The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.
2
votes
3answers
3k views
iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?
I've been researching this extensively.
We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen ...
-3
votes
1answer
677 views
What game engine does Mega Jump use? [closed]
What game engine does the iphone game Mega Jump use? Im guessing it's unity 3d but it could be anything.
7
votes
3answers
3k views
Game server for an android/iOS turn-based board-game
I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
7
votes
2answers
1k views
How well does Unity 3d work for both Android and iPhone?
First off this question might be a bit broad so I apologize if it is. I am really just looking for peoples experiences and personal knowledge on the subject. I am looking to create a game for both ...
-4
votes
1answer
147 views
How can I initialize 15-20 sprites with the same starting position?
How can I load 15-20 sprites in Cocos2D at the same point (ccp(20,20), which is an alias for CGPointMake) using NSArray?
This is what I'm doing now, and it doesn't work:
int i,endvalue=3;
...
8
votes
2answers
582 views
Where do I store strings? What's an efficient way of loading them?
I'm making a top-down RPG for iPhone. I'm using tilemaps (CCTMXTileMap) and the cocos2d-iphone engine.
I've made a class that can handle loading maps and NPCs onto the screen, a class that handles ...
1
vote
2answers
975 views
Looking for the reference tutorials for the joints in the Box2D for iphone
I can't find the tutorials of joints class in the Box2D for iPhone. I am unable to run a Testbed for iPhone Box2D.
(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ...
5
votes
4answers
865 views
How to port a game from IPad to Iphone
I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d.
Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it.
I ...
-3
votes
2answers
421 views
animation and game development tutorial for iphone [closed]
Can anybody suggest a good game development and animation tutorial for iphone
2
votes
1answer
258 views
Is it possible to build an app with Corona with only a PC, and expect it to reasonably run well on an iPhone?
So I understand that Corona allows me to "write once," and deploy on both iPhone and Android. And I understand that I cannot get any iPhone app into the app store without having (at the moment of ...
2
votes
2answers
2k views
How do I create a sky box with OpenGL ES 2.0?
Can you give me hint to any good sky box example in OpenGL ES 2.0? I have found only OpenGL and does not work for me.
I am doing it this way:
Initialization:
glUseProgram(m_programSkyBox.Program);
...
5
votes
1answer
2k views
Network client-server message exchange and clock synchronization help
i'm doing a fast paced physics game that is a table hockey. With two mallets and one puck. The game runs on iphone / ipad and i'm doing the multiplayer part through GameCenter.
This is how the ...
11
votes
3answers
1k views
Does Apple currently accept iPhone apps with embedded Lua?
I was researching this and I can't seem to find a concrete answer.
4
votes
1answer
355 views
Can I start implementing Game Center in my iPhone app, without having created a new app in iTunes connect?
I'm in the process of developing a game for the iPhone and I want to add Game Center support to it. The problem, as I see it, is that I need to have named my app, created an icon and uploaded ...
0
votes
3answers
393 views
How can I spawn multiple monsters in my game?
I made a little iPhone game in which I want to make multiple monsters spawn.
I have one UIImageView called enemy that spawns at beginning of the game. But I want it to spawn many more monsters until ...
2
votes
1answer
163 views
How can I create a smooth simulation for a fast-paced, multiplayer table hockey game?
I'm adding multiplayer to an iPhone game that we have in our company. It's a sort of 'table hockey' game, with a puck and two mallets.
It's a pretty fast game, so I need a smooth experience at both ...
2
votes
0answers
289 views
What are some good books for iPhone C++ game programming? [closed]
I have the book iPhone 3D Programming; this book taught be a lot about overall c++ iPhone application architecture and iPhone OpenGL ES. But a lot of the book is obviously about 3D, so most of the ...
0
votes
2answers
670 views
How can I move an object around the screen in cocos2d?
I am trying to move the object around the screen using cocos2d. I have this code:
-(void) move
{
CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0);
CGFloat upperLimit1 = ...
-1
votes
1answer
406 views
How can I solve these errors when using SimpleAudioEngine?
I want to use SimpleAudioEngine for the music in a cocos2d game I'm working on. When I import SimpleAudioEngine.h in my game layer I get syntax errors in CVPixelBuffer.h and CMFormatDescription.h.
...
4
votes
4answers
367 views
semi 3d walls, should I use sprite sheet or render them 3d?
I'm going to develop a game and this is just a prototype of it's graphics.
Knowing that my primary target platform is iPhone, I'm wondering if it's better to create a spritesheet containing all ...
3
votes
4answers
3k views
What 2D engine can I use to port my flash game to iOS and Android?
I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
0
votes
1answer
1k views
Has anyone used PhoneGap to make 2D games for the iPhone? [closed]
I love simple casual games. I've been riding the bus a lot recently and so simple, no-brainer games are great fun and well worth the small price I pay on the App Store.
It got me thinking... I know ...
3
votes
1answer
316 views
What technology does the iPhone game “Zombie Highway” use?
Does anyone know anything about the technology behind the "Zombie Highway" iPhone game?
What 3D engine does it use, especially what kind of tools did they use for the UI animations, transitions, ...
1
vote
0answers
155 views
Which is the best model to present the destruction of the building in Box2D?
We'd like to create a "world-destruction" game. The problem is in choosing the best model for building destruction.
On my mind the building would be an array of objects( tiles). Each object would ...
1
vote
2answers
694 views
install unity package in to iphone?
HI All,
what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone .
Thanks,
balraj.
2
votes
1answer
1k views
2D physics performance on iPhone/Android using Unity 3D?
I've been looking into making 2D games with Unity. One thing which concerns me is the performance of the physics engine. Since Unity is a 3D game engine I'm going to have to assume it uses a 3D ...
0
votes
0answers
188 views
objective-c iphone sdk dragging between a boundary box
I was thinking of make a slider/joystick but not in a circle but in a line.
So I made the image drag able only over the X axis and when it gets to the point
where the slider stops i did this :
...
3
votes
1answer
388 views
How can I spawn monsters at random locations?
I made a little 2D shooter game for my iPhone. I want monsters to spawn at random locations.
But I don't have any clue where to start to make them spawn.
I already made the monster image and ...
1
vote
1answer
785 views
Detecting right/left collisions with a bounding box
I'm building a platformer in cocos2d, my first game project. I'm working on movement and collision detection. I'm using a tilemap with a "meta" layer of invisible blocks that are designated ...
5
votes
1answer
190 views
what are the networking features available in iphone?
So far I couldn't find anything on google so I'm asking here:
I need to connect two iphones or more to each other for a multiplayer game, what features does iphone api provide? is there some kind of ...
2
votes
2answers
281 views
How do you handle iPhone graphics for both high and low DPI settings?
How do you guys create your game graphics for iPhone? Considering you need a retina version and a nomal one?
Do you create a big version of your image, save HD, then resize to smaller version, and ...
0
votes
1answer
317 views
How useful would it be to know a scripting language when developing an iOS game? [duplicate]
Possible Duplicate:
Why do we use scripts in development?
I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...
0
votes
0answers
487 views
Projective Transfrom Image Warping on iPhone
I'd like to perform a projective-transformation (a.k.a. perspective-transformation) warp on an image.
Given the 4 2D corners of the source and target quadrangles (from these the 3x3 Homography matrix ...
0
votes
2answers
221 views
How to decrease velocity constantly?
I am developing a golf game using the GameSalad framework for iPhone. I have one attribute named speed of type integer with value 5000. I also have one boolean attribute named speedControl which is ...
7
votes
2answers
629 views
Recording the gameplay in the game itself?
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube.
I'm only having issues ...
1
vote
1answer
463 views
What's the difference with how Box2D and Farseer behave in terms of collisions?
I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently.
Anyone know ...
0
votes
0answers
824 views
Multiple spawned objects on collision - Corona SDK
Please help! I'm trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that's on the ground. The good ...
1
vote
1answer
507 views
Dynamic bodies with Parallax Scrolling
I have an object that has a dynamic body. Currently, I'm setting it's position to follow the sprite when the parallax layer move. After a certain event, the object suppose to fall to the ground. ...
-1
votes
1answer
595 views
Help: -[GameScene spiderBelowScreen]: unrecognized selector sent to instance 0x257f50
I am currently doing the tutorials in the book: "learn iPhone and iPad cocos2d Game Development" by Steffen Itterheim and have been running into problems with the code for the DoodleDrop tutorial, ...
1
vote
1answer
197 views
Can OpenGL ES help in this game?
I am learning OpenGL ES and I have setup the environment. I believe the best way to learn things is to grab a dummy project and start working on it. So what I plan to do is...
Now I want this ...
0
votes
0answers
458 views
Where to start game development like Game Dev Story or Pocket Academy? [closed]
I love these old school type games that Kairosoft are doing which are a bit like Theme Park, all stat based stuff. I was wondering where I should start looking into developing something like the ...
1
vote
1answer
118 views
velocity question from book iPhone
I am reading an iphone game dev book and I have a question about velocity.
mainly it is this line
playerVelocity = ccp(playerVelocity.x * dec + acceleration.x * sens, 0);
Why do you mutiple the ...
2
votes
3answers
584 views
Minimum Hardware for iPhone Dev
So I'm planning to get into iPhone dev (2D games). I understand that my only real option is to get a Mac. I'll probably go the MonoTouch route.
I'm not sure what hardware to buy; I just want the ...
-1
votes
1answer
266 views
Insert object at index, when two objects collide
I have two arrays: one for projectiles, and one for targets.
Every target and every projectile has tag, and a tag with color (source code I took from Ray Wanderlich).
In my small game, when a ...
4
votes
1answer
1k views
Client/Server networking for mobile games
I am currently considering the pros and cons of two different approaches for networking an Android game.
First, I will specify some details about the game and its requirements, and then I will ...
3
votes
1answer
685 views
create a simple tilemap programatically
i am working on a tile roguelike
i got some of the basics working using this tutorial
http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d
but i want to be able to create a ...
3
votes
1answer
563 views
shake / Vibrate a body in box2d?
How do you vibrate or cause a shake effect to a body of type static or dynamic or kinematic. I tried applying forces to a dynamic body in the timeStep, which did not work, as well I tried ...
2
votes
2answers
830 views
The best way to communicate between multiple iPhones/iPads in a card game
I have been looking around for information about this topic but not found what i need.
Here is the scenario, i am planning a card based game (cocos2d) where the idea is that up to four players should ...
2
votes
2answers
410 views
Best practices for playing sounds in iPhone games
What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
1
vote
1answer
420 views
Free Royalty-free music repository? [duplicate]
Possible Duplicate:
Where can I find free music for my game?
I am developing an iPhone game and is sourcing for some in-game background music. It's a puzzle game and so music for meditation ...