Im just starting out with irrlicht (and c++) for 2d development and I followed the 2d tutorial, so I am able to draw a 2d texture on the screen (With draw2DImage) this seems to work fine. So I made a ...
We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
I'm constructing a game in OpenGL and initially I started using GLUT for the general purposes. However, later on I bumped over the problem of 3D model import and, after so many time trying to import ...