A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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2
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0answers
22 views

Unity3d Isometric moving forwards

I am making an isometric game using unity 3d and 3d graphics. I have been able to figure out how to create and isometric camera that follows the player, and a basic isometric moving script for the ...
3
votes
2answers
182 views

Isometric Tile Selection with rectangular bounding boxes

I am having problems trying to determine which tile I have selected with the mouse. Currently it selects two tiles, rather than one. Producing the following results: My tiles height, is half their ...
2
votes
1answer
94 views

Color Based Collision Javascript (Cocos2d-js)

Im looking to make an isometric game...so my partner designed the isometric map (jpg image) along with the map objects (png) on adobe ilustrator... so the thing is i would like to set the player path ...
0
votes
1answer
342 views

Libgdx texture bleeding in tile map

So I am making a game in Libgdx using an isometric tiled map but when I set the texture filtering of the tiles to linear, black lines show up between all the tiles. This is caused because each tile ...
1
vote
2answers
48 views

Calculate length of isometric line

In my isometric game the user can draw a line of arbitrary length, and I need to calculate the "unprojected length" of the same line. Users can only draw lines in 6 directions (4 isometric directions ...
2
votes
2answers
48 views

Isometric map black screen

I am trying to create an isometric map and I am very new to it. Please see the attached example map. While rendering it I've noticed that when my actor reaches the edges of the map the player can see ...
1
vote
0answers
94 views

Isometric map (2D) - Click detection - Mouse mapping - How to implement it? [duplicate]

I'm building an isometric engine. I use TILE_SIZE * TILE_SIZE (minecraft like) tiles. (I'm using 64 * 64 tiles but I can change the number when I want) I can access for each tiles to this ...
1
vote
0answers
40 views

Having problems drawing entities the right way in my isometric game

I am making an isometric game where I have moving Entities's not bound to tiles, and a 3d ArrayList map which is populated by Block's which forms a tower-like structure in the middle of the map. My ...
-3
votes
0answers
16 views

Mouse coordinates to Isometric world coordinates [duplicate]

How can i convert mouse position to isometric world coordinates? I was searching answer on internet, but their solution did not work.
1
vote
1answer
52 views

Difficulty aligning isometric tiles

I'm trying to render isometric terrain in javascript. Currently, my tiles are being drawn with small gaps between them: I want the tiles to line up with no pixel gaps in between: My rendering ...
-4
votes
0answers
50 views

Isometric social games. Click to tile

In the Social Isometric Games book, page 53, there is a description of the method, that defines a title using mouse cursor coordinates. It works well, but it is not clear what principles are used to ...
1
vote
1answer
85 views

Convert Mouse Coords into Isometric Tile ID

Using GameMaker Language, I'm basing off their Adavnced Examples. How can i convert the current mouse position into a tile position? The mouse coordinates are 0,0 from top-left This is the function ...
2
votes
1answer
102 views

How to code a multi level isometric map?

I have already worked with isometric grids in the past, but in my current project I found an issue I am not sure on how to solve. I am trying to produce something similar to what's in the below screen:...
1
vote
1answer
79 views

Fastest way to render isometric world with moving entities?

I've got an isometric diamond-shaped world. The world consists of isometric planes like rooms. The walls and floors of the rooms and all obstacles and items in the rooms are isometric entities. So I ...
3
votes
2answers
189 views

Traffic system in isometric game

I would like to create a traffic system in my tile-based isometric game and I would like to ask for some good approaches because I don't have a clue how to begin. Right now I have a tilemap and keep ...
0
votes
1answer
110 views

Isometric scene in SpriteKit

I tried play with spritekit in isometric grid. But i can't understand how to fix level. import SpriteKit import XCPlayground let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768)) ...
0
votes
2answers
73 views

How can I use a data grid to make an isometric turn based game in GameMaker?

I am making a Hero Quest clone. It is a turn based adventure game with an isometric view point. So far I have been able to turn a 2D map into an isometric view but I believe I need to use a data grid ...
4
votes
1answer
401 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
1
vote
0answers
173 views

Box2dMapObjectParser isometric map - bodies have wrong position and size

I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed TiledMap. It works OK with a UnitScale of 1 but the position is wrong and some shapes have weird ...
3
votes
2answers
154 views

How to handle angles in an isometric game?

I am working on my first isometric game, and I am not sure how to go about angles and rotation. Basically, I want the player's forward movement and rotation to coincide with the isometric angles. I ...
0
votes
0answers
35 views

2D isometric arrow colides with target [duplicate]

I'm not quite up to this stage of development but it has been bugging me. In a 2d isometric game like Diablo 2, how does an arrow know when it has collided with a target? Should I loop through 5-15 ...
5
votes
2answers
263 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
0
votes
1answer
71 views

Using XNA to create an isometric tileset?

In XNA, how can I take any given texture, then render it so that it fits completely into a 64x31 (or 32x15) isometric tile such that it tessellates perfectly? My goal is to give various textures to my ...
0
votes
0answers
66 views

Doing camera shake together with culling isometric tiles

Following this question, I've tried to do camera shake together with culling the tiles to no avail. The base code for camera shake is from this question. This is the code that I tried but failed ...
5
votes
5answers
4k views

Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this....
3
votes
2answers
1k views

How do I determine the draw order of isometric 2D objects occupying multiple tiles?

My current sorting method works only for objects that occupy 1 tile and fails for multi-tile objects. For examle, the bed in the above picture occupies 1×2 tiles, and the sorting fails. Also that bed ...
6
votes
2answers
819 views

Isometric graphics with fake perspective

Diablo 2 is a game with isometric graphics. However, unlike other isometric games, D2 has the option to activate perspective. Obviously, the D2 developers found a clever trick to convincingly fake ...
6
votes
2answers
3k views

Creating an isometric map with hexagonal tiles for iPad

I'm new to game development, so I need a little help. I have to write down a little game which has a floor with hexagonal tiles but it must be seen in a isometric view like The Sims. Ignoring the ...
4
votes
1answer
261 views

Layering with slopes in Unity 2D isometric scene

I'm newer to Unity so bear with me. I'm using Unity2D and so far I have my character up and walking around, colliding properly with his surroundings, and I've implemented an effective "isometric ...
4
votes
1answer
2k views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
2
votes
2answers
599 views

How do I do random isometric paths?

I'm working on an isometric city generator, and I am looking for a little push in the right direction. I'm looking to randomly generate roads on an isometric plane. I have never done path making ...
2
votes
1answer
267 views

How do I reverse “Cartesian->Isometric” function?

I'm working on an isometric tile rendering engine and I need to reverse a function I used to translate the Cartesian coordinates into isometric coordinates. I've already written a function for this, ...
0
votes
1answer
1k views

Isometric screen to 3D world coordinates efficiently

Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
4
votes
1answer
1k views

Camera angle for dimetric projection

I have a simple 3D engine and I want to make a isometric(dimetric) game, but where tiles are not real 3D planes, but 2D images like this one: As I understand this tile is drawn in dimetric 1:2 ...
1
vote
0answers
55 views

Isometric rendering code is not rendering correctly

I'm trying to render some tiles in an isometric view, I'm using Java with the Slick2D library. float xoff, yoff; int half = 64; public void render(GameContainer gc, StateBasedGame sbg, Graphics g) ...
31
votes
1answer
8k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
2
votes
1answer
60 views

Isometric Mouse Camera Panning

I am building an isometric game environemnt and i want to be able to pan the camera around the map by holding the right mouse button, can someone talk me through the logic for this please, i have made ...
2
votes
0answers
108 views

Isometric tiles math for 4:3 ratio (64 x 48 pixels)

I've read and tested the code from this article, http://clintbellanger.net/articles/isometric_math/, and also from this Isometric rendering and picking? and I can get the math and tile picking to work ...
7
votes
2answers
2k views

Is there a simple way to do true isometric projection with an HTML5 canvas?

Is there a simple way to get a true isometric projection with the HTML5 canvas element?
1
vote
1answer
74 views

How should I define interaction modes in a strategic game?

I am creating a typical strategic game that gamer can select, deploy and move the game characters (Human mostly) and move or create buildings on its isometric map. These all are going to be done by ...
1
vote
0answers
22 views

Unregister touch sprite when background scene is zoom and moving

I am new to game development on Android, I use AndEngine framework. I'm developing an application with isometric view, at this time I had problems with touchlistener area on the sprite in the scene ...
2
votes
2answers
1k views

IsoMetric Map draw: sort with Z-Buffer and anchor point

I'm writing an IsoMetric renderer for my html5 isometric game. The isometric renderer should be able to render objects with floating point coordinates. DEMO: http://matt93.altervista.org/game/ ...
2
votes
1answer
180 views

convert mouse coords to zig-zag isometric

I was wondering, how do I convert mouse coordinates to zig-zag isometric coordinates? I already know how to convert to isometric using the Diamond approach, so I just need to know about the zig-zag ...
3
votes
2answers
1k views

PyGame custom isometric engine : caching or not?

In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid re-drawing the whole view tile after tile every ...
2
votes
1answer
336 views

Can I use physics in Isometric map based games?

I am trying to use physics in my game which is an isometric map based strategy game that the player deals with a city full of buildings, roads and people in it. I am writing the game with Swift and ...
0
votes
1answer
327 views

How should I set camera in Blender for example to render a sprite which can be used in an isometric map?

I am trying to render some 3D model in blender and use them as a texture sprite in a game which uses Apple’s SpriteKit. I have an isometric map with tiles size : 32 as width and 24 as height, Since I ...
3
votes
2answers
318 views

How do I pick tiles from an isometric map with slopes?

I'm looking for a way to convert mouse/screen coordinates to isometric map coordinates, with the addition that the world has slopes and cliffs, and I have to be able to tell which quadrant of the tile ...
0
votes
0answers
249 views

2d pixel art in isometric 3d world

I've been working on an isometric game and I'm using 3d to simplify collisions and also I heard it was just a better idea. My art is 2d sprites, so I've been using billboarding to render them. It ...
1
vote
1answer
150 views

Tiled tilemapper - isometric

I'm attempting to move from oblique mapping (45 degree angles) to isometric (30 degree angles) in Tiled. I made a test tile in Photoshop: Made an isometric map: But my tile appears completely ...
3
votes
1answer
170 views

Isometric 3D grid - what order do I render elements in the grid?

I'm trying to create a screensaver, so strictly speaking this isn't for developing a game, but the subjects discussed on this SE site are a better match than any of the other sites, and I think the ...