The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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25 views

Where can I learn how to develop games for IOS? [closed]

I'd like to know where I can learn how to develop games for IOS.
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1answer
18 views

Moving CCNode with constant speed in cocos2d

I want to move the object (CCNODE) with constant speed in any direction , what i have did till now is applied a force to object at start to get it moving and set elasticity as 1 and friction as 0 to ...
1
vote
1answer
152 views

Drawing flaming letters in 3D with OpenGL ES 2.0

I am a bit confused about how to achieve this. What I want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve ...
0
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0answers
10 views

Cocos2D v3 CCParallaxNode scrolling can't keep player in focus

I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
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vote
1answer
516 views

What should I use for the event name when logging metrics with Flurry?

I'm working on a multiplayer game and I want to use Flurry to record game events. In the game you can build, grow and train troops. In Flurry you can log an event (optionally with parameters). It ...
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0answers
35 views

Securing HTTP requests to online game server

I'm pretty new at making online games. Right now I'm trying to make an iPhone game. Each player has a profile in my server. I want to avoid username/password for authentication. Currently, as it ...
0
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1answer
1k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
0
votes
1answer
241 views

Need ideas on how to give my levels structure [closed]

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
1
vote
1answer
238 views

Changing location after CommitAnimations

I'm using the following code to move a UIImageView: shootImg.image = [UIImage imageNamed:@"Projectile Left 1.png"]; [UIView beginAnimations:nil context:nil]; shootImg.center = ...
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vote
3answers
175 views

Story for an iPhone Game from a book?

I'm making a story-intensive game (RPG) for the iPhone and want to distribute it over the AppStore. But AppStore Apps have the potential to be distributed internationally, so I need kind of legal ...
7
votes
3answers
1k views

Graphic/Animation tools and workflow for iPhone/iOS game development [closed]

I've got some experience producing Flash games, and for all Flash's faults I find the designer/developer workflow pretty decent. I can set up a template FLA with placeholder movieclips and code to ...
0
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0answers
68 views

Fixing/avoiding Z-fighting with decals OpenGL

I'm trying to draw animated flames as a decal in OpenGL (just a simple quad with an animated texture as a decal on another quad). Problem is as the camera moves away I get terrible Z-fighting in the ...
3
votes
1answer
132 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
13
votes
4answers
19k views

Fastest way to draw quads in OpenGL ES?

I am using OpenGL ES 2.0 I have a bunch a quads to be drawn, would love to be able to have to pass only 4 vertices per quad as if I were using GL_QUADS, but basically I just want to know the best way ...
0
votes
0answers
75 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
2
votes
1answer
785 views

Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below ...
0
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1answer
56 views

Setting up images for frame animation

I am learning the basics of iPhone frame animation. I have code that loops through 15 images to do an animation: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *iv = [[UIImageView ...
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votes
0answers
19 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
24
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6answers
3k views

Marketing: Angry Birds - How it's done

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
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votes
2answers
74 views

How to glow a UIButtons in sequence

I am working on a memory based matching puzzle game. For that I need to glow buttons in a sequence that's generated randomly. I am glowing the buttons by changing its background images. I'd like to ...
22
votes
7answers
16k views

Packaging HTML5 games as applications for iPhone/Android [closed]

Is it possible to package HTML5 game for iPhone and Android as an application or does it have to be accessed through a browser?
4
votes
6answers
3k views

What is the average team size for mobile games like these? [closed]

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in ...
0
votes
3answers
3k views

How to make game sessions like “with friends” games?

I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with ...
1
vote
1answer
342 views

Ogre3D particle effect causing error on iPhone

1) First I have added the Particle Folder from the Ogre SDK (contains Smoke.particle). 2) Added the Smoke.material And smoke.png and smokecolors.ong. 3) After this I added the Plugin = ...
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vote
1answer
229 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
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votes
3answers
5k views

What language was used to make Jetpack Joyride? [closed]

As I'm interested in creating games like Jetpack Joyride for mobile devices and so on, I wanted to know what technology was used to create the game. Was it made in Objective-C, Java, Flash or HTML5 ...
2
votes
1answer
1k views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
0
votes
1answer
448 views

Tower defense endless levels logic sprite kit [closed]

I am making a tower defense game for iOS using Sprite Kit. I would like for my game to support an endless number of levels, like in Bloons TD 5. What approach should I take to implement this?
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votes
1answer
466 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
0
votes
1answer
130 views

Walking Sprite animation Cocos2D [closed]

I am new to cocos2D development. Basically I want to develop game in which i want to move sprite forward with walking kind animation, must look real. Any help will be appreciated.
3
votes
2answers
1k views

Can I make an entire game in Unity 3D for the iphone? [closed]

Can I make an entire game in Unity 3D for the iphone without using any Objective - C or Cocoa?
2
votes
2answers
1k views

Detecting right/left collisions with a bounding box

I'm building a platformer in cocos2d, my first game project. I'm working on movement and collision detection. I'm using a tilemap with a "meta" layer of invisible blocks that are designated ...
1
vote
1answer
2k views

What is an efficient flood-fill algorithm?

I am working on a game in which I have to fill a closed region with color. Currently I'm using a non-recursive, scanline-based flood filling algorithm. But in my case it is slow. Can anyone provide me ...
6
votes
3answers
1k views

multi touch on HTML5 with JavaScript?

How action game controls should be implemented so that they would work on smart phones as well? At the moment I use wasd/arrow keys and I am able to handle for example two keys down at the same time. ...
0
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1answer
595 views

Anyone know the frames per second that IOS apps run?

Anyone know the frame rate that iphones, ipads, and even android mobiles run?
1
vote
1answer
154 views

How can I set a system's emission rate using Particle Designer 2.0?

In cocos2d-iphone (2.1), CCParticleSystem has a property called emissionRate. Is there any way to set it using Particle Designer 2.0? I've tried all the various settings but there doesn't seem to be ...
2
votes
1answer
134 views

iOS Game that Runs Continuously in Background

I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even ...
2
votes
3answers
923 views

How do I get a Rigged 3D Model made in blender to display and animate on the iPhone?

I have a rigged model in blender of a man walking, I would like to know how to get this to display and animate on the iPhone and if their is a good free game library out their that lets me do it (even ...
1
vote
1answer
369 views

How can I avoid false positives with “blow” input?

I’m working on a game which uses blow functionality to move an object in the game screen. This screen also has background music in it. The problem is that the microphone is detecting the BGM as blow ...
4
votes
0answers
402 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
2
votes
0answers
270 views

Displacement Mapping opengl-es [closed]

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
votes
1answer
82 views

Display CCSprites with a delay

I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: ...
1
vote
1answer
114 views

TiledMaps and real objects

I'm creating a simple game for the iPhone using Cocos2d. I'm having a hard time understanding how add real objects to a tiled map. I know that you can add an object-layer to the tiled map and set the ...
2
votes
4answers
2k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
3
votes
1answer
223 views

Rotate an image and get back to its original position - opengles glkit

I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
2
votes
2answers
1k views

Tutorial to port XNA game to MonoGame on iOS?

Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
0
votes
1answer
106 views

OpenGL ES - write code in Windows

Is it possible to write application using OpenGL ES 2.0 "emulator" from AMD (AMD OpenGL ES SDK) and then use the same code (compile again, of course) in my iOS / Android / Whatever application ? The ...
3
votes
4answers
10k views

What are the pros and cons of GameSalad versus Cocos2D?

I am currently using the Cocos2D framework for creating my game but I just happened to come across GameSalad and was amazed by this video. GameSalad claims to allow you to create games without ...
4
votes
3answers
320 views

Are July and August bad months to release an iPhone game? [closed]

After one year of indie game development I end my development cycle in summer time. I spoke recently with a marketing advisor and I was told me that I should never release something over the summer as ...
2
votes
5answers
2k views

Cocos 2D - Hold down CCMenuItem

I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move ...