I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...
Is there a straightforward list of finite steps that I need to follow to convert an OpenGL program into an OpenGL ES that's used on the iPhone and iPad? I'd be using GLKit. I've seen some similar API ...
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
This question is a follow-up to Texture artifacts on iPad How does one "clear the alpha of the render texture frameBufferObject"? I've searched around here, StackOverflow and various search engines ...
I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions: Unlit Non supersampled GLSL texture mapped with two textures. Single quad, 4 vertices Thanks, Doug
I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the ...