A mobile, touch screen based tablet-computer made by Apple running Apples iOS operating system. Its visual appearance is characterized by the fact that it is basically only a plain screen without a keyboard, in contrast to an ordinary notebook computer.

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16 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
1
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0answers
49 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
1
vote
2answers
737 views

HTLM5 canvas game (easeljs) slow peformance on ipad (ios7) with phonegap

I have developed a game with easeljs for HTML5 Canvas. the game is a single HTML5 page with canvas and a lot of javascript. All this time I tested the app on iOS Safari (iPad3 iOS7) with 40~50 fps ...
5
votes
1answer
197 views

How can I get pre-release reviews of my mobile game?

My iOS and Android game is at its last stage of development. Is there a way for me to get pre-release reviews from people? Or maybe from the press? How should I proceed?
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0answers
402 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
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4answers
1k views

hidden cost while deploying game with unity3d

I just started learning unity3d. I created a small 2d game, I want to host for windows, iphone, ipad, android, windows 8, xbox and even in websites. I created it using free unity3d editor. Now I want ...
2
votes
2answers
398 views

Help w/ iPad 1 performance for tile-based DOM Javascript game

I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a ...
3
votes
4answers
331 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
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votes
1answer
139 views

Make game for iPhone only [closed]

From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
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0answers
264 views

Cocos2d Tiled Dynamic Object Layer

I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will ...
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votes
1answer
670 views

Kinetic scrolling in AS3

I have a container movieclip that contains my "game" and I would like to be able to drag the "camera" (i.e. the container clip) around, but I need it to have kinetic movement, i.e. feel more like ...
0
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1answer
349 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
1answer
608 views

OpenGL ES 2 - glSwapBuffers?

this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...
0
votes
1answer
345 views

Straightforward guidelines for converting OpenGL to OpenGL ES?

Is there a straightforward list of finite steps that I need to follow to convert an OpenGL program into an OpenGL ES that's used on the iPhone and iPad? I'd be using GLKit. I've seen some similar API ...
3
votes
2answers
810 views

2D Animation Smoothness - Delta time vs. Kinematics

I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a ...
4
votes
1answer
479 views

Organize a game set

I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
2
votes
3answers
612 views

How do you maintain content size vs. content quality in a mobile application?

I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
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votes
2answers
296 views

Is it possible to have a cross platform multiplayer game on iOS?

Does Apple allow socket programming? I figure if I am able to send and receive UDP packets (at least over wifi) the possibility is there.
0
votes
0answers
224 views

detect sprites by tag in parallax

I've created 3 layers and added to a parallax node in my game play scene; I don't know why it crashes when I'm enabling touch, self.isTouchEnabled = YES; on one of my layers; I want that touch to be ...
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votes
1answer
420 views

Display differences between iPad 1 and iPad 2

When you're trying to develop and iPad game what will be the differences between iPad 1 resources and iPad 2? Seen some example but what's the difference?
5
votes
4answers
1k views

How to port a game from IPad to Iphone [closed]

I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d. Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it. I ...
3
votes
3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
1
vote
2answers
891 views

How to stretch and rotate an image between two points in cocos2d?

I have an arrow image. I want to stretch this image between two given points. I'm retrieving the points from touch locations, so they aren't fixed. When the user touches the iPad, the arrow image ...
8
votes
2answers
784 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
5
votes
2answers
802 views

How'd they do it: sphere effects in Osmos

I'm curious how the sphere effects were done in Osmos from Hemisphere Games. Any ideas how the resolution independent zoom in was achieved? Edit, more specifics on questions: How do you render the ...
2
votes
1answer
314 views

iPhone, iPad Rendering Ahead of Input (4-5 seconds)

UPDATE I think I solved this one, though any thoughts or suggestions are always welcome! This one is truly bizarre... I'm developing using both an iPhone 3GS and an iPad 2. This symptom is ...
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votes
2answers
451 views

animation and game development tutorial for iphone [closed]

Can anybody suggest a good game development and animation tutorial for iphone
1
vote
3answers
1k views

Xcode on Hackintosh (under VM)

Should I be pessimistic about the iOS game development under VM? A virtualized environment will run on AMD (4-core 2.8 ghz Phenom II)/ATI/Linux/VMware host. Not talking about any 3D engines, may ...
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vote
2answers
1k views

Is it true that to test a game on the iPhone or iPad, we either need to pay $99 to join Apple Developer program, or jailbreak the iPad?

To test a program for iPhone or iPad, seems like the only way is to join the Apple Developer program and pay $99 per year? Can you also jailbreak the iPhone or iPad and be able to test it?
1
vote
2answers
800 views

RTS game engine for iOS/iPhone

Anyone know any free or non-free RTS engine that can be used for iOS game development?
2
votes
2answers
239 views

Creating Cut Scenes For iPad

I am working on an iPad game, and would like to have a few, pre-rendered cut scenes that are shown at key moments throughout the game. How do low-budget software developers create pre-rendered cut ...
2
votes
2answers
3k views

OpenGL-ES: clearing the alpha of the FrameBufferObject

This question is a follow-up to Texture artifacts on iPad How does one "clear the alpha of the render texture frameBufferObject"? I've searched around here, StackOverflow and various search engines ...
3
votes
2answers
543 views

Texture artifacts on iPad

I'm porting an iPhone game to the iPad. When I move textures "quickly" (5.0 pixels every update at a rate of 60 Hz) I start to see little "artifacts" or remnants of where the texture used to be. I'm ...
4
votes
3answers
1k views

What 3D engine should I use for the browser, iPhone, and Android platforms?

I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone ...
4
votes
2answers
476 views

What is the ballpark GL framerate for iPad and iPhone 4?

Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions: Unlit Non supersampled GLSL texture mapped with two textures. Single quad, 4 vertices Thanks, Doug
3
votes
3answers
1k views

problems programmatically creating UIView on iPad App

I have been struggling with this problem for a few days. My iPad app is designed to be a portrait game. To satisfy Apple's expection, I also support landscape mode. When it goes into landscape mode, ...
7
votes
3answers
8k views

Maya 3D model to iOS OpenGL ES

I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the ...
3
votes
1answer
716 views

Apple Game Center - Sharing Data between 2 SKUs possible or not?

Question: Is it possible to access the same leaderboards and achievements via GC from 2 versions of a game (i.e. 2 different SKUs, one for iPhone/iPod and another for iPad. Where both are actually the ...
1
vote
1answer
312 views

Ipad - actionsheet not showing all buttons in landscape mode when keyboard is present

I am developing an Ipad application. It supports both landscape and portrait mode. The app has keyboard.It also shows an action sheet with 4 buttons when required. In portrait mode it works perfectly. ...
1
vote
1answer
2k views

How to show iPad keyboard?

I am developing a game, a word game. I have UIView, in this I have to show the keyboard, without using UITextField. Could you please suggest me something on how to do this?
5
votes
2answers
825 views

On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?

I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle. Option 1: Monolithic game cycle: I could have a ...
4
votes
1answer
2k views

An Ogre3D iPhone 'Hello World' project?

I have been investigating various 3d engines for iPhone/iPad development and have mostly decided to use Ogre3d. I have got the SDK, the iPhone dependancies, built and run the SampleBrowser project on ...
6
votes
1answer
3k views

Which 3D Engine for iPad development?

I have built a couple of games on the iPad using core animation, but for my next project I would like to built a 3D game. I am not really comfortable with programming OpenGL directly and would also ...