A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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1answer
55 views

Can I use physics in Isometric map based games?

I am trying to use physics in my game which is an isometric map based strategy game that the player deals with a city full of buildings, roads and people in it. I am writing the game with Swift and ...
0
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1answer
26 views

How should I set camera in Blender for example to render a sprite which can be used in an isometric map?

I am trying to render some 3D model in blender and use them as a texture sprite in a game which uses Apple’s SpriteKit. I have an isometric map with tiles size : 32 as width and 24 as height, Since I ...
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0answers
29 views

convert mouse coords to zig-zag isometric

I was wondering, how do I convert mouse coordinates to zig-zag isometric coordinates? I already know how to convert to isometric using the Diamond approach, so I just need to know about the zig-zag ...
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0answers
50 views

2d pixel art in isometric 3d world

I've been working on an isometric game and I'm using 3d to simplify collisions and also I heard it was just a better idea. My art is 2d sprites, so I've been using billboarding to render them. It ...
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0answers
47 views

Libgdx texture bleeding in tile map

So I am making a game in Libgdx using an isometric tiled map but when I set the texture filtering of the tiles to linear, black lines show up between all the tiles. This is caused because each tile ...
2
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1answer
57 views

Isometric 3D grid - what order do I render elements in the grid?

I'm trying to create a screensaver, so strictly speaking this isn't for developing a game, but the subjects discussed on this SE site are a better match than any of the other sites, and I think the ...
1
vote
1answer
90 views

Isometric Terrain Editor

I am trying to make an isometric terrain editor. My problem is not to do with making isometric graphics or rendering them, rather it is to do with indexing of tiles. Let's say I'm making a hill at ...
1
vote
1answer
69 views

Tiled tilemapper - isometric

I'm attempting to move from oblique mapping (45 degree angles) to isometric (30 degree angles) in Tiled. I made a test tile in Photoshop: Made an isometric map: But my tile appears completely ...
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0answers
23 views

Static blocks - phaser isometric plugin

I'm creating isometric game like minecraft with phaser engine with rotates isometric plugin and I need colliding with player, but when I turn off physics, blocks is not static. Question: How to ...
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1answer
187 views

2d Isometric sorting for multi-tile objects

The sorting that i have now works only for 1 tile of space, but the problem started when i created a object that is multi tile for example bed in this picture occupies 1x2 tiles, and the sorting ...
3
votes
2answers
152 views

How do I pick tiles from an isometric map with slopes?

I'm looking for a way to convert mouse/screen coordinates to isometric map coordinates, with the addition that the world has slopes and cliffs, and I have to be able to tell which quadrant of the tile ...
2
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0answers
59 views

generate box2d bodies from isometric tiled map

I followed the tutorial here to generate box2d bodies from a tiled map and that worked fine.... for orthogonal tiled maps. Unfortunately isometric maps use their own coordinate system where (0, 0) is ...
4
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1answer
160 views

How do I convert screen coordinates to isometric tile map coordinates in libGDX using matrices

I know this has been asked many times but my question doesn't quite fit the others. I have an IsometricTiledMap and I need to get the tile under a set of screen X and Y coordinates. Here is a picture ...
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0answers
21 views

Start a MovieClip inside IsoSprite

I am using as3Isolib and have some IsoSprite added to the isoSence. Those isoSprite contain a MovieClip. I want that when I click on the isoSprite, the MovieClip will play. I tried something like: ...
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0answers
60 views

2D animation customization based on 3D model

We're looking for a good pipeline to create animated assets for our 2D game. Characters are seen from isometric viewpoint, and there are several characters with the exact same animations (idle x 4 ...
1
vote
1answer
90 views

Isometric Tile Selection with rectangular bounding boxes

I am having problems trying to determine which tile I have selected with the mouse. Currently it selects two tiles, rather than one. Producing the following results: My tiles height, is half their ...
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vote
1answer
249 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
0
votes
1answer
136 views

Sorting sprite's layers in isometric view

I'm making a strategy game with isometric view and I'm having some problems with deciding which sprite should be drawn first (I'm using SFML 2.2 as graphic library). I'm using std::sort to sort ...
5
votes
2answers
156 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
1
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1answer
191 views

How do I reverse this function?

I'm working on an isometric tile rendering engine and I need to reverse a function I used to translate the Cartesian coordinates into isometric coordinates. I've already written a function for this, ...
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0answers
43 views

Are there conventional 2D isometric axis directions?

I'm making a 2D isometric game, but now that I gotta decide which direction X and Y increase, I think it would be best to consider the common practice. In which directions do each of the axes usually ...
0
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0answers
94 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
0
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0answers
66 views

How to cut isometric objects into 1x1 pieces

I'm building an isometric game, and in the interest of z-order sorting, I'm cutting my entities into pieces that are 1x1. What is a good way to accomplish this in Adobe Illustrator? Here's an example ...
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1answer
199 views

Project rotated matrix to isometric coordinate

I have a group of soldiers, and each has a vector describing their position in the squad. When the group rotates, I do this math to calculate the desired position of each soldier. var unitPositions : ...
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4answers
199 views

AStar for isometric game with overlapping walkable areas

We're developing an isometric game that so far has had a single ground level (y = 0) for the avatar to walk on. Pathfinding for this can be solved with a relatively simple 2D AStar tile map. We're ...
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vote
1answer
118 views

How to deal with two different axes on isometric game?

Hi! Above is a visual of the problem I am having. My game has two different coordinate systems. You have the client, or the canvas, where the game is rendered - a standard coordinate plane; however, ...
2
votes
2answers
468 views

3D models on 2D background perspective mismatch

we are working on a tactics game, with a hand drawn 2D backgrounds and 3D models moving on them. The game generates a 2D grid placed on a XY plane, with faux isometric tiles (Diamond Grid). I have ...
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1answer
102 views

Mouse position to grid position not working

I have a function which converts my mouse position to grid position in the game but it is not working properly... its slightly off. I have two functions - one which converts from grid to screen ...
0
votes
1answer
82 views

Why transforming coordinates in dimetric games?

What are the advantages of transforming coords, since you can still render isometric graphs having normal 2D coords?
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0answers
187 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
4
votes
2answers
449 views

Isometric graphics with fake perspective

Diablo 2 is a game with isometric graphics. However, unlike other isometric games, D2 has the option to activate perspective. Obviously, the D2 developers found a clever trick to convincingly fake ...
2
votes
0answers
38 views

How can I generate isometric sprites based on a 3d model? [duplicate]

I'm wondering about the following: I'd like to create isometric sprites for a game that I'm currently developing. Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
0
votes
0answers
114 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
3
votes
2answers
739 views

Isometric view : what is the right angle to use?

Wikipedia states in an isometric view, all angles must be equal to 120. I am building my assets by making screenshots of some 3D models, so I can get any point of view on them. I tried to capture ...
0
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0answers
173 views

Orthographic camera and z-axis in 3D isometric view game

I'm working on a game in Away3d. I'm using an orthographic camera and I'm attempting to simulate an isometric view (the camera has a 37° angle and the y-axis is up/down, x-axis is left/right, and ...
0
votes
0answers
190 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
0
votes
1answer
346 views

How do I get the mouse coordinates relative to my whole scene with Monogame? [duplicate]

I am making a topdown isometric real time game using Monogame. I know how to get the mouse position for my camera view. How do I get the mouse coordinates relative to the entire scene? My game's ...
0
votes
1answer
189 views

Isometric View of “Voxel-Style” Terrain

Suppose you have an arrangement of data for a terrain set up like this: terrain[layer][cart-x][cart-y]. Each location (ex. terrain[0][0][0] for the top left corner of the lowest layer) in the array ...
0
votes
1answer
242 views

What is isometric game?

There is an understanding like isometric or 2.5D games. As I understand those are the same things. But I could not understand completely what is it. Is it about how the art for the game is drawn? I ...
1
vote
0answers
103 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
0
votes
1answer
228 views

How to approach players beeing overlapped by high isometric tiles?

I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground is so high that it ...
2
votes
1answer
133 views

Screen coordinates to isometric coordinates?

I know this has been discussed here before, but I couldn't find an easy solution for my particular problem. I have a tile system and I'd like to convert screen coordinates into isometric tile ...
2
votes
3answers
205 views

Smooth path/direct movement

I have a tile based isometric map and an A* algorithm that returns a path. I am looking to smooth this path efficiently but with good aesthetics. Basically i am using my grid for building the map and ...
0
votes
1answer
2k views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
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votes
2answers
118 views

isometric tile tiled format javascript [closed]

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
0
votes
2answers
105 views

Isometric projection start point

I have a question about isometric projection: Why did in all tutorials and examples start point for isometric is in left top corner ? For example in cocos2d 3.1 my start screen point in left bottom, ...
0
votes
0answers
221 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: for(var x = 0; x < MAP_WIDTH; x++) { this.map[x] = []; for (var y = 0; y < MAP_HEIGHT; y++) { var screenX = ...
2
votes
1answer
440 views

Drawing tile images with bigger height on floor tiles on 2.5D isometric map

Hello I am creating my first isometric game. I have floor tiles which are 112*56 in size. This is a simple strategy game I am making, it's an existing game, I just copied the idea for practice since ...
0
votes
1answer
110 views

Tilemaps and colour overlays

I am currently developing an isometric tile game for android. I am currently working on how I to handle rendering the tiles in an efficient way. So I was wondering about the possibility of using a ...
3
votes
1answer
114 views

How to calculate whether a cuboids face edge is infront of or behind another for sorting

I'm building an isometric game, I want to position and sort objects in a particular way. All my entities have 3d bounds which determines their cuboid, looking my example, a different edge is used to ...