The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.

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0
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1answer
911 views

Create cylinder using OpenGL-ES [closed]

I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
1
vote
0answers
68 views

iSGL3D Occlusion Culling

I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
2
votes
5answers
7k views

Best way to learn iphone game development? [closed]

I know php and some python, but not much c. Where should I start to learn iphone game development? Is there some recommended books/tutorials for beginners? I'm looking at using cocos2d but I'm open to ...
0
votes
0answers
67 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
1
vote
2answers
420 views

OpenGL ES multiple indices

I need suggestions for the best method of acheiving what I am trying to do: -Using either OpenGL ES 1.x or 2.x I need to pass a bunch of vertices to the GPU. Each one has 3 attributes: Position, ...
1
vote
1answer
383 views

OpenGL ES screen to world coordinate

I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code: ...
4
votes
2answers
114 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
1
vote
4answers
140 views

How to get a large quantity of photographs in an app while being memory efficient??

There have been a lot of word games (apps) lately and some use graphics but others use photographs and I was hoping that someone could explain how these games manage to get so many photos in an app ...
0
votes
0answers
109 views

cocos2d - exclude GUI layer transformation

I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
1
vote
1answer
76 views

Issues with background coordinate configuration in objective c with runAction?

In my game I want to have two backgrounds going one after the other creating a continuous loop moving to the left. However, right now one goes, and the other does not follow it. Here's what I ...
8
votes
4answers
572 views

As an Android dev, what should I keep in mind for porting to iPhone?

As an Android game developer, what should I keep in mind while developing my game if I ever wanted to cross-platform the game to the iPhone? Any strategies, tips, etc. on porting to both of these ...
5
votes
3answers
397 views

OpenGL ES 1.1 - How to batch draw particles with different translations?

Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations? Any code ...
0
votes
2answers
220 views

Is it better to import photoshop files or illustrator files into flash? [closed]

I was wondering what would be better to import into flash for when I animate. My intention is to animate my characters and objects and then export as a png sequence and make a sprite sheet then take ...
9
votes
3answers
2k views

Is it worth supporting iOS 3.x or iPhone 3G devices anymore when developing a game?

Is it still worth it for a game developer to try and support older devices: iPhone 3G and earlier or to support older OS: iOS 3.x and earlier? Or is it recommended to make use of OpenGL ES 2.0 ...
4
votes
1answer
396 views

Collision Filtering in Box2D

I have four bodies in my Box2D World. Each are polygon shape, with some physics parameters. Now when the game start, I need one of the bodies from the World (BodyA) to not be allowed to collide with ...
1
vote
0answers
176 views

Detect Sprites, they are in Shape or Not which random draw in Cocos2d

I have searched a lot on web and found some of help ful links as exact my question. Link 1 Link 2 But still i am not success to achieve this, i have done some of code lines, as like draw line by ...
0
votes
1answer
126 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
2
votes
4answers
2k views

Different iPhone screen resolutions and game graphics

We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should ...
3
votes
5answers
525 views

Saving data in games?

I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
2
votes
1answer
445 views

Bad FPS for smaller size (OpenGL ES with SDL)

If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
0
votes
3answers
182 views

Which iPhone/iPod Hardware to Support for iPhone Game

I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development; something like Android's OS distribution stats, ...
-1
votes
1answer
191 views

Parallax With Box2d iphone

I am creating the simple game. In that game car will move and obstacles will come in the car way we will have to save that car from that obstacles. What I have done. I have created the car with the ...
1
vote
2answers
540 views

8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?

I'm wanting to develop a game with an 8-bit feel. Since this game is mostly for my personal enjoyment, I've set a requirement that I want my game to have an 8-Bit feel to it that is most similar the ...
8
votes
2answers
899 views

What's the recommended bitrate for Background Music in iPhone Games?

What is the recommended bitrate for Background Music in iPhone Games?
2
votes
4answers
373 views

Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
3
votes
4answers
314 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
2
votes
1answer
629 views

iOS game integrated with Facebook - Random game

How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing? EDIT I connected my app to Facebook, I can ...
3
votes
4answers
495 views

Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS

I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009. After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
-1
votes
1answer
105 views

Location-based mobile game without data plan

I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location. If a user has a phone ...
4
votes
1answer
631 views

OpenGL ES 2.0 texture distortion on large geometry

OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. ...
0
votes
2answers
585 views

Which platform (server) use for turn based card game?

My game will do next: Dealing 4 cards to every player Random player is turning over 1 card, after him another (which has seen card of previous player) and etc. On the end player with the highest ...
1
vote
1answer
237 views

Is there an AIR native extension to use GameCenter APIs for turn-based games?

I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already ...
2
votes
1answer
227 views

Using an iPhone as a controller for a flash game

How can I use an iPhone as a controller for a flash game, as described here?
0
votes
1answer
344 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
-5
votes
4answers
930 views

Crash when using Cocos2d

Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). ...
2
votes
3answers
333 views

Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered ...
0
votes
1answer
137 views

Server costs and back loading for mobile devices

A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
3
votes
3answers
458 views

Android / IPhone / Desktop C++ Game Template

I was wondering if anyone has come across any articles detailing how to set up a basic game in C++ for use in Android / IPhone / Desktop applications. My thoughts just now are that I would like to ...
3
votes
3answers
3k views

Getting isometric grid coordinates from standard X,Y coordinates

I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead ...
1
vote
2answers
190 views

Crash due to removal of Elements like CCSprite from NSMutableArray

So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* ...
4
votes
2answers
475 views

What technologies are used to develop games for tablets and iPhones?

What technologies are used to develop games for tablets and iPhones? Would Flash be commonly used? Is HTML5 capable of animation and interactivity, or would a game file simply be placed within HTML5 ...
1
vote
3answers
1k views

Detecting End of Animation

So I am making a death animation for a game. enemy1 is a UIImageView, and what I'm doing is when an integer is less than or equal to zero, it calls this deathAnimation which only happens once. What I ...
5
votes
2answers
179 views

Guitar hero clone and music

I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
6
votes
4answers
2k views

iPhone 3d Model format: .h file, .obj, or some other?

I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some ...
1
vote
0answers
111 views

The technology behind 22can's curiosity [closed]

I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't ...
5
votes
3answers
997 views

How to protect Lua scripts in IOS game?

I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
-1
votes
3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...
0
votes
3answers
523 views

Rotating Sprite around Y-Axis (2D)

I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up ...
10
votes
5answers
3k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
0
votes
1answer
137 views

Make game for iPhone only [closed]

From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...