Tagged Questions
0
votes
0answers
50 views
Collision detection issue on 2D game engine with isometric game graphics [duplicate]
Let me first show you an example of issue so you'll see the problem.
http://i.imgur.com/dTxJIN7.jpg
The player object has red colored collision borders. Since I'm using an 2D engine, his head ...
3
votes
4answers
267 views
Distance between two points with staggered isometric coordinate system
I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
5
votes
1answer
372 views
3D isometric depth sorting
How is it possible to depth sort tiles and objects in an isometric environments without any limitations? I've been researching this for a while now and there seems to be no publicly available answers ...
0
votes
1answer
277 views
Please help me with my 2D isometric tile picking [duplicate]
Possible Duplicate:
How to convert mouse coordinates to isometric indexes?
Okay, I apologise in advance if I make no sense here.
Basically, I've got a simple application that takes in a ...
0
votes
1answer
73 views
Find the footprint of an isometric entity
I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem.
Characters in-game are not restricted to movement from tile to tile - they ...
8
votes
3answers
486 views
Isometric smooth fog
I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have:
As you see I have some kind of fog which is acomplished by having ...
3
votes
4answers
385 views
Is there an isometric 2d game that doesn't use tilemapping? [closed]
Is there an isometric 2d game that doesn't use tilemapping?
I want to do this in tilemap but the client doesn't want to use it (since it's easier to design maps without using tiles).
I've tried to ...
6
votes
3answers
754 views
isometric drawing order with larger than single tile images - drawing order algorithm?
I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles.
This creates a ...
5
votes
3answers
764 views
Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game.
I've read some helpful things like ...
4
votes
1answer
254 views
Issue with distinguishing levels in isometric game [duplicate]
Possible Duplicate:
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I'm working on an isometric game however I ...
0
votes
1answer
168 views
Drawing at negative coordinates in XNA?
I am trying to make a 2D isometric RPG and I kind of hit a wall when it comes to lighting.
I was thinking of using shaders, if I manage to understand them.The problem I am anticipating is the presence ...
0
votes
2answers
1k views
Advanced Animation for 2d Isometric Game?
I need help with workflow suggestions for a flash game. (although the concepts would apply to other game engines, too).
In a game like: Hero Academy
There are several different character models each ...
1
vote
1answer
337 views
help a 2D image onto a 3D cube
I am just diving into the Stage3D APIs for Flash Player 11. I am trying to figure out a simple way to display isometric 2D content that gets blitted from a sprite sheet onto a 3D cube. The idea ...
4
votes
1answer
759 views
Are there any good engines for isometric collision detection and platforming?
I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future.
The issue ...
2
votes
0answers
615 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
13
votes
4answers
3k views
Real time shadow casting in a 2D isometric game
I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
