The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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2
votes
1answer
807 views

What resources are available for iPhone development using AS3?

I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to ...
5
votes
2answers
821 views

Best way to do buttons for an OpenGL ES iPhone game

I'm making a simple 2d game in OpenGL ES and I want to add movement buttons to it. What's the best way of going about this? In previous projects I've simply added UIButtons to the view but I hear ...
0
votes
1answer
120 views

Game state from Web to iPhone version?

I'm currently in the planning stages for an Web and iPhone game. I'm developing it with Adobe AS3/Air. I was wondering if it's possible for people to be able to play the Web version, save their state ...
0
votes
2answers
1k views

The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
8
votes
2answers
634 views

Keeping user's attention with tycoon style games

I'm developing a tycoon game, and with most games in the "genre", some in game things just take time. Making money, waiting for things to happen, etc. For mobile gaming (ios, android), how do I keep ...
1
vote
1answer
3k views

Cocos2d CCSpriteFrameCache: couldn't load texture file

I am currently doing this Cocos2d tutorial: http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d ...and get the following error messages: 2011-12-30 16:36:28.536 ...
3
votes
2answers
3k views

How to implement “Flick” gesture for throwing an object in the 2D realm

I am trying to implement a FLICK gesture for throwing a ball from point A to point B on the iPhone. This is my current plan.... Using touchesBegan and touchesEnd I can find the direction I need to ...
0
votes
2answers
438 views

iphone 3d library with physics

are there any light 3d iphone libraries that must have: Physics ( ragdoll physics ) 3D scene graph Advanced lighting (lightmapping and stuff) Sound engine Ability to import 3D model from blender, 3d ...
3
votes
2answers
1k views

How do you save and load settings for an iOS game?

I've read a few beginning iPhone game programming books, and they've helped tremendously in my education and advancement in creating a few simple games, but of all the books I've read, there doesn't ...
1
vote
1answer
629 views

How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: BGLayer = [CCSprite spriteWithFile:@"Layer.png"]; [_backgroundNode addChild:BGLayer z:2 parallaxRatio:layer1Speed ...
3
votes
1answer
8k views

cocos3d versus Unity for simple IOS 3D games?

Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are: GENERAL 1) It ...
2
votes
2answers
342 views

Trying to simulate a cannon ball

I'm writing a game, and I need to simulate a the path of a cannon ball. I imagine I would have the initial velocity vector, and a vector for gravity. Is there a good tutorial on how to do this? (maybe ...
2
votes
3answers
4k views

iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen ...
-3
votes
1answer
811 views

What game engine does Mega Jump use? [closed]

What game engine does the iphone game Mega Jump use? Im guessing it's unity 3d but it could be anything.
8
votes
3answers
4k views

Game server for an android/iOS turn-based board-game

I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
7
votes
2answers
3k views

How well does Unity 3d work for both Android and iPhone?

First off this question might be a bit broad so I apologize if it is. I am really just looking for peoples experiences and personal knowledge on the subject. I am looking to create a game for both ...
-4
votes
1answer
161 views

How can I initialize 15-20 sprites with the same starting position?

How can I load 15-20 sprites in Cocos2D at the same point (ccp(20,20), which is an alias for CGPointMake) using NSArray? This is what I'm doing now, and it doesn't work: int i,endvalue=3; ...
8
votes
2answers
688 views

Where do I store strings? What's an efficient way of loading them?

I'm making a top-down RPG for iPhone. I'm using tilemaps (CCTMXTileMap) and the cocos2d-iphone engine. I've made a class that can handle loading maps and NPCs onto the screen, a class that handles ...
1
vote
2answers
1k views

Looking for the reference tutorials for the joints in the Box2D for iphone

I can't find the tutorials of joints class in the Box2D for iPhone. I am unable to run a Testbed for iPhone Box2D. (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if ...
5
votes
4answers
1k views

How to port a game from IPad to Iphone [closed]

I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d. Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it. I ...
-3
votes
2answers
451 views

animation and game development tutorial for iphone [closed]

Can anybody suggest a good game development and animation tutorial for iphone
2
votes
1answer
346 views

Is it possible to build an app with Corona with only a PC, and expect it to reasonably run well on an iPhone?

So I understand that Corona allows me to "write once," and deploy on both iPhone and Android. And I understand that I cannot get any iPhone app into the app store without having (at the moment of ...
2
votes
2answers
3k views

How do I create a sky box with OpenGL ES 2.0?

Can you give me hint to any good sky box example in OpenGL ES 2.0? I have found only OpenGL and does not work for me. I am doing it this way: Initialization: glUseProgram(m_programSkyBox.Program); ...
7
votes
1answer
3k views

Network client-server message exchange and clock synchronization help

i'm doing a fast paced physics game that is a table hockey. With two mallets and one puck. The game runs on iphone / ipad and i'm doing the multiplayer part through GameCenter. This is how the ...
11
votes
3answers
2k views

Does Apple currently accept iPhone apps with embedded Lua?

I was researching this and I can't seem to find a concrete answer.
4
votes
1answer
395 views

Can I start implementing Game Center in my iPhone app, without having created a new app in iTunes connect?

I'm in the process of developing a game for the iPhone and I want to add Game Center support to it. The problem, as I see it, is that I need to have named my app, created an icon and uploaded ...
0
votes
3answers
451 views

How can I spawn multiple monsters in my game?

I made a little iPhone game in which I want to make multiple monsters spawn. I have one UIImageView called enemy that spawns at beginning of the game. But I want it to spawn many more monsters until ...
2
votes
1answer
183 views

How can I create a smooth simulation for a fast-paced, multiplayer table hockey game?

I'm adding multiplayer to an iPhone game that we have in our company. It's a sort of 'table hockey' game, with a puck and two mallets. It's a pretty fast game, so I need a smooth experience at both ...
2
votes
0answers
431 views

What are some good books for iPhone C++ game programming? [closed]

I have the book iPhone 3D Programming; this book taught be a lot about overall c++ iPhone application architecture and iPhone OpenGL ES. But a lot of the book is obviously about 3D, so most of the ...
0
votes
2answers
832 views

How can I move an object around the screen in cocos2d?

I am trying to move the object around the screen using cocos2d. I have this code: -(void) move { CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0); CGFloat upperLimit1 = ...
-1
votes
1answer
574 views

How can I solve these errors when using SimpleAudioEngine?

I want to use SimpleAudioEngine for the music in a cocos2d game I'm working on. When I import SimpleAudioEngine.h in my game layer I get syntax errors in CVPixelBuffer.h and CMFormatDescription.h. ...
4
votes
4answers
450 views

semi 3d walls, should I use sprite sheet or render them 3d?

I'm going to develop a game and this is just a prototype of it's graphics. Knowing that my primary target platform is iPhone, I'm wondering if it's better to create a spritesheet containing all ...
2
votes
4answers
3k views

What 2D engine can I use to port my flash game to iOS and Android? [closed]

I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
1
vote
1answer
1k views

Has anyone used PhoneGap to make 2D games for the iPhone? [closed]

I love simple casual games. I've been riding the bus a lot recently and so simple, no-brainer games are great fun and well worth the small price I pay on the App Store. It got me thinking... I know ...
3
votes
1answer
361 views

What technology does the iPhone game “Zombie Highway” use?

Does anyone know anything about the technology behind the "Zombie Highway" iPhone game? What 3D engine does it use, especially what kind of tools did they use for the UI animations, transitions, ...
1
vote
0answers
177 views

Which is the best model to present the destruction of the building in Box2D? [closed]

We'd like to create a "world-destruction" game. The problem is in choosing the best model for building destruction. On my mind the building would be an array of objects( tiles). Each object would ...
1
vote
2answers
1k views

install unity package in to iphone?

HI All, what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone . Thanks, balraj.
2
votes
1answer
1k views

2D physics performance on iPhone/Android using Unity 3D?

I've been looking into making 2D games with Unity. One thing which concerns me is the performance of the physics engine. Since Unity is a 3D game engine I'm going to have to assume it uses a 3D ...
3
votes
1answer
595 views

How can I spawn monsters at random locations?

I made a little 2D shooter game for my iPhone. I want monsters to spawn at random locations. But I don't have any clue where to start to make them spawn. I already made the monster image and ...
5
votes
1answer
197 views

what are the networking features available in iphone?

So far I couldn't find anything on google so I'm asking here: I need to connect two iphones or more to each other for a multiplayer game, what features does iphone api provide? is there some kind of ...
2
votes
2answers
310 views

How do you handle iPhone graphics for both high and low DPI settings?

How do you guys create your game graphics for iPhone? Considering you need a retina version and a nomal one? Do you create a big version of your image, save HD, then resize to smaller version, and ...
0
votes
1answer
366 views

How useful would it be to know a scripting language when developing an iOS game? [duplicate]

Possible Duplicate: Why do we use scripts in development? I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...
0
votes
2answers
276 views

How to decrease velocity constantly?

I am developing a golf game using the GameSalad framework for iPhone. I have one attribute named speed of type integer with value 5000. I also have one boolean attribute named speedControl which is ...
8
votes
2answers
805 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
1
vote
1answer
571 views

What's the difference with how Box2D and Farseer behave in terms of collisions?

I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently. Anyone know ...
1
vote
1answer
592 views

Dynamic bodies with Parallax Scrolling

I have an object that has a dynamic body. Currently, I'm setting it's position to follow the sprite when the parallax layer move. After a certain event, the object suppose to fall to the ground. ...
-1
votes
1answer
676 views

Help: -[GameScene spiderBelowScreen]: unrecognized selector sent to instance 0x257f50

I am currently doing the tutorials in the book: "learn iPhone and iPad cocos2d Game Development" by Steffen Itterheim and have been running into problems with the code for the DoodleDrop tutorial, ...
1
vote
1answer
219 views

Can OpenGL ES help in this game?

I am learning OpenGL ES and I have setup the environment. I believe the best way to learn things is to grab a dummy project and start working on it. So what I plan to do is... Now I want this ...
1
vote
1answer
119 views

velocity question from book iPhone

I am reading an iphone game dev book and I have a question about velocity. mainly it is this line playerVelocity = ccp(playerVelocity.x * dec + acceleration.x * sens, 0); Why do you mutiple the ...
2
votes
3answers
671 views

Minimum Hardware for iPhone Dev

So I'm planning to get into iPhone dev (2D games). I understand that my only real option is to get a Mac. I'll probably go the MonoTouch route. I'm not sure what hardware to buy; I just want the ...