We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
I just create device like this. IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(800, 600), 16, true); and it runs in a fullscreen mode when it start, after ...