A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

learn more… | top users | synonyms

4
votes
1answer
440 views

Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
4
votes
1answer
658 views

isometric buildings

after switching to a third person view I was intrigued to make my new project isometric. Since I haven't really started yet this isn't much of a problem. Work so far was merely testing movement and ...
4
votes
2answers
215 views

Precision loss when transforming from cartesian to isometric

My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space ...
4
votes
1answer
466 views

Camera angle for dimetric projection

I have a simple 3D engine and I want to make a isometric(dimetric) game, but where tiles are not real 3D planes, but 2D images like this one: As I understand this tile is drawn in dimetric 1:2 ...
3
votes
2answers
906 views

HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
3
votes
3answers
3k views

Getting isometric grid coordinates from standard X,Y coordinates

I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...
3
votes
2answers
607 views

XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...
3
votes
4answers
2k views

How can I improve my isometric tile-picking algorithm?

I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have ...
3
votes
4answers
3k views

Tile based isometric depth sorting on different size objects.

I am creating a tile based isometric game. The problem we are having is with depth sorting, we tried a lot of methods but none work. They all do a great job but its not perfect, they seem to bug ...
3
votes
1answer
261 views

How do I detect collision with isometric walls?

I will use game called "Project Zomboid" as an example. Here is a pic how does it look > How should I handle player's collision with walls constructed like that? It's easy to handle walkable and ...
3
votes
4answers
514 views

Distance between two points with staggered isometric coordinate system

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
3
votes
1answer
230 views

calculating occlusion in cube voxel engine

This is more a conceptional (approach) question then the search for an implemented solution, since I was unable to find proper hints via google or similar. The problem is as follows: Given you have ...
3
votes
1answer
262 views

Automatic shadow for isometric objects

I have like hunderd of isometric objects. One example: I'm trying to find a way to automate creation of shadow they're casting. I ended up with following transformation: matrix.Shear(-0.25f, ...
3
votes
1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
3
votes
3answers
4k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
3
votes
1answer
2k views

A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
3
votes
1answer
1k views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
3
votes
1answer
55 views

How to calculate whether a cuboids face edge is infront of or behind another for sorting

I'm building an isometric game, I want to position and sort objects in a particular way. All my entities have 3d bounds which determines their cuboid, looking my example, a different edge is used to ...
3
votes
1answer
341 views

Choosing the correct isometric character facing direction

I am currently building a 3D game presented from a 2D isometric viewpoint. The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
3
votes
2answers
3k views

HTML5 canvas screen to isometric coordinate conversion

I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; ...
3
votes
1answer
258 views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
3
votes
1answer
199 views

Outlining external edges on a complex shape made of cubes?

A gallery of my problem can be found here. I had to do it this way as it won't let me post more than 2 links due to my reputation. I'm trying to use 3D cubes to generate an isometric cube world. I ...
2
votes
4answers
738 views

Is Edge by Mobigames 3D or isometric 2D? [closed]

I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
2
votes
4answers
543 views

Is there an isometric 2d game that doesn't use tilemapping? [closed]

Is there an isometric 2d game that doesn't use tilemapping? I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles). I've tried to ...
2
votes
2answers
2k views

How would I translate screen coordinates to Isometric coordinates?

I have a function isoToScreen(x, y) that converts Isometric coordinates to Screen coordinates. var tileW = 16; var tileH = 16; var isoToScreen = function(x, y) { var posX = (x - y) * tileW; ...
2
votes
3answers
850 views

Isometric to screen, screen to isometric for irregular projection

I have isometric assets that unfortunately can't change and need to work out the projection for those. Here is how a tile looks like: The tile image width/height ratio is 0.(6) (height/widht = ...
2
votes
2answers
638 views

Checking if an object is inside bounds of an isometric chunk

How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric ...
2
votes
2answers
911 views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
2
votes
1answer
173 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
2
votes
1answer
373 views

How to draw Isometric game Back to front

What is the for loop or algorytm for a 2D array of tiles that I would render the tiles back to front like this:
2
votes
1answer
1k views

Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?

The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line! There are some questions about ...
2
votes
2answers
483 views

Calculating the number of tiles shown on an isometric map

I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
2
votes
2answers
980 views

PyGame custom isometric engine : caching or not?

Sorry if this question about is a bit broad. In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...
2
votes
1answer
86 views

Drawing tile images with bigger height on floor tiles on 2.5D isometric map

Hello I am creating my first isometric game. I have floor tiles which are 112*56 in size. This is a simple strategy game I am making, it's an existing game, I just copied the idea for practice since ...
2
votes
1answer
315 views

How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]

I was wondering about the following: In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
2
votes
1answer
438 views

Non-square Isometric tiled maps

I'm beginning to make a tile-based 4x game, but I ran into a conceptual issue: My inspiration for this game are the Civilization games, particularly Civ 2, and I noticed something I was interested in ...
2
votes
1answer
231 views

isometric tile - How would I apply effect on only specific part of a sprite?

How would I apply a mask for pixel shading effect to restrict it only to some part of image? For example I have a height tile: Now I want to apply the effect only on the tile-shape of this ...
2
votes
2answers
821 views

How do I find which isometric tiles are inside the cameras current view?

I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) ...
2
votes
1answer
390 views

Rotate 2D Isometric World

Games like RollerCoaster Tycoon allow you to rotate the view at 90 degree intervals. I'm wondering how I could apply this to a game I'm making. I'm using MonoGame... but I'm wondering more if anyone ...
2
votes
1answer
305 views

How to know the boundaries of an isometric tile?

In a 4x4 square tile, it's easy to know which pixels are inside the tile's boundaries. I know immediately that the 4th vertical pixel is supposed to be drawn but the 5th isn't. However, on a ...
2
votes
2answers
999 views

Javascript Isometric draw optimization

I'm having trouble with isometric tiles drawing. At the moment I got an array with the tiles i want to draw. And it all works fine until i increase the size of the array. Since I draw ALL tiles on ...
2
votes
2answers
734 views

How do I do 3d collisions in isometric game?

I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
2
votes
2answers
1k views

How can I cull non-visible isometric tiles?

I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to ...
2
votes
0answers
98 views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
2
votes
2answers
134 views

Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?

I laid out my iso map and it's fine, but when I add my sprite actors they get located in the correct location but they are laying down not standing up. I tried rotating them on the z by 45 but then ...
2
votes
1answer
216 views

Handling buildings in isometric tile based games

A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built ...
1
vote
2answers
221 views

Which isometric angles can be mirrored (and otherwise transformed) for optimization?

I am working on a basic isometric game, and am struggling to find the correct mirrors. Mirror can be any form of transform. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
1
vote
2answers
856 views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
1
vote
3answers
309 views

Diamond shaped selection on a staggered iso map

I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles. This is what I mean: So I got two points on screen and their map cell coordinates. ...
1
vote
2answers
2k views

Is it possible to make isometric game of 200 * 200 tiles per map in Unity? [closed]

We made an isometric game in AndEngine. Now we want to convert this game into Unity. I am searching for tiles map support/plugin in Unity. I come across a plugin called Map and nav ...