The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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0
votes
1answer
243 views

iPhone Game - Sprites

I have made games with cocos2d for the iphone however I am looking to move on from that, is there a good direction you could suggest? If not I was planning on using what the SDK gives me, and so for ...
10
votes
2answers
3k views

Has anyone used MonoTouch for a game? [closed]

With the pending release of MonoDroid we have decided to revisit MonoTouch as a possible alternative to gearing up some Objective-C skills. I was wondering if anyone had any experience and would ...
3
votes
1answer
1k views

How do you create your levels containing curved slopes in Box2d?

I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. ...
8
votes
2answers
328 views

Hardware for iPhone 2d games development

Do I need the cutting edge MacBook Pro or iMac for 2D games development? Would a iPod touch (with Wi-Fi support) do instead of a full-fledge iPhone?
4
votes
1answer
2k views

Rendering 2d sprites into a 3d world?

In opengl how do I render 2d sprites in opengl given that I have a png of the sprite? See images as an example of the effect I'd like to achieve. Also I would like to overlay weapons on the screen ...
4
votes
2answers
270 views

Should I store game settings in my game data class?

I'm working on a small-ish 2d fixed shoot 'em up for iPhone. I have a master Game object that stores lives, score, current level, etc... The game will have some other persistent attributes like ...
3
votes
1answer
716 views

Apple Game Center - Sharing Data between 2 SKUs possible or not?

Question: Is it possible to access the same leaderboards and achievements via GC from 2 versions of a game (i.e. 2 different SKUs, one for iPhone/iPod and another for iPad. Where both are actually the ...
4
votes
3answers
1k views

Using Flash in CS5 for iOS

So now that the restrictions are lifted from the third party developer by Apple. And the new packager for iPhone for Flash in CS5 is available for download. How much efficient it can be to develop a ...
4
votes
1answer
406 views

Ogre For iPhone

Do we need MAC OS for Ogre Iphone SDK? and Is there any other way for developing iphone game on windows i mean free open source SDK?
1
vote
1answer
1k views

CATiledLayer drawing delay

I am developing an iphone app. It has following page structure, 1.List of game levels in a UITableView 2.Game page I use "UIViewAnimationTransitionFlipFromRight" between pages Game page has 3 ...
7
votes
2answers
1k views

Graphic/Animation tools and workflow for iPhone/iOS game development

I've got some experience producing Flash games, and for all Flash's faults I find the designer/developer workflow pretty decent. I can set up a template FLA with placeholder movieclips and code to ...
3
votes
1answer
289 views

Save File sharing over Mobile Networks

I'm looking to have people share game content, save files, or characters on a mobile game platform. That means they need to be able to upload and download from their phone, other iOS device, or ...
5
votes
2answers
196 views

Game uses gamecenter in iphone - can I design a fallback for 3G and prior devices?

If I develop a game using gamecenter, does itunes connect lock me in to only supporting 3GS and above with iOS 4.0 and above, or will it still allow sales of my game on older devices (as long as I ...
5
votes
1answer
470 views

How can Apple know how an iOS game is made?

As you all know, Apple recently change the terms for app developers using 3rd dev tools. I'm wondering how could Apple know whether an app is made with a specific technology like Flash or Unity or ...
1
vote
1answer
312 views

Ipad - actionsheet not showing all buttons in landscape mode when keyboard is present

I am developing an Ipad application. It supports both landscape and portrait mode. The app has keyboard.It also shows an action sheet with 4 buttons when required. In portrait mode it works perfectly. ...
4
votes
6answers
3k views

Any free 2D C\C++ framework that supports iPhone?

I'm looking for a C\C++ game dev framework that supports iPhone. It should have least Objective-C requirement to use it. The closest one I could find is Kanji engine. But that's not free. Other ...
3
votes
2answers
874 views

Which 2D rendering algorithm is the most suited for mobile devices?

Which 2d rendering algorithms are popular for mobile game engines (specifically Android) and why? Are the same ones for the desktop and/or console world as effective here?
5
votes
3answers
557 views

iPhone app activated before associated in-app-purchase activated?

I recently submitted my iPhone game for review. I also approved the in-app-purchase for my game (and provided the in-app-purchase screenshot). It's a few days later and the app status has been ...
4
votes
1answer
1k views

3D Model package for Mac/iOS

I am getting my 3D modeling pipeline started and a few questions have come up about modeling packages and formats: What 3D model format is easy to parse, free to use, and is usable on the iOS/Mac ...
14
votes
5answers
424 views

How much longer should I support iPhone 3G?

I'm in the process of developing and releasing an iOS game, and have found that it just won't run on an iPhone 3G (don't even ask about a 2G) for many reasons. Primarily, the number of sprites and ...
1
vote
0answers
403 views

UIViewAnimationTransitionFlipFromRight in Landscape mode [closed]

How to implement UIViewAnimationTransitionFlipFromRight in landscape mode?
2
votes
1answer
892 views

Post processing texture sizes

I'm trying to write some code to do post processing in OpenGL ES2 on the iPhone. All is fine an dandy, except I am having trouble working out how to scale the texture rendered in the rendering step, ...
3
votes
1answer
726 views

iPhone/OpenGL-ES partially texture mapping an object

I only have a basic understanding of OpenGL, so I'm probably showing my ignorance here. I'm looking for a great iPhone/OpenGL-ES example of applying a texture (preferably from a texture atlas, but ...
5
votes
2answers
825 views

On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?

I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle. Option 1: Monolithic game cycle: I could have a ...
3
votes
4answers
1k views

How can I make “small” (file size) background music loops/tracks?

I recently purchased some short (approx 3 min) background music tracks. I have the tracks in three formats: AIFF, MP3 and WAV. How can I compress these files such that the quality remains intact ...
1
vote
1answer
267 views

my iPhone app skips the splash screen!

I have developed an iPhone app. When I have installed it in the device, it worked fine, ie it showed, the logo screen, the title screen and goes to game screen and now I have exited pressing the home ...
3
votes
3answers
151 views

What does everyone like to use for UI elements for their games on the iPhone? [closed]

I'm asking this to get everyone's opinion -- I realize there isn't one "right way" to do this. I've tried a few ways myself, including using Cocoa for everything including the game itself (good for ...
1
vote
2answers
412 views

Connect 4 Iphone game

I'm new to game development and development in general, I want to make a Connect 4 game. I have made a few simple game tutorials and I decided I wanted to make my own game now. I figured a connect 4 ...
4
votes
1answer
2k views

An Ogre3D iPhone 'Hello World' project?

I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...
5
votes
1answer
1k views

How do you activate multisampling in OpenGL ES on the iPhone?

I'm experimenting w/ improving the "resolution" of an OpenGL ES based app. Apple mentions here (developer.apple.com) that OpenGL ES in iOS 4 supports multisampling... and this can improve the ...
5
votes
5answers
802 views

What are some low-level performance tweaks for iPhone games written in c?

I'm interested in some performance tweaks for a relatively simple OpenGL ES based 2D iPhone game. What performance tweaks have you found? The performance of the game is pretty good on most devices ...
1
vote
1answer
914 views

How can I take advantage of the iPhone 4's higher resolution screen?

I've recently tested an OpenGL ES based 2D game on the iPhone 4. I've done almost all of the development and testing so far on my 3G device. The game works fine (except for a few multitasking ...
5
votes
4answers
989 views

How to know when to use UIViews and other Quartz2d features and when to use OpenGL ES?

When starting a new 2d project on the iOS framework, it seems pretty to start creating UIView subclasses and having fun with Quartz to create very quick prototypes, but I am guessing there will be ...
9
votes
6answers
2k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
1
vote
2answers
380 views

How to allow character to keep moving after it hits a wall

I am developing an iPhone game. There is a fountain that the user should not be able to walk through. Now, this question is about checking circle-point collision or anything like that. I am checking ...
4
votes
1answer
496 views

Mixing 3D and 2D content on the iPhone?

I am at the design phase of a board game on the iPhone and am considering a couple of options for rendering the view: Quartz to render top down views of the board with core animation to do the ...
7
votes
3answers
760 views

For a 2D game on the iphone would I better using OpenGL or CoreGraphics?

I am planning on developing my first iPhone game, and I was wanting to know whether I should use OpenGL or CoreGraphics for a 2D game. An outline of the benefits would also be helpful. Edit: Set ...