Tagged Questions
2
votes
1answer
124 views
Choosing the correct isometric character facing direction
I am currently building a 3D game presented from a 2D isometric viewpoint.
The 3D coordinates start at the top left corner of the screen with x and y increasing towards the right and bottom edges ...
8
votes
4answers
1k views
Staggered Isometric Map: Calculate map coordinates for point on screen
I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs.
What I ...
4
votes
1answer
342 views
Isometric Screen View to World View
I am having trouble working out the math to transform the screen coordinates to the Grid coordinates.
The code below is how far I have got but it is totally wrong any help or resources to fix this ...
0
votes
2answers
317 views
Screen coordinates to a multilevel isometric world
I have an isometric world that has stuff on multiple levels, i.e. it has an XYZ coordinate system, and tiles can be stacked on each other, accumulating screen Y offset as they go. I currently have an ...
2
votes
2answers
618 views
Isometric to screen, screen to isometric for irregular projection
I have isometric assets that unfortunately can't change and need to work out the projection for those. Here is how a tile looks like:
The tile image width/height ratio is 0.(6) (height/widht = ...
5
votes
3answers
1k views
2D isometric: screen to tile coordinates
I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing:
where xs and ys are screen coordinates (pixels), xt and yt are tile ...
3
votes
3answers
2k views
HTML5 canvas screen to isometric coordinate conversion
I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates.
My code now is:
var mouseX = 0;
var mouseY = 0;
...
-1
votes
1answer
812 views
Isometric screen to 3D world coordinates efficiently
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...