1
vote
2answers
285 views

Costs for developing an Iphone physics game?

I recently made a game demo inspired by a wooden board game where you drop the ball trying to make a score, is fully playable so take a look (Works best on firefox): ...
3
votes
2answers
3k views

How to implement “Flick” gesture for throwing an object in the 2D realm

I am trying to implement a FLICK gesture for throwing a ball from point A to point B on the iPhone. This is my current plan.... Using touchesBegan and touchesEnd I can find the direction I need to ...
0
votes
2answers
434 views

iphone 3d library with physics

are there any light 3d iphone libraries that must have: Physics ( ragdoll physics ) 3D scene graph Advanced lighting (lightmapping and stuff) Sound engine Ability to import 3D model from blender, 3d ...
2
votes
2answers
334 views

Trying to simulate a cannon ball

I'm writing a game, and I need to simulate a the path of a cannon ball. I imagine I would have the initial velocity vector, and a vector for gravity. Is there a good tutorial on how to do this? (maybe ...
2
votes
1answer
1k views

2D physics performance on iPhone/Android using Unity 3D?

I've been looking into making 2D games with Unity. One thing which concerns me is the performance of the physics engine. Since Unity is a 3D game engine I'm going to have to assume it uses a 3D ...
1
vote
1answer
582 views

Dynamic bodies with Parallax Scrolling

I have an object that has a dynamic body. Currently, I'm setting it's position to follow the sprite when the parallax layer move. After a certain event, the object suppose to fall to the ground. ...