A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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1answer
33 views

How to deal with two different axes on isometric game?

Hi! Above is a visual of the problem I am having. My game has two different coordinate systems. You have the client, or the canvas, where the game is rendered - a standard coordinate plane; however, ...
2
votes
2answers
108 views

3D models on 2D background perspective mismatch

we are working on a tactics game, with a hand drawn 2D backgrounds and 3D models moving on them. The game generates a 2D grid placed on a XY plane, with faux isometric tiles (Diamond Grid). I have ...
3
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1answer
861 views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
4
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1answer
709 views

Drawing isometric walls

I'm having some trouble with isometric walls. I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. I also keep my floor tiles lined up properly in a nice ...
3
votes
1answer
80 views

How to calculate whether a cuboids face edge is infront of or behind another for sorting

I'm building an isometric game, I want to position and sort objects in a particular way. All my entities have 3d bounds which determines their cuboid, looking my example, a different edge is used to ...
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1answer
272 views

How do I use tiles and sprites together in an isometric scene?

I'm trying to write a 2D isometric scene. Rendering order is complex, since both tilemaps and sprites are different concepts. Rendering one of the 2 before the other will draw the scene incorrectly. ...
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1answer
780 views

Units, Layers, and Isometric Ordering

I'm currently using LibGDX and Tiled map editor to render isometric maps. I'm having a two related difficulties. The first issue is, when do I render units that will end up changing position often ...
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2answers
383 views

IsoMetric Map draw: sort with Topological Sort, Z-Buffer and anchor point

I'm writing an IsoMetric renderer for my html5 isometric game. The isometric renderer should be able to render objects with floating point coordinates. DEMO: http://matt93.altervista.org/game/ ...
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1answer
2k views

How to extend Tiled and Cocos2d to create an Isometric map that supports elevation

I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation. I am not ...
4
votes
1answer
404 views

Drawing entities in an isometric engine

I am having some problems drawing my entities in an isometric map. Tiles are drawn using Painter's algorithm to do the z-sorting which works great for the tiles alone. Entities are parented to a ...
5
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1answer
1k views

3D isometric depth sorting

How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
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3answers
4k views

Tile based isometric depth sorting on different size objects.

I am creating a tile based isometric game. The problem we are having is with depth sorting, we tried a lot of methods but none work. They all do a great job but its not perfect, they seem to bug ...
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2answers
152 views

Back to front drawing in an Unorginized array of tiles

I have an Array of tiles in no particular order. How would I do a isometric back to front rendering on it? Do I HAVE to order it?
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4answers
5k views

Best technique for drawing isometric tiles

I'm thinking about making a simple isometric game with HTML5 Canvas, and wondering what's the fastest way to render the tiles. Since the tiles are diamond shaped, but drawImage draws rectangles, I ...
4
votes
1answer
1k views

Isometric Tile maps in Cocos2d-x [closed]

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
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1answer
185 views

How to approach players beeing overlapped by high isometric tiles?

I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground is so high that it ...
7
votes
3answers
383 views

Sort Polygons in order - not working?

I'm fairly new to programming in a 3d world. I'm trying to create a canvas where all the objects are drawn in order of furthest-to-closest and from bottom to top - so they don't overlap each other, ...
13
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4answers
2k views

How do I determine the draw order in an isometric view flash game?

This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
7
votes
3answers
4k views

isometric drawing order with larger than single tile images - drawing order algorithm?

I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a ...
0
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1answer
52 views

Mouse position to grid position not working

I have a function which converts my mouse position to grid position in the game but it is not working properly... its slightly off. I have two functions - one which converts from grid to screen ...
0
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1answer
62 views

Why transforming coordinates in dimetric games?

What are the advantages of transforming coords, since you can still render isometric graphs having normal 2D coords?
4
votes
2answers
204 views

Isometric graphics with fake perspective

Diablo 2 is a game with isometric graphics. However, unlike other isometric games, D2 has the option to activate perspective. Obviously, the D2 developers found a clever trick to convincingly fake ...
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0answers
111 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
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0answers
33 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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1answer
142 views

convert image to spritesheet of tiles for isometric map?

is there a way to convert an isometric image (like the first image) to a spritesheet (like the second image), in order to place each image on the isometric map with the code? The map looks like the ...
2
votes
3answers
128 views

Smooth path/direct movement

I have a tile based isometric map and an A* algorithm that returns a path. I am looking to smooth this path efficiently but with good aesthetics. Basically i am using my grid for building the map and ...
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0answers
73 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
3
votes
2answers
489 views

Isometric view : what is the right angle to use?

Wikipedia states in an isometric view, all angles must be equal to 120. I am building my assets by making screenshots of some 3D models, so I can get any point of view on them. I tried to capture ...
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0answers
89 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and ...
2
votes
3answers
3k views

Isometric 2D game without tiles. Is there a solution?

Is it possible to create an isometric view of the game without the use of tiles? I've already searched in stackoverflow.com and gamedev.stackexchange.com, but I could not find a simple solution for ...
0
votes
0answers
110 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
0
votes
1answer
151 views

How do I get the mouse coordinates relative to my whole scene with Monogame? [duplicate]

I am making a topdown isometric real time game using Monogame. I know how to get the mouse position for my camera view. How do I get the mouse coordinates relative to the entire scene? My game's ...
0
votes
1answer
101 views

Isometric View of “Voxel-Style” Terrain

Suppose you have an arrangement of data for a terrain set up like this: terrain[layer][cart-x][cart-y]. Each location (ex. terrain[0][0][0] for the top left corner of the lowest layer) in the array ...
0
votes
1answer
114 views

What is isometric game?

There is an understanding like isometric or 2.5D games. As I understand those are the same things. But I could not understand completely what is it. Is it about how the art for the game is drawn? I ...
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0answers
78 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
2
votes
1answer
106 views

Screen coordinates to isometric coordinates?

I know this has been discussed here before, but I couldn't find an easy solution for my particular problem. I have a tile system and I'd like to convert screen coordinates into isometric tile ...
17
votes
1answer
4k views

How to convert mouse coordinates to isometric indexes?

I draw isometric map with tile 64x32: const Offset = 160; int X, Y; for (int a=0; a < 6; a++) for (int b=0; b < 6; b++) { X = a * 32 - b * 32 + Offset; Y = a * 16 + b * 16; ...
0
votes
1answer
1k views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
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votes
2answers
76 views

isometric tile tiled format javascript [closed]

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
5
votes
3answers
1k views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
26
votes
1answer
5k views

Difference between “staggered” isometric and “normal” isometric tilemaps?

The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support. What are the exact technical differences between these two types of ...
0
votes
2answers
88 views

Isometric projection start point

I have a question about isometric projection: Why did in all tutorials and examples start point for isometric is in left top corner ? For example in cocos2d 3.1 my start screen point in left bottom, ...
2
votes
3answers
334 views

How to rotate a 3D character on top of a plane with an isometric picture on it

How to calculate the angles of the 3d charater so that it fits into the isometric environment projektet on a 2d plane? Also, how do you calculate the rotation of my character? What I want to achieve: ...
0
votes
0answers
157 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: for(var x = 0; x < MAP_WIDTH; x++) { this.map[x] = []; for (var y = 0; y < MAP_HEIGHT; y++) { var screenX = ...
0
votes
0answers
39 views

Map to Screen Coordinates for isometric style map with tile height of 71 and width of 110

I am aware of the coordinates to convert map to screen coordinates and back with isometric tiles with a height and width ratio of 2:1. What I need is the same for tile width of 110 and height of 71, I ...
0
votes
1answer
89 views

Tilemaps and colour overlays

I am currently developing an isometric tile game for android. I am currently working on how I to handle rendering the tiles in an efficient way. So I was wondering about the possibility of using a ...
2
votes
1answer
317 views

Drawing tile images with bigger height on floor tiles on 2.5D isometric map

Hello I am creating my first isometric game. I have floor tiles which are 112*56 in size. This is a simple strategy game I am making, it's an existing game, I just copied the idea for practice since ...
0
votes
0answers
106 views

XNA - Finding boundaries in isometric tilemap

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size ...
3
votes
1answer
1k views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
0
votes
0answers
116 views

Zooming in isometric engine using XNA

I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house ...