votes
2answers
426 views

Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection

I made a 2D isometric renderer. It works fine but now I want to show my scene from 4 different points of view (NE NW SE SW) but, on a 90° rotation, my camera cannot keep the center of my scene on ...
1
vote
3answers
464 views

Smart terrain generation to avoid unconnected tiles

To make this clear from the get go; I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that). I'm looking for an algorithm that can help with the terrain ...
0
votes
1answer
849 views

Please help me with my 2D isometric tile picking [duplicate]

Possible Duplicate: How to convert mouse coordinates to isometric indexes? Okay, I apologise in advance if I make no sense here. Basically, I've got a simple application that takes in a ...
12
votes
6answers
4k views

How do I handle Isometric collision detection?

I would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc. I'll be using a 2D game engine so I ...
-3
votes
1answer
1k views

Slick2D TileD Map Editor Properties [closed]

So I used the following post to help me render my isometric map in Slick2D: Slick2D Isometric TiledMap Rendering Problem Big thanks and credit to arminb for the code supplied and for the fix to be ...
0
votes
1answer
122 views

Find the footprint of an isometric entity

I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem. Characters in-game are not restricted to movement from tile to tile - they ...
2
votes
1answer
396 views

How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]

I was wondering about the following: In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
19
votes
2answers
4k views

What is the view perspective angle of most 2.5D isometric games

I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
2
votes
1answer
514 views

Non-square Isometric tiled maps

I'm beginning to make a tile-based 4x game, but I ran into a conceptual issue: My inspiration for this game are the Civilization games, particularly Civ 2, and I noticed something I was interested in ...
0
votes
1answer
349 views

Isometric projection bad coordonate

I have a 2D map, for each element I apply this isometric projection to place my Sprite //Element e; float[] f= projection(e.getX(), e.getY() ,z); // x and y represent Sprite Coordonate ...
-1
votes
1answer
100 views

Your mobile device as controller for webapps [closed]

I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io. The point is that I've tried to make an alternative approach on ...
7
votes
3answers
824 views

Isometric smooth fog

I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you see I have some kind of fog which is acomplished by having ...
1
vote
3answers
404 views

Diamond shaped selection on a staggered iso map

I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles. This is what I mean: So I got two points on screen and their map cell coordinates. ...
2
votes
4answers
617 views

Is there an isometric 2d game that doesn't use tilemapping? [closed]

Is there an isometric 2d game that doesn't use tilemapping? I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles). I've tried to ...
-3
votes
1answer
403 views

Isometric Rendering and Picking [duplicate]

Possible Duplicate: Isometric rendering and picking? I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a non-diamond-shaped world. ...
1
vote
0answers
502 views

2D isometric picking

I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
3
votes
3answers
4k views

Getting isometric grid coordinates from standard X,Y coordinates

I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...
-2
votes
2answers
501 views

Picking a tile in an Iso Engine

I have developed an iso engine for a farm game. In general it works fine, but the problem is that it is not always accurate when pressing the tiles, so the tile I wanted to select is not the one ...
-1
votes
1answer
445 views

Isometric tile selection

I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view. All of the algorithms I have seen so far work with the X ...
2
votes
1answer
1k views

Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about ...
0
votes
0answers
467 views

can it be done with 2D engine or is it real 3D? [duplicate]

Possible Duplicate: How should I sort images in an isometric game so that they appear in the correct order? My isometric game looks flat; how can I improve this? I'm working with ...
7
votes
3answers
3k views

2D isometric: screen to tile coordinates

I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing: where xs and ys are screen coordinates (pixels), xt and yt are tile ...
0
votes
1answer
212 views

General approach to isometrics

I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and ...
0
votes
1answer
478 views

Z axis in isometric tilemap

I'm experimenting with isometric tile maps in JavaScript and HTML5 Canvas. I'm storing tile map data in JavaScript 2D array. // 0 - Grass // 1 - Dirt // ... var mapData = [ [0, 0, 0, 0, 0], ...
1
vote
2answers
420 views

How do I do random isometric paths?

I'm working on an Isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on a isometric plane. I have never done pathfinding ...
-3
votes
1answer
311 views

Character equipment combinations [duplicate]

Possible Duplicate: Which is the best approach to make a 2D character to be able to use tons of different equipments when in action? I'm developing a 2d isometric game (typical Tolkien RPG) ...
5
votes
3answers
2k views

Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like ...
0
votes
0answers
44 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
6
votes
6answers
6k views

Most efficient 3d depth sorting for isometric 3d in AS3?

I am not using the built in 3d MovieClips, and I am storing the 3d location my way. I have read a few different articles on sorting depths, but most of them seem in efficient. I had a really ...
1
vote
2answers
228 views

Which isometric angles can be mirrored (and otherwise transformed) for optimization?

I am working on a basic isometric game, and am struggling to find the correct mirrors. Mirror can be any form of transform. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
7
votes
2answers
4k views

Free movement in a tile-based isometric game

Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid ...
3
votes
3answers
5k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
4
votes
1answer
557 views

Isometric Screen View to World View

I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this ...
2
votes
2answers
786 views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...
4
votes
1answer
345 views

Issue with distinguishing levels in isometric game [duplicate]

Possible Duplicate: How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I'm working on an isometric game however I ...
0
votes
1answer
503 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
5
votes
1answer
1k views

Smooth drag scrolling of an Isometric map - Html5

I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken ...
2
votes
1answer
409 views

How to draw Isometric game Back to front

What is the for loop or algorytm for a 2D array of tiles that I would render the tiles back to front like this:
0
votes
1answer
210 views

Drawing at negative coordinates in XNA?

I am trying to make a 2D isometric RPG and I kind of hit a wall when it comes to lighting. I was thinking of using shaders, if I manage to understand them.The problem I am anticipating is the presence ...
-2
votes
1answer
2k views

Convert map of USA to isometric format

How can I convert the map of the US to isometric format. How do you ensure that the angles that you are making are perfect? I mean in isometric maps even slight errors can cause difficulty. Also any ...
0
votes
2answers
528 views

Screen coordinates to a multilevel isometric world

I have an isometric world that has stuff on multiple levels, i.e. it has an XYZ coordinate system, and tiles can be stacked on each other, accumulating screen Y offset as they go. I currently have an ...
2
votes
2answers
1k views

Javascript Isometric draw optimization

I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on ...
0
votes
2answers
413 views

How do I use transparent textures in panda3d?

I need to map a partially transparent texture on a flat quad with panda3d. With the quad as a canvas I'd like to create something like sprites positioned in the 3d coordinate system. I wanted to ...