The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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1
vote
1answer
605 views

How can I avoid false positives with “blow” input?

I’m working on a game which uses blow functionality to move an object in the game screen. This screen also has background music in it. The problem is that the microphone is detecting the BGM as blow ...
4
votes
0answers
414 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
2
votes
0answers
332 views

Displacement Mapping opengl-es [closed]

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
votes
1answer
87 views

Display CCSprites with a delay

I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: ...
1
vote
1answer
118 views

TiledMaps and real objects

I'm creating a simple game for the iPhone using Cocos2d. I'm having a hard time understanding how add real objects to a tiled map. I know that you can add an object-layer to the tiled map and set the ...
2
votes
4answers
3k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
3
votes
1answer
305 views

Rotate an image and get back to its original position - opengles glkit

I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
2
votes
2answers
2k views

Tutorial to port XNA game to MonoGame on iOS? [closed]

Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
0
votes
1answer
117 views

OpenGL ES - write code in Windows

Is it possible to write application using OpenGL ES 2.0 "emulator" from AMD (AMD OpenGL ES SDK) and then use the same code (compile again, of course) in my iOS / Android / Whatever application ? The ...
3
votes
4answers
12k views

What are the pros and cons of GameSalad versus Cocos2D?

I am currently using the Cocos2D framework for creating my game but I just happened to come across GameSalad and was amazed by this video. GameSalad claims to allow you to create games without ...
4
votes
3answers
326 views

Are July and August bad months to release an iPhone game? [closed]

After one year of indie game development I end my development cycle in summer time. I spoke recently with a marketing advisor and I was told me that I should never release something over the summer as ...
2
votes
5answers
2k views

Cocos 2D - Hold down CCMenuItem

I am using the following code to move a CCSprite left and right. -(id)init{ CCMenuItemImage * moveLeftButton = [CCMenuItemImage itemFromNormalImage:@"Move Left Button.png" selectedImage:@"Move ...
3
votes
1answer
311 views

How to sync game tick in peer to peer game?

I am making a 2-player iphone action game using a synchronization service (in this case Firebase). The service allows state syncing through the internet, but I have to execute all game logic on the ...
13
votes
8answers
3k views

Can we develop a game for iPhone on Windows platform?

Is it possible by any means to have a game developed for iPhone using the iPhone sdk on Windows?
2
votes
3answers
219 views

Determining which edge a collision occurred on in a platformer

First of all, this will be Open Source, and you will be mentioned for the help. We've been programming a Super Mario Remake for the iPhone with Cocos2d for school. It looks pretty great, and we ...
-4
votes
1answer
1k views

Which programming language is used to develop an app in corona?

What is Corona & Which programming language is used to develop an application in corona? What physics Engine is corona using? and any other information that is absent in their site?
0
votes
1answer
54 views

Calling CCRepeaForever on CCLabelTTF Makes Label Not Show Up

I have a CCLabelTTF in the top right hand corner of the view. -(void)scrollScoreLabelAndMonkey{ scoreLabel = [CCLabelTTF labelWithString:@"0000" fontName:@"Marker Felt" fontSize:30 ]; ...
0
votes
1answer
173 views

Set texture of a LHSprite that is loaded from LevelHelper

How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper? I am using sprite sheets. So i tried to load the image the old fashioned way using ...
1
vote
1answer
266 views

Sound Delay With AVAudio Player

I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] ...
13
votes
5answers
4k views

Tools for generating texture atlases/sprites from source images? [closed]

Is there an industry standard file format for texture atlases? What are the apps that take a directory of images and turns it into a texture atlas png and a text file describing what's on it? This ...
7
votes
4answers
5k views

Updating OpenGL ES 1.1 based iPhone game to use Open GL ES 2.0

I'm fairly new to anything OpenGL in general. I've made an OpenGL ES 1.1 based 2D iPhone game by working from sample code. I'm under the impression that OpenGL ES 2.0 is substantially different from ...
2
votes
0answers
302 views

iPhone GLSL shader dynamic branching issue

I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
0
votes
1answer
884 views

Using 4096*4096 background image in uinty tk2d

I am new to Unity and I am developing a game using unity its a 2d game i am using tk2d framework. I have a big background image(4096*4096) how can I load this background so only visible part of the ...
0
votes
1answer
2k views

Create cylinder using OpenGL-ES [closed]

I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
1
vote
0answers
87 views

iSGL3D Occlusion Culling

I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
2
votes
5answers
8k views

Best way to learn iphone game development? [closed]

I know php and some python, but not much c. Where should I start to learn iphone game development? Is there some recommended books/tutorials for beginners? I'm looking at using cocos2d but I'm open to ...
0
votes
0answers
99 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
1
vote
2answers
441 views

OpenGL ES multiple indices

I need suggestions for the best method of acheiving what I am trying to do: -Using either OpenGL ES 1.x or 2.x I need to pass a bunch of vertices to the GPU. Each one has 3 attributes: Position, ...
1
vote
1answer
526 views

OpenGL ES screen to world coordinate

I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code: ...
4
votes
2answers
124 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
1
vote
4answers
157 views

How to get a large quantity of photographs in an app while being memory efficient??

There have been a lot of word games (apps) lately and some use graphics but others use photographs and I was hoping that someone could explain how these games manage to get so many photos in an app ...
0
votes
0answers
126 views

cocos2d - exclude GUI layer transformation

I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
1
vote
1answer
84 views

Issues with background coordinate configuration in objective c with runAction?

In my game I want to have two backgrounds going one after the other creating a continuous loop moving to the left. However, right now one goes, and the other does not follow it. Here's what I ...
9
votes
4answers
592 views

As an Android dev, what should I keep in mind for porting to iPhone?

As an Android game developer, what should I keep in mind while developing my game if I ever wanted to cross-platform the game to the iPhone? Any strategies, tips, etc. on porting to both of these ...
5
votes
3answers
518 views

OpenGL ES 1.1 - How to batch draw particles with different translations?

Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations? Any code ...
0
votes
2answers
509 views

Is it better to import photoshop files or illustrator files into flash? [closed]

I was wondering what would be better to import into flash for when I animate. My intention is to animate my characters and objects and then export as a png sequence and make a sprite sheet then take ...
9
votes
3answers
2k views

Is it worth supporting iOS 3.x or iPhone 3G devices anymore when developing a game?

Is it still worth it for a game developer to try and support older devices: iPhone 3G and earlier or to support older OS: iOS 3.x and earlier? Or is it recommended to make use of OpenGL ES 2.0 ...
4
votes
1answer
823 views

Collision Filtering in Box2D

I have four bodies in my Box2D World. Each are polygon shape, with some physics parameters. Now when the game start, I need one of the bodies from the World (BodyA) to not be allowed to collide with ...
1
vote
0answers
256 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
0
votes
1answer
143 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
2
votes
4answers
2k views

Different iPhone screen resolutions and game graphics

We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should ...
3
votes
5answers
617 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
2
votes
1answer
568 views

Bad FPS for smaller size (OpenGL ES with SDL)

If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
0
votes
3answers
184 views

Which iPhone/iPod Hardware to Support for iPhone Game

I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development; something like Android's OS distribution stats, ...
-1
votes
1answer
235 views

Parallax With Box2d iphone

I am creating the simple game. In that game car will move and obstacles will come in the car way we will have to save that car from that obstacles. What I have done. I have created the car with the ...
2
votes
2answers
952 views

8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?

I'm wanting to develop a game with an 8-bit feel. Since this game is mostly for my personal enjoyment, I've set a requirement that I want my game to have an 8-Bit feel to it that is most similar the ...
8
votes
2answers
1k views
3
votes
4answers
538 views

Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
3
votes
4answers
406 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
2
votes
1answer
1k views

iOS game integrated with Facebook - Random game

How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing? EDIT I connected my app to Facebook, I can ...