We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
I have edited a rigged human model in blender (to change the axis of rotation of certain joints), to export it to Irrlicht and setRotation on the model's joints. Irrlicht detects the joints in ...