A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
-3
votes
1answer
681 views
How to make an isometric background?
I'm trying to create an isometric background for a game but I'm not sure how to do it. I'm using Javascript and jQuery. I've already tried it before using CSS3 but I think I'm using the wrong method.
...
11
votes
4answers
976 views
How do I determine the draw order in an isometric view flash game?
This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
2
votes
2answers
537 views
How do I find which isometric tiles are inside the cameras current view?
I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) ...
1
vote
1answer
218 views
Isometric Optimization in javascript
I'm having some issues with my optimization of my game.
I have a simple tile map looped like this in my case the images are 64 by 64 pixels:
for (i=0; i < 50; i++){ //horizontal
for (j=0; ...
3
votes
1answer
540 views
isometric buildings
after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
2
votes
2answers
266 views
Calculating the number of tiles shown on an isometric map
I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
1answer
338 views
help a 2D image onto a 3D cube
I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
5
votes
1answer
1k views
Creating an isometric map with hexagonal tiles for iPad
I'm new to game development, so I need a little help.
I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims.
Ignoring the ...
2
votes
2answers
667 views
PyGame custom isometric engine : caching or not?
Sorry if this question about is a bit broad.
In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...
1
vote
1answer
541 views
Using tilemaps for an isometric football game with cocos2dx
I am writing a simple soccer game in cocos2d-x and recently found out that older iOS versions do not support cocos2d sprites larger than 1024x1024px.
I was thinking about using isometric tilemaps to ...
4
votes
2answers
1k views
Efficient Isometric 2.5D Game Engines?
I want to make a game (turn-based RPG) that looks very similar to Bastion.
Here is what I need to implement:
-> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
7
votes
2answers
1k views
Is there a simple way to do true isometric projection with an HTML5 canvas?
Is there a simple way to get a true isometric projection with the HTML5 canvas element?
5
votes
2answers
902 views
Dealing with occlusion in an isometric sandbox game
Imagine a 3D sandbox game like Minecraft with third-person isometric graphics. If the camera only moves in two dimensions, and doesn't rotate, then a large portion of the world will always be occluded ...
3
votes
3answers
2k views
HTML5 canvas screen to isometric coordinate conversion
I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates.
My code now is:
var mouseX = 0;
var mouseY = 0;
...
1
vote
2answers
528 views
How do I do 3d collisions in isometric game?
I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
9
votes
2answers
732 views
How do character/object interaction animations work in isometric games?
I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc.
Characters (Staff/NPC's) within the game should interact ...
4
votes
1answer
759 views
Are there any good engines for isometric collision detection and platforming?
I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future.
The issue ...
1
vote
2answers
242 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
8
votes
1answer
365 views
How can I determine the first visible tile in an isometric perspective?
I am trying to render the visible portion of a diamond-shaped isometric map.
The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view ...
0
votes
0answers
213 views
How to compute tile offset for different isometric angles?
I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size.
I know what the new ...
0
votes
1answer
507 views
Isometric Building Placement
I have my isometric world represented by isometric tiles. If I were to allow the player to place buildings on any of the tiles how would I get this funcitonality to work?
I was thinking if I could ...
0
votes
0answers
107 views
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]
Possible Duplicate:
Can you shade a specific section of a sprite? If so, how?
The terrain is randomly generated. Here is a screenshot:
http://i44.tinypic.com/qxqlix.jpg
I think you can see ...
1
vote
1answer
230 views
Use mouse to control view like zoom in and out
I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
2
votes
0answers
615 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
11
votes
3answers
1k views
What are some great and useful resources for an Isometric game built on the XNA Framework?
I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
2
votes
2answers
788 views
How can I cull non-visible isometric tiles?
I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
7
votes
3answers
1k views
My isometric game looks flat; how can I improve this?
Being bored I decided to make my game isometric by applying a simple filter effect.
g.scale(1f, 0.5f);
g.rotate(400, c.getHeight() / 2, 45);
It works great, but now everything appears... ...
13
votes
3answers
1k views
Faking isometric graphics in a 2D space game
First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
7
votes
2answers
1k views
Water simulation in Isometric game
I'm creating a game in Flash AS3 in which the player needs to modify land in order to direct the water in the right direction.
However, water simulation is a new topic for me and I'm kinda stuck. It ...
1
vote
1answer
2k views
Collision Detection with Isometric Map
I'm using the "Zig-Zag" approach to drawing my isometric map (as seen here http://stackoverflow.com/questions/892811/drawing-isometric-game-worlds). Now I need to do collision detection on the ...
2
votes
1answer
1k views
How to extend Tiled and Cocos2d to create an Isometric map that supports elevation
I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation.
I am not ...
5
votes
2answers
773 views
How do I get the distance between 2 points on an isometric grid?
How do I get the distance between 2 points on an isometric grid? I'm creating a facebook isometric game (in as3), and when I move around a particular type of building, I need to know if it comes ...
7
votes
1answer
946 views
Finding out which tile a mouse click landed in
I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts :
Finding a rectangle ...
-1
votes
1answer
812 views
Isometric screen to 3D world coordinates efficiently
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
1
vote
1answer
477 views
Sorting cube depth correctly with an isometric engine [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
I'm starting work on a simple isometric engine. Everything thing is going great ...
3
votes
2answers
522 views
XNA - Non perspective projection?
For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object.
So i don't want things to appear smaller if in a distance, etc.
...
5
votes
2answers
934 views
Perfect fit for isometric tiles in AS3 with BitmapData
I'm creating a game which uses 320x160 sized isometric tiles. I've got an editor that allows me to take loaded in tiles and plot them. The map size is 8x8, and instead of placing down 64 movieclips, ...
16
votes
1answer
4k views
Isometric rendering and picking?
I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world.
The ones I've tried always seem to be, well, off.
What's the ...
15
votes
3answers
3k views
Pleasing isometric hexagons
What angles and long-side:short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed, flat side up) hexes; that additionally resolve to whole pixel sizes for ...
13
votes
4answers
3k views
Real time shadow casting in a 2D isometric game
I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
8
votes
1answer
613 views
Generating a town layout in a grid
I want to generate a town layout in a square grid (rendered isometrically, but that doesn't matter) using the following elements:
2x2 Houses
Roads, 1 unit wide
Canals, 1 unit wide
Sample layout:
...
