The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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8
votes
6answers
2k views

What are the best iPhone game development resources? [closed]

What are your favorite game development resources for the iPhone? I'll start with cocos2d for the iPhone.
12
votes
4answers
4k views

2D non-tile based map editor [closed]

I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need ...
53
votes
15answers
25k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
12
votes
8answers
3k views

Can we develop a game for iPhone on Windows platform?

Is it possible by any means to have a game developed for iPhone using the iPhone sdk on Windows?
9
votes
6answers
2k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
7
votes
5answers
2k views

How to create games with scrolling?

In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than ...
16
votes
7answers
4k views

What are effective marketing strategies for iPhone games?

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...
13
votes
5answers
4k views

Tools for generating texture atlases/sprites from source images? [closed]

Is there an industry standard file format for texture atlases? What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it? This ...
3
votes
5answers
571 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
10
votes
5answers
4k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
8
votes
2answers
331 views

Hardware for iPhone 2d games development

Do I need the cutting edge MacBook Pro or iMac for 2D games development? Would a iPod touch (with Wi-Fi support) do instead of a full-fledge iPhone?
3
votes
1answer
681 views

How do you get textures out of a png file

I have 1 png of many different textures. I want to use these textures in my iphone game using cocos2d. I found the program "Zwoptex" where you can combine many textures to one png and create a plist ...
24
votes
6answers
3k views

Marketing: Angry Birds - How it's done

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
7
votes
1answer
3k views

Network client-server message exchange and clock synchronization help

i'm doing a fast paced physics game that is a table hockey. With two mallets and one puck. The game runs on iphone / ipad and i'm doing the multiplayer part through GameCenter. This is how the ...
8
votes
3answers
4k views

Game server for an android/iOS turn-based board-game

I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
5
votes
2answers
3k views

How to make animated buttons in a menu with Cocos2d?

How do I make animated menus with cocos2d, I just want to animate the buttons and not the entire scene. Effects I look for is flipping buttons (like the back of the button is the next menu), buttons ...
8
votes
2answers
467 views

What are the restrictions of 3g online games

I am looking into make a 3g online multiplayer game for the iphone. Multiplayer is my main focus but I have noticed all game apps require wi-fi. Dose anyone know if this is simply an issue with the ...
7
votes
4answers
5k views

Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0

I'm fairly new to anything OpenGL in general. I've made an OpenGL ES 1.1 based 2D iPhone game by working from sample code. I'm under the impression that OpenGL ES 2.0 is substantially different from ...
6
votes
1answer
512 views

How to create art assets for a 3d avatar editor

I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider ...
5
votes
2answers
196 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
2
votes
4answers
3k views

What 2D engine can I use to port my flash game to iOS and Android? [closed]

I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
1
vote
3answers
3k views

How to detect which edges of a rectange touch when they collide in iOS

I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can ...
0
votes
2answers
4k views

What fluid simulation system is used in iPhone games? [closed]

Does anybody know what kind of system developers are using for fluid simulation in iPhone games? It doesn't seem like they're using a Navier-Strokes simulation to me.
0
votes
5answers
2k views

How do I approach large companies if I have a killer mobile game idea?

I have an idea for a game that has potential, but I'm not a programmer. How do I tell this to development companies without having my idea stolen? All I want from the company is for somebody to ...
0
votes
2answers
437 views

iphone 3d library with physics

are there any light 3d iphone libraries that must have: Physics ( ragdoll physics ) 3D scene graph Advanced lighting (lightmapping and stuff) Sound engine Ability to import 3D model from blender, 3d ...
4
votes
3answers
320 views

Are July and August bad months to release an iPhone game? [closed]

After one year of indie game development I end my development cycle in summer time. I spoke recently with a marketing advisor and I was told me that I should never release something over the summer as ...
4
votes
1answer
602 views

Collision Filtering in Box2D

I have four bodies in my Box2D World. Each are polygon shape, with some physics parameters. Now when the game start, I need one of the bodies from the World (BodyA) to not be allowed to collide with ...
4
votes
1answer
513 views

Organize a game set

I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
4
votes
2answers
816 views

How to design a leaderboard?

This sounds like an easy thing but when I considering the following Many players Some have played many games and some just started Different type of statistics On what information should the ...
4
votes
3answers
1k views

Using Flash in CS5 for iOS

So now that the restrictions are lifted from the third party developer by Apple. And the new packager for iPhone for Flash in CS5 is available for download. How much efficient it can be to develop a ...
3
votes
2answers
557 views

Creating 2D waveform for Cocos2d game

I'd like to have a Waveform in my iPhone game that I am developing using Cocos2d v2.0. That's the ideal wave I'd like to achieve. A simpler wave which I would still be happy with is this one. ...
3
votes
2answers
1k views

How do you save and load settings for an iOS game?

I've read a few beginning iPhone game programming books, and they've helped tremendously in my education and advancement in creating a few simple games, but of all the books I've read, there doesn't ...
3
votes
1answer
572 views

How can I spawn monsters at random locations?

I made a little 2D shooter game for my iPhone. I want monsters to spawn at random locations. But I don't have any clue where to start to make them spawn. I already made the monster image and ...
3
votes
2answers
551 views

Texture artifacts on iPad

I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
2
votes
2answers
3k views

How do I create a sky box with OpenGL ES 2.0?

Can you give me hint to any good sky box example in OpenGL ES 2.0? I have found only OpenGL and does not work for me. I am doing it this way: Initialization: glUseProgram(m_programSkyBox.Program); ...
1
vote
0answers
195 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
1
vote
2answers
301 views

How can I make a rectangle to an irregular shape?

I used masking for breaking an image into the below pattern. Now that it's broken into different pieces I need to make a rectangle of each piece. I need to drag the broken pieces and adjust to the ...
-1
votes
1answer
106 views

Location-based mobile game without data plan

I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location. If a user has a phone ...