0
votes
2answers
303 views

Creating fake 3D character for 2D isometric game. [closed]

Characters in my 2D isometric game are composed of several sprites corresponding to particular body parts (head, torso, upper arm, lower arm, etc.) which let me extensively customize my characters ...
3
votes
4answers
267 views

Distance between two points with staggered isometric coordinate system

I don't think this exact question has been asked already (I've done a lot of searching but come up empty).. I am trying to work out what would be described as the 'L0 Tile' distance between two points ...
0
votes
1answer
374 views

Does anybody know of any resources to achieve this particular “2.5D” isometric engine effect?

I understand this is a little vague, but I was hoping somebody might be able to describe a high-level workflow or link to a resource to be able to achieve a specific isometric "2.5D" tile engine ...
3
votes
3answers
2k views

How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array ...
0
votes
1answer
458 views

Converting coordinate systems to/from an isometric game world

I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
4
votes
2answers
1k views

Efficient Isometric 2.5D Game Engines?

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...