The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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179 views

Drawing flaming letters in 3D with OpenGL ES 2.0

I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve ...
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vote
1answer
525 views

What should I use for the event name when logging metrics with Flurry?

I'm working on a multiplayer game and I want to use Flurry to record game events. In the game you can build, grow and train troops. In Flurry you can log an event (optionally with parameters). It ...
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1answer
33 views

Moving CCNode with constant speed in cocos2d

I want to move the object (CCNODE) with constant speed in any direction , what i have did till now is applied a force to object at start to get it moving and set elasticity as 1 and friction as 0 to ...
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1answer
1k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
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1answer
569 views

How can I solve these errors when using SimpleAudioEngine?

I want to use SimpleAudioEngine for the music in a cocos2d game I'm working on. When I import SimpleAudioEngine.h in my game layer I get syntax errors in CVPixelBuffer.h and CMFormatDescription.h. ...
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1answer
374 views

iPhone game - saving player state data

I am developing my first app for iPhone, using C++ and some Objective C code to interface with ios sdk api. My app is obviously a game. I was wondering where to save the state of the player (in my ...
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0answers
234 views

iPhone GLSL shader dynamic branching issue

I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
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0answers
80 views

iSGL3D Occlusion Culling

I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
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0answers
197 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
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0answers
251 views

Design pattern for procedural terrain assets

I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that ...
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0answers
277 views

Cocos2D and iPhone's accelerometer

good afternoon! Today I've started to develop a game and I got a trouble. So, first at all I would like to say that I have no experience developing games... So, I've a CCSprite in the layer and I ...
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0answers
12 views

applyImpulse on CCSprite not making realistic moves

I am developing a jump game, in that when tapped on screen, I need to make the player jump up. So, I used following code. [_player.physicsBody applyImpulse: ccp(0, player.physicsBody.mass * 155)]; ...
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0answers
26 views

Cocos2D v3 CCParallaxNode scrolling can't keep player in focus

I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
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0answers
42 views

Securing HTTP requests to online game server

I'm pretty new at making online games. Right now I'm trying to make an iPhone game. Each player has a profile in my server. I want to avoid username/password for authentication. Currently, as it ...
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0answers
80 views

Fixing/avoiding Z-fighting with decals OpenGL

I'm trying to draw animated flames as a decal in OpenGL (just a simple quad with an animated texture as a decal on another quad). Problem is as the camera moves away I get terrible Z-fighting in the ...
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0answers
88 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
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0answers
20 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
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0answers
85 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
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0answers
116 views

cocos2d - exclude GUI layer transformation

I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
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0answers
309 views

Cocos2d Tiled Dynamic Object Layer

I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...