The Irrlicht Engine is an easy to use, cross-platform graphics engine programmed in C++. It supports two hardware accelerated render engines (OpenGL and DirectX), many asset file formats and both GLSL and HLSL shaders.

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Irrlicht engine game wont compile on linux. Undefined refrences(opengl and xfree)

I'm trying to port over my game I'm developing to Linux. But when i compile i get a lot of undefined references to mostly functions that look like they belong to OpenGL. Most are titled gl... But one ...
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1answer
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How to use Irrlicht game engine in cygwin?

How can I develop a game with Irrlicht game engine in a cygwin environment? I tried google, but honestly I didn't find any useful tutorials about setting that game engine in cygwin. Thanks, Ehsan.
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1answer
300 views

How to convert OpenCV camera capture to Irrlicht texture without killing fps?

I am looking to include images captured from the users webcam into my application so I've been looking into using OpenCV to capture from the webcam and then render it in Irrlicht. I've created a basic ...
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0answers
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Problem with loading vertices into Nvidia PhysX triangle mesh

I'm new to using PhysX but I have a little bit of experience using other physics engines. I want to test out the waters because I've been having some problems with Bullet. I believe the problem is ...
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0answers
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error: ‘struct RakNet::SocketDescriptor’ has no member named ‘socketFamily’| [closed]

when i run my client code i get this error i using code::blocks and im linux system in the tutorial that i follow the code working without any errors my includes files in the project #include "...
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1answer
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Irrlicht app: Creating STL exception leads to segfault

I'm developing application with C++ language and Irrlicht engine. When I add std::runtime_error("err") expression into my code, I got segmentation fault at address 0 (before entering to main). If ...
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5answers
4k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
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3answers
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Ogre vs. Irrlicht [closed]

I've experimented a bit with the Ogre (http://www.ogre3d.org) and Irrlicht (http://irrlicht.sourceforge.net) engines, both of which are open source and are trying to fill similar niches. From what I'...
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1answer
133 views

Problem with textures using DirectX file format in Irrlicht

I'm using Irrlicht 1.8.1, and Blender 2.71 to create my animations. I've just create a simple cube, added a default material to it, and i've mapped a texture to it using UV unwrap, all that in Blender....
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2answers
317 views

irrlicht: drawing two textures with draw2dImage issue

Im just starting out with irrlicht (and c++) for 2d development and I followed the 2d tutorial, so I am able to draw a 2d texture on the screen (With draw2DImage) this seems to work fine. So I made a ...
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1answer
1k views

Which toolkit to use for 3D MMO game development? [closed]

Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
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1answer
315 views

Error compiling irrlicht android using ndk in Mac

I'm new to irrlicht and I have started with irrlicht android port. I have made the following changes to android.mk file: LOCAL_CFLAGS := -O3 -DANDROID_NDK -DDISABLE_IMPORTGL -I./../include/ -I./...
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1answer
722 views

Irrlicht mouse input

I am trying to make a chess game at this moment, using Irrlicht. It will be a 3D Chess game but apart from most chess games it has one special quality: Free movement of the camera. The Chess game ...
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2answers
1k views

Irrlicht rendering basic OBJ

I have been trying to render a "room" with some basic functions and I found some "bugs". So at first I have made a "room" out of 6 planes in blender and gave each of them a diffrent color. ...
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1answer
699 views

How can I convert screen coordinates to world coordinates on the floor (when the y component = 0)?

I am using the Irrlicht Engine and would like to convert the coordinates of the mouse on the screen to the floor of my world. I am currently trying to use getRayFromScreenCoordinates() which ...
4
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1answer
752 views

Play .mp4 videos using Irrlicht

In the game I'm making, I'll sometimes need to play videos of the .mp4 format. Does Irrlicht support .mp4 playback? And if so, can anyone recommend a good tutorial on doing so?
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1answer
423 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
2
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1answer
3k views

How do you setup the Irrlicht and Bullet engines for Android development?

I have begun researching graphics and physics engines to use for an Android 3d game that I would like to make. While researching I stumbled across this page where he talks about how you can use the ...
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0answers
483 views

Managing many draw calls for dynamic objects

We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
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3answers
3k views

Optimized rendering of a cube mesh world

I want to render a cube-mesh (a.k.a. Minecraft-style) world. If I render each existing cube it will eat up FPS pretty quickly. How can I optimize it? I understand that the point is to not render ...
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1answer
232 views

Finding the endpoint of a named bone in Irrlicht

I'm making a tank game that will have multiple tanks. I want to be able to define the weapon placements using bones that I can add right inside the modelling program (Blender to be exact). All tanks ...
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1answer
253 views

Linker error while trying to extend and recompile irrlicht

I am trying to create a custom IGUIElement in irrlicht, for that I have included the sources from irrlicht and extended the CIGUIStatictext class. Now whenever I try to compile my project, I get a ...
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2answers
2k views

Enabling multisampling in Irrlicht?

I'm working on a little game that uses Irrlicht. I'm pretty new to Irrlicht and I was wondering how I could enable multisampling. The device driver is EDT_OPENGL initiated as such: IrrlichtDevice *...
2
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1answer
1k views

Getting errors while compiling Irrlicht for Android

I was trying to compile the Irrlicht port for Android but I continue getting errors while following these instructions. I created a jni folder inside my project folder and the contents looked like ...
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2answers
650 views

How do I extend Irrlicht's scene manager?

This is a bit of a newbie question, but if for example, I want to extend the scene manager, and add a function; do I extend my class (inherit) from CSceneManager or ISceneManager? Because I'm trying ...
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3answers
2k views

How to determine what triangle in a mesh the cursor is pointing to?

I have a game I'm working on in which items are "placed" and "selected". In order to do this, I need to determine what triangle in a mesh the cursor is pointing to. I have no trouble with getting ...