The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store.
-1
votes
0answers
22 views
Applying the vector of a swipe movement to a box2d object
Hi I'm trying to achieve game functionality where the player can place their finger on an object then swipe in a certain direction and apply the speed and velocity of the swipe to the object they have ...
-1
votes
0answers
31 views
How to make askew slope image(b2body) in Box2d?
I am new in Box2d and learning myself. I am learning Box2d from here http://www.box2d.org/manual.html#_Toc258082972
I want to make a body and want to give b2body a angle so that it will look like ...
0
votes
1answer
17 views
Calling CCRepeaForever on CCLabelTTF Makes Label Not Show Up
I have a CCLabelTTF in the top right hand corner of the view.
-(void)scrollScoreLabelAndMonkey{
scoreLabel = [CCLabelTTF labelWithString:@"0000" fontName:@"Marker Felt"
fontSize:30 ];
...
0
votes
1answer
59 views
Cocos 2d move CCsprite in array of points [closed]
I need a CCsprite to move to the points in my array those points will form a circle.I know to move CCsprite but my app crashes when i make it to move in array of points. Help me where i am making ...
0
votes
0answers
35 views
Catching an object from sky in Cocos2d and Box2d world
My world has a gravity of -9.8 and there are KDynamicBodyType bodies falling from the sky. At the bottom there is a PhysicsSprite with KinematicBodyType. I want the PhysicsSprite to be able to catch ...
0
votes
1answer
20 views
Set texture of a LHSprite that is loaded from LevelHelper
How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper?
I am using sprite sheets. So i tried to load the image the old fashioned way using ...
-2
votes
0answers
29 views
What to choose? [closed]
I am so stuck on what to choose, I want to create a game like vector (run and jump game with multiple levels)
From what I've read i may use:
Kobold2D
Cocos2D w/ Box2D (which involves learning a bit ...
0
votes
0answers
40 views
How to select a show and select weapon on touch a bubble that changes continuously weapons! [closed]
hello i need to select a weapon from a floating bubble that changes weapon inside in it !
Bubble must show 2 weapons changing randomly until user taps to gain the weapon
(This lets user gain any bonus ...
1
vote
0answers
69 views
iPhone GLSL shader dynamic branching issue
I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
0
votes
0answers
36 views
Image is displaying in inverse order cocos2d
I am drawing image in cocos2d using opengl call but image is displaying inverse order, i faced same problem previously that time i used to change value of CC_TEXTURE_NPOT_SUPPORT to 1 from 0 in ...
2
votes
0answers
90 views
Displacement Mapping opengl-es
I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
0
votes
0answers
43 views
Draw mesh on 2d image in cocos3d [closed]
Hi friends I want to draw mesh on 2d image as shown in this image, below I have given code, but application is crashing and no error message is displaying...so facing difficulty to identify the ...
0
votes
1answer
125 views
Using 4096*4096 background image in uinty tk2d
I am new to Unity and I am developing a game using unity its a 2d game i am using tk2d framework. I have a big background image(4096*4096) how can I load this background so only visible part of the ...
0
votes
1answer
210 views
Create cylinder using OpenGL-ES [closed]
I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
1
vote
0answers
35 views
iSGL3D Occlusion Culling
I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
0
votes
0answers
27 views
Make a layer over an image and adjust its co-ordinates by touch
I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer.
I need to adjust the layer by touch and pinch.
The sample image is as below. I need ...
3
votes
0answers
63 views
Rotate an image and get back to its original position - opengles glkit
I need to rotate an image in opengles GLkit and get it back to its original position in GLkit.
rotation += 5;
_modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
1
vote
1answer
166 views
OpenGL ES screen to world coordinate
I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code:
...
4
votes
2answers
93 views
Should I target a mobile phone or simulation tools are good enough?
I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
1
vote
4answers
108 views
How to get a large quantity of photographs in an app while being memory efficient??
There have been a lot of word games (apps) lately and some use graphics but others use photographs and I was hoping that someone could explain how these games manage to get so many photos in an app ...
4
votes
0answers
143 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
0
votes
0answers
70 views
cocos2d - exclude GUI layer transformation
I have a game layer that should be pannable and pinchable and a GUI layer as an overlay that's excluded from the transformations. I added the pinch and pan gesture recognizer to the view and set the ...
0
votes
2answers
78 views
Is it better to import photoshop files or illustrator files into flash? [closed]
I was wondering what would be better to import into flash for when I animate.
My intention is to animate my characters and objects and then export as a png sequence and make a sprite sheet then take ...
3
votes
1answer
105 views
Collision Filtering in Box2D
I have four bodies in my Box2D World. Each are polygon shape, with some physics parameters.
Now when the game start, I need one of the bodies from the World (BodyA) to not be allowed to collide with ...
0
votes
0answers
104 views
Detect Sprites, they are in Shape or Not which random draw in Cocos2d
I have searched a lot on web and found some of help ful links as exact my question.
Link 1 Link 2
But still i am not success to achieve this,
i have done some of code lines, as like draw line by ...
0
votes
1answer
100 views
App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]
I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something?
When making games for iOS, the ...
0
votes
0answers
31 views
Check duplicates in the removeList in box2d iphone
sometimes a collision is called twice in that case i need to be check duplicates from the removeList. because of this my application is getting crash or hang.
How can i check duplicates in the ...
1
vote
1answer
64 views
TiledMaps and real objects
I'm creating a simple game for the iPhone using Cocos2d.
I'm having a hard time understanding how add real objects to a tiled map.
I know that you can add an object-layer to the tiled map and set the ...
-5
votes
1answer
164 views
Artist looking to create a rpg/pvp/multiplayer app game, know nothing about computers, need expert advice <3 [closed]
MY name is Lennon, I am an artist and am very interested in making a rpg game for the iphone, i was wondering what the process would be, tools i should use, and a price check on everything i might ...
-1
votes
1answer
141 views
Parallax With Box2d iphone
I am creating the simple game. In that game car will move and obstacles will come in the car way we will have to save that car from that obstacles.
What I have done. I have created the car with the ...
1
vote
2answers
285 views
8-bit Game: To pre-scale images, or post scale my Cocos2d scene. Which is the better approach?
I'm wanting to develop a game with an 8-bit feel. Since this game is mostly for my personal enjoyment, I've set a requirement that I want my game to have an 8-Bit feel to it that is most similar the ...
2
votes
4answers
257 views
Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
2
votes
5answers
417 views
Saving data in games?
I'm soon going to make a game for the iPhone as a school project.
My idea was to make a TLOZ remake, with Tiled Maps.
However, I'm not quite sure how save the data.
In TLOZ you have a lot of ...
1
vote
1answer
132 views
iOS game integrated with Facebook - Random game
How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing?
EDIT
I connected my app to Facebook, I can ...
-1
votes
1answer
91 views
Location-based mobile game without data plan
I'm in the planning phases of a mobile-based game that depends heavily on tracking your location (think FourSquare). The main problem I have is storing and tracing location.
If a user has a phone ...
3
votes
4answers
306 views
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009.
After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
0
votes
0answers
30 views
how do stack the UIImage together and wavering or swing?
i will like to know how do this app stack up uiimage and wavering in UIKit.
i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers
to have ...
0
votes
0answers
110 views
CCLabelTTF value is not updating (cocos2d)
i have two layers control layer which contains CCLabelTTF for score, and first layer in which i detect collision btwn my objects. i want to update score (i.e CCLabelTTF value) in control layer from my ...
0
votes
2answers
256 views
Which platform (server) use for turn based card game?
My game will do next:
Dealing 4 cards to every player
Random player is turning over 1 card, after him another (which has
seen card of previous player) and etc.
On the end player with the highest ...
-4
votes
1answer
940 views
Why does Angry Birds use lua? [closed]
What does it use the lua files for? I found it interesting when I read online that they use it.
6
votes
3answers
258 views
OpenGL ES 1.1 - How to batch draw particles with different translations?
Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations?
Any code ...
0
votes
0answers
238 views
Cocos3d lighting problem
I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game.
The ...
2
votes
3answers
269 views
Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?
I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement.
I've concidered ...
0
votes
1answer
91 views
Server costs and back loading for mobile devices
A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? ...
0
votes
4answers
846 views
How can I make iPhone apps (games) on Windows?
I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer?
If not, what do you recommend, a Mac ...
2
votes
1answer
389 views
Bad FPS for smaller size (OpenGL ES with SDL)
If you saw my other question, well, there is still a little problem:
Click here to watch on youtube
Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
3
votes
4answers
239 views
What is technical specs for iOS platform for a game?
I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
1
vote
0answers
108 views
The technology behind 22can's curiosity [closed]
I don't have alot of experience with mobile apps and I definitely don't know much about MMO's but I was wondering what the basic architecture of a game like that would be (understandably some don't ...
5
votes
3answers
531 views
How to protect Lua scripts in IOS game?
I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
4
votes
2answers
147 views
Guitar hero clone and music
I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I ...
