Tagged Questions
4
votes
0answers
144 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
3
votes
4answers
239 views
What is technical specs for iOS platform for a game?
I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
0
votes
1answer
132 views
Make game for iPhone only [closed]
From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
0
votes
0answers
169 views
Cocos2d Tiled Dynamic Object Layer
I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...
0
votes
1answer
68 views
Correct version of Chipmunk for new iOS developer to get?
Having trouble deciding between Chipmunk Indie and Chipmunk Pro. Which one is the best for a new iOS developer.
0
votes
1answer
300 views
Extra fire simulation on iPad device
I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
4
votes
1answer
321 views
Organize a game set
I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
-2
votes
2answers
268 views
Is it possible to have a cross platform multiplayer game on iOS?
Does Apple allow socket programming? I figure if I am able to send and receive UDP packets (at least over wifi) the possibility is there.
5
votes
4answers
868 views
How to port a game from IPad to Iphone
I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d.
Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it.
I ...
7
votes
2answers
630 views
Recording the gameplay in the game itself?
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube.
I'm only having issues ...
2
votes
1answer
289 views
iPhone, iPad Rendering Ahead of Input (4-5 seconds)
UPDATE I think I solved this one, though any thoughts or suggestions are always welcome!
This one is truly bizarre... I'm developing using both an iPhone 3GS and an iPad 2. This symptom is ...
-3
votes
2answers
421 views
animation and game development tutorial for iphone [closed]
Can anybody suggest a good game development and animation tutorial for iphone
1
vote
2answers
998 views
Is it true that to test a game on the iPhone or iPad, we either need to pay $99 to join Apple Developer program, or jailbreak the iPad?
To test a program for iPhone or iPad, seems like the only way is to join the Apple Developer program and pay $99 per year? Can you also jailbreak the iPhone or iPad and be able to test it?
1
vote
2answers
683 views
RTS game engine for iOS/iPhone
Anyone know any free or non-free RTS engine that can be used for iOS game development?
3
votes
2answers
483 views
Texture artifacts on iPad
I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
4
votes
2answers
448 views
What is the ballpark GL framerate for iPad and iPhone 4?
Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions:
Unlit
Non supersampled
GLSL texture mapped with two textures.
Single quad, 4 vertices
Thanks,
Doug
3
votes
1answer
647 views
Apple Game Center - Sharing Data between 2 SKUs possible or not?
Question: Is it possible to access the same leaderboards and achievements via GC from 2 versions of a game (i.e. 2 different SKUs, one for iPhone/iPod and another for iPad. Where both are actually the ...
1
vote
1answer
303 views
Ipad - actionsheet not showing all buttons in landscape mode when keyboard is present
I am developing an Ipad application. It supports both landscape and portrait mode. The app has keyboard.It also shows an action sheet with 4 buttons when required. In portrait mode it works perfectly. ...
5
votes
2answers
750 views
On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?
I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle.
Option 1: Monolithic game cycle:
I could have a ...
3
votes
1answer
2k views
An Ogre3D iPhone 'Hello World' project?
I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...