1
vote
0answers
52 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Appleā€™s PaintView demo code and applying an ...
3
votes
4answers
338 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
3
votes
2answers
826 views

2D Animation Smoothness - Delta time vs. Kinematics

I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a ...
2
votes
3answers
619 views

How do you maintain content size vs. content quality in a mobile application?

I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
0
votes
0answers
227 views

detect sprites by tag in parallax [on hold]

I've created 3 layers and added to a parallax node in my game play scene; I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...
5
votes
4answers
1k views

How to port a game from IPad to Iphone [closed]

I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d. Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it. I ...
1
vote
2answers
924 views

How to stretch and rotate an image between two points in cocos2d?

I have an arrow image. I want to stretch this image between two given points. I'm retrieving the points from touch locations, so they aren't fixed. When the user touches the iPad, the arrow image ...