Tagged Questions
5
votes
1answer
375 views
3D isometric depth sorting
How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
1
vote
3answers
382 views
Smart terrain generation to avoid unconnected tiles
To make this clear from the get go;
I'm not looking for HOW To randomly generate a terrain (I know I can use Perlins noise for that).
I'm looking for an algorithm that can help with the terrain ...
6
votes
3answers
763 views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
14
votes
1answer
1k views
How to convert mouse coordinates to isometric indexes?
I draw isometric map with tile 64x32:
const Offset = 160;
int X, Y;
for (int a=0; a < 6; a++)
for (int b=0; b < 6; b++) {
X = a * 32 - b * 32 + Offset;
Y = a * 16 + b * 16;
...
11
votes
4answers
976 views
How do I determine the draw order in an isometric view flash game?
This is for a flash game, with isometric view. I need to know how to sort object so that there is no need for z-buffer checking when drawing. This might seem easy but there is another restriction, a ...
7
votes
1answer
948 views
Finding out which tile a mouse click landed in
I am working on an isometric grid based game and im having an issue trying to link a mouse click from the user to a tile. I have been able to split the problem into 2 parts :
Finding a rectangle ...