A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
-1
votes
1answer
45 views
Isometric Map Rendering Incorrectly [closed]
I've currently been trying my hand at Isometric map rendering via the tutorial over at XNA resources; http://www.xnaresources.com/default.asp?page=Tutorial:TileEngineSeries:4
However, unfortuanely ...
22
votes
12answers
10k views
Isometric game engine in JavaScript/HTML5 [closed]
Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only ...
0
votes
0answers
50 views
Collision detection issue on 2D game engine with isometric game graphics [duplicate]
Let me first show you an example of issue so you'll see the problem.
http://i.imgur.com/dTxJIN7.jpg
The player object has red colored collision borders. Since I'm using an 2D engine, his head ...
0
votes
2answers
515 views
HTML5 - Does it have the power to handle a large 2D game with a huge world? [closed]
I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5.
However, I have ...
0
votes
2answers
298 views
Is it possible to make isometric game of 200 * 200 tiles per map in Unity? [closed]
We made an isometric game in AndEngine. Now we want to convert this game into Unity. I am searching for tiles map support/plugin in Unity. I come across a plugin called Map and nav ...
0
votes
2answers
309 views
Creating fake 3D character for 2D isometric game. [closed]
Characters in my 2D isometric game are composed of several sprites corresponding to particular body parts (head, torso, upper arm, lower arm, etc.) which let me extensively customize my characters ...
2
votes
1answer
133 views
How to know the boundaries of an isometric tile?
In a 4x4 square tile, it's easy to know which pixels are inside the tile's boundaries. I know immediately that the 4th vertical pixel is supposed to be drawn but the 5th isn't.
However, on a ...
2
votes
2answers
557 views
How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?
I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
2
votes
1answer
125 views
Choosing the correct isometric character facing direction
I am currently building a 3D game presented from a 2D isometric viewpoint.
The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
5
votes
1answer
373 views
3D isometric depth sorting
How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
2
votes
4answers
661 views
Is Edge by Mobigames 3D or isometric 2D?
I'm trying to make a similar to http://www.cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115, but I'm not sure if it's real-time 3D or just really good 2D. ...
-1
votes
1answer
53 views
Isometric Error: decrement iteration removes tiles [closed]
I am new to isometric and game programming in general.
Just cannot figure out how to iterate the grid from behind. I want to do it so that the tiles overlap properly.
My grid starts at [0][0] which ...
8
votes
4answers
1k views
Staggered Isometric Map: Calculate map coordinates for point on screen
I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs.
What I ...
3
votes
4answers
267 views
Distance between two points with staggered isometric coordinate system
I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
5
votes
2answers
155 views
Calculate new coords of camera after a 90 degree rotation in an isometric 2D projection
I made a 2D isometric renderer. It works fine but now I want to show my scene from 4 different points of view (NE NW SE SW) but, on a 90° rotation, my camera cannot keep the center of my scene on ...
18
votes
1answer
719 views
Difference between “staggered” isometric and “normal” isometric tilemaps?
The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support.
What are the exact technical differences between these two types of ...
1
vote
3answers
382 views
Smart terrain generation to avoid unconnected tiles
To make this clear from the get go;
I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that).
I'm looking for an algorithm that can help with the terrain ...
0
votes
0answers
285 views
Help with an isometric game engine [closed]
This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
0
votes
2answers
230 views
How to draw only visible tiles?
I have a big map with isometric tiles(3d camera), how can i draw only visible tiles ?
Whats the best way to do that ? space partitionning (octrees etc...)?
0
votes
1answer
277 views
Please help me with my 2D isometric tile picking [duplicate]
Possible Duplicate:
How to convert mouse coordinates to isometric indexes?
Okay, I apologise in advance if I make no sense here.
Basically, I've got a simple application that takes in a ...
2
votes
4answers
2k views
Tile based isometric depth sorting on different size objects.
I am creating a tile based isometric game.
The problem we are having is with depth sorting, we tried a lot of methods but none work.
They all do a great job but its not perfect, they seem to bug ...
12
votes
6answers
3k views
How do I handle Isometric collision detection?
I would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc.
I'll be using a 2D game engine so I ...
3
votes
1answer
278 views
Drawing isometric walls
I'm having some trouble with isometric walls.
I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. I also keep my floor tiles lined up properly in a nice ...
-3
votes
1answer
350 views
Slick2D TileD Map Editor Properties [closed]
So I used the following post to help me render my isometric map in Slick2D:
Slick2D Isometric TiledMap Rendering Problem
Big thanks and credit to arminb for the code supplied and for the fix to be ...
0
votes
1answer
73 views
Find the footprint of an isometric entity
I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem.
Characters in-game are not restricted to movement from tile to tile - they ...
3
votes
1answer
696 views
Isometric Tile maps in Cocos2d-x
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
5
votes
5answers
1k views
Best technique for drawing isometric tiles
I'm thinking about making a simple isometric game with HTML5 Canvas, and wondering what's the fastest way to render the tiles.
Since the tiles are diamond shaped, but drawImage draws rectangles, I ...
2
votes
1answer
172 views
How to handle slopes/bridges in a 2d grid turn based strategy game [duplicate]
I was wondering about the following:
In a 2D turn-based strategy game (using some grid(i.e. tiles, isometric hexagons) as movement), what techniques do they use to determine where a character moves ...
14
votes
2answers
602 views
What is the view perspective angle of most 2.5D isometric games
I examined several quite popular games to determine what perspective angle they are using. For the purpose I created a grid that is 45 and 60 degrees isometric viewed and put it onto a screenshot (of ...
2
votes
1answer
251 views
Non-square Isometric tiled maps
I'm beginning to make a tile-based 4x game, but I ran into a conceptual issue: My inspiration for this game are the Civilization games, particularly Civ 2, and I noticed something I was interested in ...
0
votes
1answer
201 views
Isometric projection bad coordonate
I have a 2D map, for each element I apply this isometric projection to place my Sprite
//Element e;
float[] f= projection(e.getX(), e.getY() ,z);
// x and y represent Sprite Coordonate ...
-1
votes
1answer
68 views
Your mobile device as controller for webapps [closed]
I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io.
The point is that I've tried to make an alternative approach on ...
8
votes
3answers
488 views
Isometric smooth fog
I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have:
As you see I have some kind of fog which is acomplished by having ...
1
vote
3answers
184 views
Diamond shaped selection on a staggered iso map
I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles.
This is what I mean:
So I got two points on screen and their map cell coordinates. ...
4
votes
0answers
249 views
Isometric - precise screen coordinates to isometric
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...
6
votes
3answers
758 views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
3
votes
4answers
385 views
Is there an isometric 2d game that doesn't use tilemapping? [closed]
Is there an isometric 2d game that doesn't use tilemapping?
I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles).
I've tried to ...
-3
votes
1answer
208 views
Isometric Rendering and Picking [duplicate]
Possible Duplicate:
Isometric rendering and picking?
I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a non-diamond-shaped world. ...
1
vote
0answers
223 views
2D isometric picking
I'm trying to implement picking in my isometric 2D game, however, I am failing.
First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. ...
2
votes
3answers
2k views
Getting isometric grid coordinates from standard X,Y coordinates
I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...
-2
votes
2answers
361 views
Picking a tile in an Iso Engine
I have developed an iso engine for a farm game. In general it works fine, but the problem is that it is not always accurate when pressing the tiles, so the tile I wanted to select is not the one ...
-1
votes
1answer
219 views
Isometric tile selection
I'm not all that good with Maths. I'm trying to make a function to convert mouse coordinates into a particular tile in an isometric view.
All of the algorithms I have seen so far work with the X ...
2
votes
1answer
641 views
Can anyone explain step-by-step how the as3isolib depth-sorts isometric objects?
The library manages to depth-sort correctly, even when using items of non-1x1 sizes. I took a look through the code but it's a big project to go through line by line!
There are some questions about ...
0
votes
0answers
188 views
can it be done with 2D engine or is it real 3D? [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
My isometric game looks flat; how can I improve this?
I'm working with ...
5
votes
3answers
1k views
2D isometric: screen to tile coordinates
I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing:
where xs and ys are screen coordinates (pixels), xt and yt are tile ...
0
votes
1answer
164 views
General approach to isometrics
I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
Just create 2:1 ratio tile-images and draw those.
Creating squares and ...
0
votes
1answer
380 views
Z axis in isometric tilemap
I'm experimenting with isometric tile maps in JavaScript and HTML5 Canvas.
I'm storing tile map data in JavaScript 2D array.
// 0 - Grass
// 1 - Dirt
// ...
var mapData = [
[0, 0, 0, 0, 0],
...
1
vote
2answers
225 views
How do I do random isometric paths?
I'm working on an Isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on a isometric plane. I have never done pathfinding ...
-3
votes
1answer
204 views
Character equipment combinations [duplicate]
Possible Duplicate:
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
I'm developing a 2d isometric game (typical Tolkien RPG) ...
-4
votes
1answer
306 views
Smooth scrolling a staggered iso map [closed]
I got a staggered iso map that I want to be able to drag scroll with the mouse. I have it almost working but it is a bit glitchy, especially near the borders. Maybe you have an idea how to fix that.
...
