Tagged Questions
18
votes
1answer
706 views
Difference between “staggered” isometric and “normal” isometric tilemaps?
The Tiled Map Editor v0.9 recently added support for staggered tilemaps in addition to its usual isometric tilemap support.
What are the exact technical differences between these two types of ...
1
vote
3answers
184 views
Diamond shaped selection on a staggered iso map
I have a staggered isometric tile map and want to do a selection that aligns with the diamond shape of the tiles.
This is what I mean:
So I got two points on screen and their map cell coordinates. ...
6
votes
3answers
751 views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
0
votes
0answers
186 views
can it be done with 2D engine or is it real 3D? [duplicate]
Possible Duplicate:
How should I sort images in an isometric game so that they appear in the correct order?
My isometric game looks flat; how can I improve this?
I'm working with ...
0
votes
1answer
164 views
General approach to isometrics
I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
Just create 2:1 ratio tile-images and draw those.
Creating squares and ...
5
votes
3answers
757 views
Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game.
I've read some helpful things like ...
4
votes
1answer
342 views
Isometric Screen View to World View
I am having trouble working out the math to transform the screen coordinates to the Grid coordinates.
The code below is how far I have got but it is totally wrong any help or resources to fix this ...
2
votes
2answers
377 views
Checking if an object is inside bounds of an isometric chunk
How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk.
I draw the isometric ...
4
votes
3answers
541 views
Isometric tile map format
I've just knocked up a fairly basic isometric tile based game and I'm looking for the best way to store the level data.
Each tile coordinate is assigned one or more numbers that correspond to a tile ...
3
votes
1answer
692 views
Isometric Tile maps in Cocos2d-x
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
2
votes
2answers
1k views
A* pathfinding for an isometric map
I am making an isometric tower defense game in XNA and trying to implement the A* pathfinding algorithms for my enemy AI. I am quite new to programming, especially AI and pathfinding, so please excuse ...
0
votes
1answer
636 views
Staggered Isometric Map In Javascript
I'm trying to create a staggered isometric map in Javascript.
var x, y, row, column, top, left,
width = window.innerWidth, height = window.innerHeight,
tile = {width: 64, height: ...
2
votes
2answers
264 views
Calculating the number of tiles shown on an isometric map
I'm currently changing an existing computer game from a top-down view to an isometric view. The map consists of an infinite number of tiles. Only the tiles which are currently visible in the players ...
1
vote
1answer
541 views
Using tilemaps for an isometric football game with cocos2dx
I am writing a simple soccer game in cocos2d-x and recently found out that older iOS versions do not support cocos2d sprites larger than 1024x1024px.
I was thinking about using isometric tilemaps to ...
1
vote
2answers
615 views
Isometric game data structure and rendering
I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
2
votes
1answer
1k views
How to extend Tiled and Cocos2d to create an Isometric map that supports elevation
I've been looking and looking and looking, and I cannot seem to find a solution out there for making a game that uses cocos2d and Tiled to make an isometric map that supports elevation.
I am not ...