0
votes
0answers
16 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
1
vote
0answers
51 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
4
votes
0answers
402 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
3
votes
4answers
333 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
0
votes
1answer
139 views

Make game for iPhone only [closed]

From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
0
votes
1answer
675 views

Kinetic scrolling in AS3

I have a container movieclip that contains my "game" and I would like to be able to drag the "camera" (i.e. the container clip) around, but I need it to have kinetic movement, i.e. feel more like ...
0
votes
1answer
349 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
1answer
612 views

OpenGL ES 2 - glSwapBuffers?

this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...
0
votes
1answer
347 views

Straightforward guidelines for converting OpenGL to OpenGL ES?

Is there a straightforward list of finite steps that I need to follow to convert an OpenGL program into an OpenGL ES that's used on the iPhone and iPad? I'd be using GLKit. I've seen some similar API ...
4
votes
1answer
480 views

Organize a game set

I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
-2
votes
2answers
296 views

Is it possible to have a cross platform multiplayer game on iOS?

Does Apple allow socket programming? I figure if I am able to send and receive UDP packets (at least over wifi) the possibility is there.
5
votes
4answers
1k views

How to port a game from IPad to Iphone [closed]

I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d. Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it. I ...
3
votes
3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
8
votes
2answers
785 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
1
vote
3answers
1k views

Xcode on Hackintosh (under VM)

Should I be pessimistic about the iOS game development under VM? A virtualized environment will run on AMD (4-core 2.8 ghz Phenom II)/ATI/Linux/VMware host. Not talking about any 3D engines, may ...
1
vote
2answers
1k views

Is it true that to test a game on the iPhone or iPad, we either need to pay $99 to join Apple Developer program, or jailbreak the iPad?

To test a program for iPhone or iPad, seems like the only way is to join the Apple Developer program and pay $99 per year? Can you also jailbreak the iPhone or iPad and be able to test it?
1
vote
2answers
806 views

RTS game engine for iOS/iPhone

Anyone know any free or non-free RTS engine that can be used for iOS game development?