A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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114 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
3
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2answers
692 views

Isometric view : what is the right angle to use?

Wikipedia states in an isometric view, all angles must be equal to 120. I am building my assets by making screenshots of some 3D models, so I can get any point of view on them. I tried to capture ...
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0answers
163 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and ...
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3answers
4k views

Isometric 2D game without tiles. Is there a solution?

Is it possible to create an isometric view of the game without the use of tiles? I've already searched in stackoverflow.com and gamedev.stackexchange.com, but I could not find a simple solution for ...
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0answers
182 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
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1answer
313 views

How do I get the mouse coordinates relative to my whole scene with Monogame? [duplicate]

I am making a topdown isometric real time game using Monogame. I know how to get the mouse position for my camera view. How do I get the mouse coordinates relative to the entire scene? My game's ...
0
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1answer
176 views

Isometric View of “Voxel-Style” Terrain

Suppose you have an arrangement of data for a terrain set up like this: terrain[layer][cart-x][cart-y]. Each location (ex. terrain[0][0][0] for the top left corner of the lowest layer) in the array ...
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1answer
221 views

What is isometric game?

There is an understanding like isometric or 2.5D games. As I understand those are the same things. But I could not understand completely what is it. Is it about how the art for the game is drawn? I ...
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0answers
98 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
2
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1answer
129 views

Screen coordinates to isometric coordinates?

I know this has been discussed here before, but I couldn't find an easy solution for my particular problem. I have a tile system and I'd like to convert screen coordinates into isometric tile ...
17
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1answer
5k views

How to convert mouse coordinates to isometric indexes?

I draw isometric map with tile 64x32: const Offset = 160; int X, Y; for (int a=0; a < 6; a++) for (int b=0; b < 6; b++) { X = a * 32 - b * 32 + Offset; Y = a * 16 + b * 16; ...
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1answer
2k views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
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votes
2answers
113 views

isometric tile tiled format javascript [closed]

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
5
votes
3answers
2k views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
28
votes
1answer
6k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
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2answers
105 views

Isometric projection start point

I have a question about isometric projection: Why did in all tutorials and examples start point for isometric is in left top corner ? For example in cocos2d 3.1 my start screen point in left bottom, ...
2
votes
3answers
437 views

How to rotate a 3D character on top of a plane with an isometric picture on it

How to calculate the angles of the 3d charater so that it fits into the isometric environment projektet on a 2d plane? Also, how do you calculate the rotation of my character? What I want to achieve: ...
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0answers
214 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: for(var x = 0; x < MAP_WIDTH; x++) { this.map[x] = []; for (var y = 0; y < MAP_HEIGHT; y++) { var screenX = ...
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1answer
108 views

Tilemaps and colour overlays

I am currently developing an isometric tile game for android. I am currently working on how I to handle rendering the tiles in an efficient way. So I was wondering about the possibility of using a ...
2
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1answer
430 views

Drawing tile images with bigger height on floor tiles on 2.5D isometric map

Hello I am creating my first isometric game. I have floor tiles which are 112*56 in size. This is a simple strategy game I am making, it's an existing game, I just copied the idea for practice since ...
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0answers
122 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
3
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1answer
1k views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
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0answers
149 views

Zooming in isometric engine using XNA

I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house ...
3
votes
1answer
2k views

Adapting tilemap algorithm to support isometric tilemap

I'm using Phaser to build an isometric game. The framework doesn't have support for isometric tilemaps yet, so I'm starting to write a PR for it to support. What I currently have, loading an ...
2
votes
1answer
253 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
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1answer
1k views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
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0answers
117 views

Calculate iso coordinates for tiles

In my setup I have tiles that have the properties isoX, isoY and isoZ. And their screen coordinates x and y. isoX, isoY and isoZ represent the point in the so called "3d space". These are then used ...
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0answers
113 views

should web-based isometric games be developed in 45° or is 30° acceptable? [closed]

My illustrator is preparing me some isometric objects and he told me that from the graphical point of view it is better to use a 30° angle rather then 26.6° as in normal isometric games. Should I ...
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3answers
188 views

How would I apply my isometric art onto isometric CSS with correct Z-indexing

I have been trying to wrap my head around how to apply my isometric art into an array like so with correct z-indexing In the long run I want to be able to select a specific tile and depending on ...
0
votes
1answer
198 views

How do I apply a Isometric tile to a Diamond shaped Div

I want to be able to apply my isometric tile To a diamond shaped div However I can't seem to create the isometric shaped div. Closest I got to it was this http://jsfiddle.net/P3yKr/2/ but even ...
2
votes
3answers
1k views

Isometric to screen, screen to isometric for irregular projection

I have isometric assets that unfortunately can't change and need to work out the projection for those. Here is how a tile looks like: The tile image width/height ratio is 0.(6) (height/widht = ...
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0answers
103 views

Cannot distinguish depth in an isometric cube

I am having a problem with distinguishing different depths in my new 'game.' It is a game similar to Minecraft, only it is rendering in isometric format. The problem is, I cannot think of a way to ...
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0answers
270 views

XNA 4.0 isometric 2.5 D with elevation tutorial? [closed]

Does anybody know of a tutorial (book, series of articles?) that would cover creating a very large 2.5 isometric game with elevation; preferably in XNA 4.0? I'm looking to create something along the ...
0
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1answer
276 views

isometric coordinates issue: (0,0) and (5,5) are flipped?

I am having an issue with the isometric coordinates. When I enter the coordinates (5,5), the character should be at the bottom corner of the tile, but it is at the top corner, (5,5) and (0,0) look ...
0
votes
1answer
106 views

How can I use the same number of tiles in any screen resolution, with an isometric projection?

I have an isometric grid with 64x32 diamond images. Each tile is a class, each instance is in a 2D array. Players have different screen resolutions and the grid must take up the whole screen. ...
6
votes
0answers
328 views

Rotation pitch/yaw reverse problems when picking a tile (2.5D) [closed]

Set-up: 3D world, isometric sprite rendering (4 fixed angles). This transform matrix is used as camera: _transform = Matrix.CreateRotationZ(Roll) * ...
2
votes
2answers
192 views

Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?

I laid out my iso map and it's fine, but when I add my sprite actors they get located in the correct location but they are laying down not standing up. I tried rotating them on the z by 45 but then ...
0
votes
1answer
486 views

How do I use setFilmSize in panda3d to achieve the correct view?

I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
0
votes
1answer
334 views

Why does my isometric rendering technique leave large gaps between tiles?

I've followed tutorial after tutorial for converting from cartesian coordinates to isometric coordinates. The cartesian behavior of my game works fine... that part is easy... For the most part, I can ...
0
votes
3answers
504 views

How can I create a tile set that will allow me to render a soccer pitch in perspective?

I am making a soccer game that needs a large pitch image (the whole play field area is about 3300 * 1200 pixels). I know I should use the Tiled map editor to create a tile map so that I can create ...
1
vote
2answers
796 views

Algorithm to find all tiles within a given radius on staggered isometric map

Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance ...
1
vote
1answer
450 views

Detecting tile with height in isometric game

I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my ...
0
votes
1answer
215 views

Isometric Movement in Javascript In the DOM

I am creating a game using Javascript. I am not using the HTML5 Canvas Element. The game requires both side view controlles, and Isometric controls, hence the movementMode variable. I have got the ...
0
votes
1answer
245 views

isometric background that covers the viewport

The technique I use now is a loop with an innerloop that draws images on a canvas element, but it looks like a rotated square. This is a nice example that covers the whole viewport. I have read ...
4
votes
2answers
501 views

Precision loss when transforming from cartesian to isometric

My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space ...
3
votes
1answer
378 views

How do I detect collision with isometric walls?

I will use game called "Project Zomboid" as an example. Here is a pic how does it look > How should I handle player's collision with walls constructed like that? It's easy to handle walkable and ...
2
votes
1answer
335 views

Handling buildings in isometric tile based games

A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built ...
0
votes
1answer
175 views

Isometric displaying two different images in different positions

I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y ...
1
vote
0answers
131 views

Diamond Isometric Tile Picking C# Xna [duplicate]

I recently converted the display style of a isometric map from staggered to diamond and I can't figure out the tile picking process. I'm well aware of the other existing threads regarding this subject ...
3
votes
1answer
439 views

calculating occlusion in cube voxel engine

This is more a conceptional (approach) question then the search for an implemented solution, since I was unable to find proper hints via google or similar. The problem is as follows: Given you have ...