-1
votes
1answer
49 views

Isometric Map Rendering Incorrectly [closed]

I've currently been trying my hand at Isometric map rendering via the tutorial over at XNA resources; http://www.xnaresources.com/default.asp?page=Tutorial:TileEngineSeries:4 However, unfortuanely ...
0
votes
1answer
298 views

Isometric drawing “Not Tile Stuff” on isometric map?

So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, ...
0
votes
1answer
168 views

Drawing at negative coordinates in XNA?

I am trying to make a 2D isometric RPG and I kind of hit a wall when it comes to lighting. I was thinking of using shaders, if I manage to understand them.The problem I am anticipating is the presence ...
0
votes
1answer
378 views

Does anybody know of any resources to achieve this particular “2.5D” isometric engine effect?

I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine ...
1
vote
4answers
1k views

How can I improve my isometric tile-picking algorithm?

I've spent the last few days researching isometric tile-picking algorithms (converting screen-coordinates to tile-coordinates), and have obviously found a lot of the math beyond my grasp. I have ...
1
vote
1answer
217 views

Class design for instantly switching between free-roaming world to/from battle world?

I plan to have an isometric world, which can be freely roam around. However, I desire the system to instantly apply the grid onto isometric world for battling system on any random encounter. ...
2
votes
2answers
558 views

How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?

I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
2
votes
1answer
194 views

isometric tile - How would I apply effect on only specific part of a sprite?

How would I apply a mask for pixel shading effect to restrict it only to some part of image? For example I have a height tile: Now I want to apply the effect only on the tile-shape of this ...
2
votes
2answers
1k views

A* pathfinding for an isometric map

I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
4
votes
1answer
347 views

Character jumping movement in isometric tile

When I want to draw my character moving from one tile to another, I would find the displacement vector between two tile's drawing offset and let the character walk in a linear line toward that ...
0
votes
1answer
299 views

XNA: weird effect by matrixTransform of spriteBatch on isometric tile

I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile. ...
1
vote
2answers
603 views

How would I achieve diablo like 2D isometric projection?

I am in the process of coming up with an idea for a game, and I would like it to be isometric like Diablo. The problem is I have no idea how it achieves the effect of height like in the following ...
11
votes
3answers
1k views

What are some great and useful resources for an Isometric game built on the XNA Framework?

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
3
votes
2answers
524 views

XNA - Non perspective projection?

For a section of my game, instead of having a perspective projection, i would like to display an isometric view of an object. So i don't want things to appear smaller if in a distance, etc. ...