A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

learn more… | top users | synonyms

4
votes
1answer
2k views

Adapting tilemap algorithm to support isometric tilemap

I'm using Phaser to build an isometric game. The framework doesn't have support for isometric tilemaps yet, so I'm starting to write a PR for it to support. What I currently have, loading an ...
4
votes
2answers
8k views

Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
4
votes
3answers
1k views

Isometric to screen, screen to isometric for irregular projection

I have isometric assets that unfortunately can't change and need to work out the projection for those. Here is how a tile looks like: The tile image width/height ratio is 0.(6) (height/widht = 1.5)....
4
votes
1answer
526 views

Drawing entities in an isometric engine

I am having some problems drawing my entities in an isometric map. Tiles are drawn using Painter's algorithm to do the z-sorting which works great for the tiles alone. Entities are parented to a ...
4
votes
2answers
1k views

Optimizing isometric drawing function

I need help optimizing my Draw(); function to draw only what is visible in the viewport. Currently I'm drawing the whole Map array in a diamond shape. How can I make my function store only what is ...
4
votes
1answer
1k views

Drawing isometric walls

I'm having some trouble with isometric walls. I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. I also keep my floor tiles lined up properly in a nice ...
4
votes
1answer
1k views

Isometric Tile maps in Cocos2d-x [closed]

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
4
votes
1answer
659 views

Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
4
votes
1answer
2k views

A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
4
votes
1answer
716 views

isometric buildings

after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
4
votes
1answer
2k views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
4
votes
1answer
261 views

Layering with slopes in Unity 2D isometric scene

I'm newer to Unity so bear with me. I'm using Unity2D and so far I have my character up and walking around, colliding properly with his surroundings, and I've implemented an effective "isometric ...
4
votes
1answer
2k views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
4
votes
2answers
697 views

Precision loss when transforming from cartesian to isometric

My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space ...
4
votes
1answer
401 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
4
votes
1answer
1k views

Camera angle for dimetric projection

I have a simple 3D engine and I want to make a isometric(dimetric) game, but where tiles are not real 3D planes, but 2D images like this one: As I understand this tile is drawn in dimetric 1:2 ...
3
votes
2answers
1k views

HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
3
votes
3answers
5k views

Getting isometric grid coordinates from standard X,Y coordinates

I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...
3
votes
2answers
5k views

How would I translate screen coordinates to Isometric coordinates?

I have a function isoToScreen(x, y) that converts Isometric coordinates to Screen coordinates. var tileW = 16; var tileH = 16; var isoToScreen = function(x, y) { var posX = (x - y) * tileW; ...
3
votes
3answers
5k views

Tile based isometric depth sorting on different size objects.

I am creating a tile based isometric game. The problem we are having is with depth sorting, we tried a lot of methods but none work. They all do a great job but its not perfect, they seem to bug ...
3
votes
2answers
1k views

How do I determine the draw order of isometric 2D objects occupying multiple tiles?

My current sorting method works only for objects that occupy 1 tile and fails for multi-tile objects. For examle, the bed in the above picture occupies 1×2 tiles, and the sorting fails. Also that bed ...
3
votes
2answers
1k views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk'...
3
votes
4answers
3k views

How can I improve my isometric tile-picking algorithm?

I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have ...
3
votes
2answers
699 views

XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...
3
votes
2answers
2k views

What is the camera direction vector for an isometric view?

What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
3
votes
1answer
477 views

How do I detect collision with isometric walls?

I will use game called "Project Zomboid" as an example. Here is a pic how does it look > How should I handle player's collision with walls constructed like that? It's easy to handle walkable and ...
3
votes
4answers
953 views

Distance between two points with staggered isometric coordinate system

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
3
votes
1answer
1k views

Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about ...
3
votes
2answers
1k views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
3
votes
2answers
1k views

PyGame custom isometric engine : caching or not?

In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid re-drawing the whole view tile after tile every ...
3
votes
1answer
169 views

Isometric 3D grid - what order do I render elements in the grid?

I'm trying to create a screensaver, so strictly speaking this isn't for developing a game, but the subjects discussed on this SE site are a better match than any of the other sites, and I think the ...
3
votes
2answers
885 views

3D models on 2D background perspective mismatch

we are working on a tactics game, with a hand drawn 2D backgrounds and 3D models moving on them. The game generates a 2D grid placed on a XY plane, with faux isometric tiles (Diamond Grid). I have ...
3
votes
1answer
579 views

calculating occlusion in cube voxel engine

This is more a conceptional (approach) question then the search for an implemented solution, since I was unable to find proper hints via google or similar. The problem is as follows: Given you have ...
3
votes
1answer
937 views

Rotate 2D Isometric World

Games like RollerCoaster Tycoon allow you to rotate the view at 90 degree intervals. I'm wondering how I could apply this to a game I'm making. I'm using MonoGame... but I'm wondering more if anyone ...
3
votes
1answer
490 views

Automatic shadow for isometric objects

I have like hunderd of isometric objects. One example: I'm trying to find a way to automate creation of shadow they're casting. I ended up with following transformation: matrix.Shear(-0.25f, -0....
3
votes
3answers
8k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array (...
3
votes
1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
3
votes
2answers
188 views

Traffic system in isometric game

I would like to create a traffic system in my tile-based isometric game and I would like to ask for some good approaches because I don't have a clue how to begin. Right now I have a tilemap and keep ...
3
votes
2answers
154 views

How to handle angles in an isometric game?

I am working on my first isometric game, and I am not sure how to go about angles and rotation. Basically, I want the player's forward movement and rotation to coincide with the isometric angles. I ...
3
votes
2answers
2k views

How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
3
votes
2answers
318 views

How do I pick tiles from an isometric map with slopes?

I'm looking for a way to convert mouse/screen coordinates to isometric map coordinates, with the addition that the world has slopes and cliffs, and I have to be able to tell which quadrant of the tile ...
3
votes
2answers
180 views

Isometric Tile Selection with rectangular bounding boxes

I am having problems trying to determine which tile I have selected with the mouse. Currently it selects two tiles, rather than one. Producing the following results: My tiles height, is half their ...
3
votes
1answer
154 views

How to calculate whether a cuboids face edge is infront of or behind another for sorting

I'm building an isometric game, I want to position and sort objects in a particular way. All my entities have 3d bounds which determines their cuboid, looking my example, a different edge is used to ...
3
votes
1answer
723 views

Choosing the correct isometric character facing direction

I am currently building a 3D game presented from a 2D isometric viewpoint. The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
3
votes
2answers
4k views

HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
3
votes
1answer
311 views

Outlining external edges on a complex shape made of cubes?

A gallery of my problem can be found here. I had to do it this way as it won't let me post more than 2 links due to my reputation. I'm trying to use 3D cubes to generate an isometric cube world. I ...
2
votes
4answers
821 views

Is Edge by Mobigames 3D or isometric 2D? [closed]

I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
2
votes
4answers
782 views

Is there an isometric 2d game that doesn't use tilemapping? [closed]

Is there an isometric 2d game that doesn't use tilemapping? I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles). I've tried to ...
2
votes
3answers
354 views

Smooth path/direct movement

I have a tile based isometric map and an A* algorithm that returns a path. I am looking to smooth this path efficiently but with good aesthetics. Basically i am using my grid for building the map and ...
2
votes
2answers
599 views

How do I do random isometric paths?

I'm working on an isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on an isometric plane. I have never done path making ...