A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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2
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1answer
225 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
1
vote
1answer
508 views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
0
votes
0answers
93 views

Calculate iso coordinates for tiles

In my setup I have tiles that have the properties isoX, isoY and isoZ. And their screen coordinates x and y. isoX, isoY and isoZ represent the point in the so called "3d space". These are then used ...
1
vote
0answers
95 views

should web-based isometric games be developed in 45° or is 30° acceptable? [closed]

My illustrator is preparing me some isometric objects and he told me that from the graphical point of view it is better to use a 30° angle rather then 26.6° as in normal isometric games. Should I ...
0
votes
3answers
140 views

How would I apply my isometric art onto isometric CSS with correct Z-indexing

I have been trying to wrap my head around how to apply my isometric art into an array like so with correct z-indexing In the long run I want to be able to select a specific tile and depending on ...
0
votes
1answer
142 views

How do I apply a Isometric tile to a Diamond shaped Div

I want to be able to apply my isometric tile To a diamond shaped div However I can't seem to create the isometric shaped div. Closest I got to it was this http://jsfiddle.net/P3yKr/2/ but even ...
2
votes
3answers
955 views

Isometric to screen, screen to isometric for irregular projection

I have isometric assets that unfortunately can't change and need to work out the projection for those. Here is how a tile looks like: The tile image width/height ratio is 0.(6) (height/widht = ...
1
vote
0answers
88 views

Cannot distinguish depth in an isometric cube

I am having a problem with distinguishing different depths in my new 'game.' It is a game similar to Minecraft, only it is rendering in isometric format. The problem is, I cannot think of a way to ...
1
vote
0answers
203 views

XNA 4.0 isometric 2.5 D with elevation tutorial? [closed]

Does anybody know of a tutorial (book, series of articles?) that would cover creating a very large 2.5 isometric game with elevation; preferably in XNA 4.0? I'm looking to create something along the ...
0
votes
1answer
315 views

How to compute tile offset for different isometric angles?

I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size. I know what the new ...
0
votes
1answer
233 views

isometric coordinates issue: (0,0) and (5,5) are flipped?

I am having an issue with the isometric coordinates. When I enter the coordinates (5,5), the character should be at the bottom corner of the tile, but it is at the top corner, (5,5) and (0,0) look ...
0
votes
1answer
92 views

How can I use the same number of tiles in any screen resolution, with an isometric projection?

I have an isometric grid with 64x32 diamond images. Each tile is a class, each instance is in a 2D array. Players have different screen resolutions and the grid must take up the whole screen. ...
6
votes
0answers
264 views

Rotation pitch/yaw reverse problems when picking a tile (2.5D) [closed]

Set-up: 3D world, isometric sprite rendering (4 fixed angles). This transform matrix is used as camera: _transform = Matrix.CreateRotationZ(Roll) * ...
2
votes
2answers
168 views

Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?

I laid out my iso map and it's fine, but when I add my sprite actors they get located in the correct location but they are laying down not standing up. I tried rotating them on the z by 45 but then ...
0
votes
1answer
196 views

Ground contact point for animated character sprites in an isometric game?

I'm working on an isometric game. I have the 3D pre-rendered sprites for directions per state (walking/running, etc.) per frame. Now I need to know where a particular character stands on the ground to ...
0
votes
1answer
462 views

How do I use setFilmSize in panda3d to achieve the correct view?

I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". ...
0
votes
1answer
282 views

Why does my isometric rendering technique leave large gaps between tiles?

I've followed tutorial after tutorial for converting from cartesian coordinates to isometric coordinates. The cartesian behavior of my game works fine... that part is easy... For the most part, I can ...
0
votes
3answers
402 views

How can I create a tile set that will allow me to render a soccer pitch in perspective?

I am making a soccer game that needs a large pitch image (the whole play field area is about 3300 * 1200 pixels). I know I should use the Tiled map editor to create a tile map so that I can create ...
1
vote
2answers
630 views

Algorithm to find all tiles within a given radius on staggered isometric map

Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance ...
1
vote
1answer
349 views

Detecting tile with height in isometric game

I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my ...
0
votes
1answer
184 views

Isometric Movement in Javascript In the DOM

I am creating a game using Javascript. I am not using the HTML5 Canvas Element. The game requires both side view controlles, and Isometric controls, hence the movementMode variable. I have got the ...
0
votes
1answer
217 views

isometric background that covers the viewport

The technique I use now is a loop with an innerloop that draws images on a canvas element, but it looks like a rotated square. This is a nice example that covers the whole viewport. I have read ...
4
votes
2answers
372 views

Precision loss when transforming from cartesian to isometric

My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space ...
3
votes
1answer
320 views

How do I detect collision with isometric walls?

I will use game called "Project Zomboid" as an example. Here is a pic how does it look > How should I handle player's collision with walls constructed like that? It's easy to handle walkable and ...
2
votes
1answer
263 views

Handling buildings in isometric tile based games

A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built ...
0
votes
1answer
161 views

Isometric displaying two different images in different positions

I'm creating a simple Isometric game using HTML5 and Javascript, but I can't seem to get the display to work, at the moment i have 9 tiles that have X and Y positions and the player has a X and Y ...
1
vote
0answers
129 views

Diamond Isometric Tile Picking C# Xna [duplicate]

I recently converted the display style of a isometric map from staggered to diamond and I can't figure out the tile picking process. I'm well aware of the other existing threads regarding this subject ...
3
votes
1answer
335 views

calculating occlusion in cube voxel engine

This is more a conceptional (approach) question then the search for an implemented solution, since I was unable to find proper hints via google or similar. The problem is as follows: Given you have ...
1
vote
1answer
993 views

Tiled Map Editor - Isometric View Problem [closed]

I'm using the latest version of Tiled Map Editor (0.9.1) to create isometric maps. I have objects that are larger than my tile size (64 x 32), so I am breaking them up into two tiles of the correct ...
1
vote
2answers
624 views

What is the camera direction vector for an isometric view?

What values correspond to a 3D vector for screen-normal from within an isometric game? It needs to be in game coordinates. It is a standard isometric where tiles are rotated 45 degrees and half ...
2
votes
1answer
560 views

Rotate 2D Isometric World

Games like RollerCoaster Tycoon allow you to rotate the view at 90 degree intervals. I'm wondering how I could apply this to a game I'm making. I'm using MonoGame... but I'm wondering more if anyone ...
3
votes
1answer
320 views

Automatic shadow for isometric objects

I have like hunderd of isometric objects. One example: I'm trying to find a way to automate creation of shadow they're casting. I ended up with following transformation: matrix.Shear(-0.25f, ...
3
votes
1answer
237 views

Outlining external edges on a complex shape made of cubes?

A gallery of my problem can be found here. I had to do it this way as it won't let me post more than 2 links due to my reputation. I'm trying to use 3D cubes to generate an isometric cube world. I ...
1
vote
1answer
146 views

(Java + Slick) How to rotate the Graphics (g) around the X-Axis?

I already tried it by using GL11.glRotatef(45, 1, 0, 0), but the result looks like this:
5
votes
1answer
770 views

Isometric - precise screen coordinates to isometric

I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
0
votes
0answers
358 views

Rendering an Isometric Tile-based Map

I'm coding an isometric game in c++ with SDL. My question is this: At the moment, every cycle the game redraws the entire map layer by layer, inserting actors and cursors and so on at the appropriate ...
4
votes
1answer
622 views

Camera angle for dimetric projection

I have a simple 3D engine and I want to make a isometric(dimetric) game, but where tiles are not real 3D planes, but 2D images like this one: As I understand this tile is drawn in dimetric 1:2 ...
0
votes
1answer
183 views

Most practical isometric tile, or does it even matter? [closed]

I am asking for the most practical/convenient isometric tile. I have seen a lot of tiles, some like this (you have to zoom in somehow to see the pixels, sorry): I know there are different types ...
0
votes
3answers
1k views

How to draw only visible tiles?

I have a big map with isometric tiles(3d camera), how can i draw only visible tiles ? Whats the best way to do that ? space partitionning (octrees etc...)?
0
votes
1answer
270 views

Isometric Map Rendering Incorrectly [closed]

I've currently been trying my hand at Isometric map rendering via the tutorial over at XNA resources; http://www.xnaresources.com/default.asp?page=Tutorial:TileEngineSeries:4 However, unfortuanely ...
22
votes
12answers
14k views

Isometric game engine in JavaScript/HTML5 [closed]

Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only ...
3
votes
2answers
973 views

HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]

I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have ...
1
vote
2answers
2k views

Is it possible to make isometric game of 200 * 200 tiles per map in Unity? [closed]

We made an isometric game in AndEngine. Now we want to convert this game into Unity. I am searching for tiles map support/plugin in Unity. I come across a plugin called Map and nav ...
0
votes
2answers
2k views

Creating fake 3D character for 2D isometric game. [closed]

Characters in my 2D isometric game are composed of several sprites corresponding to particular body parts (head, torso, upper arm, lower arm, etc.) which let me extensively customize my characters ...
2
votes
1answer
355 views

How to know the boundaries of an isometric tile?

In a 4x4 square tile, it's easy to know which pixels are inside the tile's boundaries. I know immediately that the 4th vertical pixel is supposed to be drawn but the 5th isn't. However, on a ...
2
votes
2answers
1k views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
3
votes
1answer
441 views

Choosing the correct isometric character facing direction

I am currently building a 3D game presented from a 2D isometric viewpoint. The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
2
votes
4answers
760 views

Is Edge by Mobigames 3D or isometric 2D? [closed]

I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
-1
votes
1answer
75 views

Isometric Error: decrement iteration removes tiles [closed]

I am new to isometric and game programming in general. Just cannot figure out how to iterate the grid from behind. I want to do it so that the tiles overlap properly. My grid starts at [0][0] which ...
8
votes
4answers
3k views

Staggered Isometric Map: Calculate map coordinates for point on screen

I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I ...