0
votes
0answers
61 views

Irrlicht - Camera rotation like FPS

I'm constructing a game in OpenGL and initially I started using GLUT for the general purposes. However, later on I bumped over the problem of 3D model import and, after so many time trying to import ...
1
vote
0answers
329 views

Managing many draw calls for dynamic objects

We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - ...
2
votes
3answers
2k views

Optimized rendering of a cube mesh world

I want to render a cube-mesh (a.k.a. Minecraft-style) world. If I render each existing cube it will eat up FPS pretty quickly. How can I optimize it? I understand that the point is to not render ...
6
votes
2answers
1k views

Enabling multisampling in Irrlicht?

I'm working on a little game that uses Irrlicht. I'm pretty new to Irrlicht and I was wondering how I could enable multisampling. The device driver is EDT_OPENGL initiated as such: IrrlichtDevice ...