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Managing many draw calls for dynamic objects
We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
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How to create rigged 3dModel in Blender and setRotation in irrlicht?
I have edited a rigged human model in blender (to change the axis of rotation of certain joints), to export it to Irrlicht and setRotation on the model's joints.
Irrlicht detects the joints in
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