The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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4
votes
6answers
3k views

Any free 2D C\C++ framework that supports iPhone?

I'm looking for a C\C++ game dev framework that supports iPhone. It should have least Objective-C requirement to use it. The closest one I could find is Kanji engine. But that's not free. Other ...
4
votes
1answer
1k views

3D Model package for Mac/iOS

I am getting my 3D modeling pipeline started and a few questions have come up about modeling packages and formats: What 3D model format is easy to parse, free to use, and is usable on the iOS/Mac ...
1
vote
1answer
1k views

CATiledLayer drawing delay

I am developing an iphone app. It has following page structure, 1.List of game levels in a UITableView 2.Game page I use "UIViewAnimationTransitionFlipFromRight" between pages Game page has 3 ...
5
votes
3answers
559 views

iPhone app activated before associated in-app-purchase activated?

I recently submitted my iPhone game for review. I also approved the in-app-purchase for my game (and provided the in-app-purchase screenshot). It's a few days later and the app status has been ...
14
votes
5answers
426 views

How much longer should I support iPhone 3G?

I'm in the process of developing and releasing an iOS game, and have found that it just won't run on an iPhone 3G (don't even ask about a 2G) for many reasons. Primarily, the number of sprites and ...
1
vote
1answer
554 views

Free Royalty-free music repository? [duplicate]

Possible Duplicate: Where can I find free music for my game? I am developing an iPhone game and is sourcing for some in-game background music. It's a puzzle game and so music for meditation ...
3
votes
2answers
878 views

Which 2D rendering algorithm is the most suited for mobile devices?

Which 2d rendering algorithms are popular for mobile game engines (specifically Android) and why? Are the same ones for the desktop and/or console world as effective here?
6
votes
4answers
2k views

iPhone 3d Model format: .h file, .obj, or some other?

I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some ...
1
vote
0answers
411 views

UIViewAnimationTransitionFlipFromRight in Landscape mode [closed]

How to implement UIViewAnimationTransitionFlipFromRight in landscape mode?
2
votes
1answer
905 views

Post processing texture sizes

I'm trying to write some code to do post processing in OpenGL ES2 on the iPhone. All is fine an dandy, except I am having trouble working out how to scale the texture rendered in the rendering step, ...
3
votes
1answer
726 views

iPhone/OpenGL-ES partially texture mapping an object

I only have a basic understanding of OpenGL, so I'm probably showing my ignorance here. I'm looking for a great iPhone/OpenGL-ES example of applying a texture (preferably from a texture atlas, but ...
5
votes
2answers
832 views

On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?

I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle. Option 1: Monolithic game cycle: I could have a ...
7
votes
5answers
1k views

What Game Development books should my partner/myself read? [closed]

My partner and I are starting to get into game development on the iPhone. I'm a programmer and he's not. We are looking for some good language agnostic game programming books. Hopefully things that ...
1
vote
1answer
268 views

my iPhone app skips the splash screen!

I have developed an iPhone app. When I have installed it in the device, it worked fine, ie it showed, the logo screen, the title screen and goes to game screen and now I have exited pressing the home ...
3
votes
4answers
1k views

How can I make “small” (file size) background music loops/tracks?

I recently purchased some short (approx 3 min) background music tracks. I have the tracks in three formats: AIFF, MP3 and WAV. How can I compress these files such that the quality remains intact ...
-3
votes
1answer
798 views

What game engine does Mega Jump use? [closed]

What game engine does the iphone game Mega Jump use? Im guessing it's unity 3d but it could be anything.
10
votes
2answers
3k views

Has anyone used MonoTouch for a game? [closed]

With the pending release of MonoDroid we have decided to revisit MonoTouch as a possible alternative to gearing up some Objective-C skills. I was wondering if anyone had any experience and would ...
4
votes
5answers
3k views

How can I improve the “smoothness” of a 2D side-scrolling iPhone game?

I'm working on a relatively simple 2D side-scrolling iPhone game. The controls are tilt-based. I use OpenGL ES 1.1 for the graphics. The game state is updated at a rate of 30 Hz... And the drawing ...
3
votes
2answers
1k views

Can I make an entire game in Unity 3D for the iphone? [closed]

Can I make an entire game in Unity 3D for the iphone without using any Objective - C or Cocoa?
1
vote
2answers
1k views

How to connect two Iphone/ipod/ipads for gameplay over local wifi network?

I would like to add the option to play against another person over my wifi network in my pong game. How do I make this happen? Also, I would like to know how to be able to have 4 players at the same ...
5
votes
2answers
3k views

How to make animated buttons in a menu with Cocos2d?

How do I make animated menus with cocos2d, I just want to animate the buttons and not the entire scene. Effects I look for is flipping buttons (like the back of the button is the next menu), buttons ...
1
vote
2answers
413 views

Connect 4 Iphone game

I'm new to game development and development in general, I want to make a Connect 4 game. I have made a few simple game tutorials and I decided I wanted to make my own game now. I figured a connect 4 ...
5
votes
1answer
1k views

How do you activate multisampling in OpenGL ES on the iPhone?

I'm experimenting w/ improving the "resolution" of an OpenGL ES based app. Apple mentions here (developer.apple.com) that OpenGL ES in iOS 4 supports multisampling... and this can improve the ...
4
votes
1answer
2k views

An Ogre3D iPhone 'Hello World' project?

I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...
1
vote
1answer
914 views

How can I take advantage of the iPhone 4's higher resolution screen?

I've recently tested an OpenGL ES based 2D game on the iPhone 4. I've done almost all of the development and testing so far on my 3G device. The game works fine (except for a few multitasking ...
7
votes
4answers
5k views

Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0

I'm fairly new to anything OpenGL in general. I've made an OpenGL ES 1.1 based 2D iPhone game by working from sample code. I'm under the impression that OpenGL ES 2.0 is substantially different from ...
5
votes
5answers
809 views

What are some low-level performance tweaks for iPhone games written in c?

I'm interested in some performance tweaks for a relatively simple OpenGL ES based 2D iPhone game. What performance tweaks have you found? The performance of the game is pretty good on most devices ...
1
vote
2answers
380 views

How to allow character to keep moving after it hits a wall

I am developing an iPhone game. There is a fountain that the user should not be able to walk through. Now, this question is about checking circle-point collision or anything like that. I am checking ...
7
votes
2answers
1k views

Graphic/Animation tools and workflow for iPhone/iOS game development

I've got some experience producing Flash games, and for all Flash's faults I find the designer/developer workflow pretty decent. I can set up a template FLA with placeholder movieclips and code to ...
5
votes
4answers
995 views

How to know when to use UIViews and other Quartz2d features and when to use OpenGL ES?

When starting a new 2d project on the iOS framework, it seems pretty to start creating UIView subclasses and having fun with Quartz to create very quick prototypes, but I am guessing there will be ...
4
votes
1answer
510 views

Mixing 3D and 2D content on the iPhone?

I am at the design phase of a board game on the iPhone and am considering a couple of options for rendering the view: Quartz to render top down views of the board with core animation to do the ...
8
votes
4answers
581 views

As an Android dev, what should I keep in mind for porting to iPhone?

As an Android game developer, what should I keep in mind while developing my game if I ever wanted to cross-platform the game to the iPhone? Any strategies, tips, etc. on porting to both of these ...
3
votes
3answers
152 views

What does everyone like to use for UI elements for their games on the iPhone? [closed]

I'm asking this to get everyone's opinion -- I realize there isn't one "right way" to do this. I've tried a few ways myself, including using Cocoa for everything including the game itself (good for ...
7
votes
3answers
767 views

For a 2D game on the iphone would I better using OpenGL or CoreGraphics?

I am planning on developing my first iPhone game, and I was wanting to know whether I should use OpenGL or CoreGraphics for a 2D game. An outline of the benefits would also be helpful. Edit: Set ...
13
votes
5answers
4k views

Tools for generating texture atlases/sprites from source images? [closed]

Is there an industry standard file format for texture atlases? What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it? This ...
9
votes
6answers
2k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
53
votes
15answers
24k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
8
votes
6answers
2k views

What are the best iPhone game development resources? [closed]

What are your favorite game development resources for the iPhone? I'll start with cocos2d for the iPhone.