Tagged Questions
1
vote
2answers
180 views
Which isometric angles can be mirrored (and otherwise transformed) for optimization?
I am working on a basic isometric game, and am struggling to find the correct mirrors.
Mirror can be any form of transform.
I have managed to get SE out of SW, by scaling the sprite on X axis by -1. ...
2
votes
2answers
555 views
How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?
I have a set of sprite drawn in FrontToBack sortmode. In XNA 4.0, the effect must be as an input argument of Begin() function of SpriteBatch. However, If I reinvoke the function, then the sprite ...
0
votes
1answer
299 views
XNA: weird effect by matrixTransform of spriteBatch on isometric tile
I wrote a Camera class that contains Matrix (for zooming and moving around). When I zoomed it with any zoom scale other than 1, some isometric grids becomes visible on each of my isometric tile.
...
0
votes
0answers
291 views
Sprite Animation Effect in isometric game
I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...
1
vote
1answer
554 views
Are 3D textures used for ground tiles in 2.5D games?
In an isometric system, each tile can be painted with texture. Normally, (if I recalled the technical term) the fastest method to paint these ground tiles with appropiate texture is to use something ...
9
votes
2answers
732 views
How do character/object interaction animations work in isometric games?
I am planning an isometric business simulation game where the player sees an office with the usual furniture such as desks, whiteboards etc.
Characters (Staff/NPC's) within the game should interact ...
1
vote
2answers
242 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
0
votes
0answers
107 views
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]
Possible Duplicate:
Can you shade a specific section of a sprite? If so, how?
The terrain is randomly generated. Here is a screenshot:
http://i44.tinypic.com/qxqlix.jpg
I think you can see ...