iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
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213 views

Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads

I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
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74 views

How to add a bump map in scene kit?

I'm trying to draw an Earth, as I've found the textures in this site: http://planetpixelemporium.com/earth.html I loaded the diffuse, specular and bump maps: let earthGeometry = SCNSphere(radius: ...
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234 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
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20 views

TVOS SiriRemote micro pad value change handler is not called

I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile. But when I use the SiriRemote in the Simulator none of ...
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9 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
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0answers
49 views

How could I achieve an iOS high detailed level design for a platformer?

I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series). I'm a graphics designer so I would like to create levels ...
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62 views

Failed to pass uniform in Metal shader modifier

I'm trying to write a simple shader able to pass the color to be used for drawing in the fragment shader, through a uniform. I load the shader modifier and pass the uniform: let fragmentShaderPath =...
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41 views

Unreal Engine - How can I add blur effect at my Camera in iOS

I have requirement to add blur effect at my camera in specific point , it work just fine in pc but when I deploy in my phone it remove the effect According to documentation To turn off Depth of ...
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47 views

swift fast enumeration on MDLAsset not working

I load an MDLAsset from my main bundle and get an compile error when fast iterating the asset object. Type 'MDLAsset' does not conform to protocol 'SequenceType' Documentation says it does support ...
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0answers
40 views

Black bar in beetween the image when Background move infinite

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
1
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140 views

Symbol not found Error in Unity3d - IOS Buid in Xcode

I new to IOS build , when i try to build following error showing I using Unity 5.2.1f1 and Xcode 7.0.1(7A1001) . Previous unity version was 5.0.1 , in that version , same error was found thats ...
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65 views

Perspective correct texture mapping in iOS Metal

I tried various ways of getting the interpolation work and generate a perspective correct image, but none of the suggested ways works. My current code is: struct VertexStruct { float4 ...
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262 views

How to parse HTTP response (JSONdata) in cocos2d-x

I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this: std::vector<char> * buffer = ...
1
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0answers
178 views

Implement ARToolkit SDK for Augmented reality for iOS application

I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!). I have downloaded the ARToolKit and ...
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147 views

Render cylinder tube along 3D Path

I'm working on a roller coaster game, and I have computed a function that represents the path of the track in the 3D space. Since the track will be tubular and will be dynamically generated(as opposed ...
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86 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
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203 views

touch mouseOver in createjs - DispatchEvent() not working in iPhone/iOS

I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
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169 views

Orientation of SKNode in followPath Swift

I'm developing a game like price wheel where I need to touch the correct answer. For now I find replies where people says: Set yScale of SKNode to -1. Or Set xScale of SKSpriteNode to xScale ...
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21 views

How to save characters in iOS game app

BOOL = GREENIE, UIButton =GREEN. When I click the GREEN button, I coded that now you play as GREENIE character. However, I don't know how to code it that the game always remember that the I clicked on ...
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0answers
97 views

Loading Textures in Background Cocos2d Objective C loading CCScene

I am allocating a few CCScene subclasses, but when I do this, it takes more than 10 seconds. What I am trying to achieve is to perform a small CCAmimation, such as a loading logo glowing. My question ...
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414 views

iOS OpenGLES - Multithread Game loop - Render and Update

I am trying to implementing multi-threaded game loop in iOS. (Actaully, two thread - Render and Update) This is my structure. Update Loop Has logic and at the end of loop, save update state. (...
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68 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
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2k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
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638 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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380 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
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338 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
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0answers
119 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
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234 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
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19 views

Black border all around simulation / viewport in iOS using Xamarin + CocosSharp

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
0
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0answers
10 views

Should the Sprites in my Boids implementation be backed by model objects?

This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm. I have an Agent object like this: struct Agent: Equatable { let identifier = ...
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33 views

How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?

So I got this ball ball = SKSpriteNode(imageNamed: "ball") ball.name = ballCategoryName ball.userInteractionEnabled = false ball.size = CGSizeMake(120, 120) ball.zPosition = 2 ...
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12 views

set customize attribute value in a sprite in cocos2d

I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like: In cocos2d js:(value, power, picked attribute) var sprite = cc.Sprite.createWithSpriteFrame("...
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14 views

Issue moving only one child node

I am trying to make a game that has a ball which is a SKShapeNode that shoots projectiles (SKSpriteNode). The issue that I am having is that when I try to get the players to move, it moves all of the ...
0
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0answers
29 views

POST & push for turn-based network?

Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
0
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0answers
91 views

Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game

I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app: ...
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17 views

Information regarding remittance in iOS/Facebook

I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...
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13 views

make bigger touch space node using spritekit and objective c

I try to make simple game, but I have a problem, node is too small,for smaller iphone phones finger can't move it on ipad it can and on simulator too, so i know its not the code fault. Because I use ...
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17 views

Voice modification in iOS Xcode

I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
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17 views

Overlaying interactive Content over the stream from a camera in a native iOS/Android app

I'm making a game for iOS/Android that requires the user to point their phone at a scene and interact with a 3D object that is overlaid over the stream from their camera. The object is a fairly simple ...
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10 views

Cocos2d changing game play dynamically like Hellrider

I am creating a game somewhat related to Hellrider. I also want to change game play similar to this game. Like, at starting player goes in Upside, after sometimes, Left-to-right, Right-to-left, ...
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80 views

Unity crash on iOS - GameObject.SendMessage()

Unity Version: 5.3.2p2 It's crashing from within Unity's internal code when doing a GameObject.SendMessage() call, it should be noted that this particular line itself is not the source of the crash (...
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32 views

Shininess property not working as expected

I'm trying out the SCNMaterial class by creating a pyramid with a diffuse and specular material: let pyramid = SCNPyramid(width: 10.0, height: 20.0, length: 10.0) let pyramidNode = SCNNode(geometry:...
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136 views

Enabling VSync results in stuttering

With VSync disabled my FPS doesn't drop below 100. When I enable it my FPS sits in the 55-60 range. The issue I have is that I have fast moving platforms that move at a constant speed, so a single ...
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0answers
41 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
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16 views

Sharing vs App Invites - what tends to drive better distribution and engagement with Apps?

Is there any statistics out there that compare the impact of Sharing on Facebook vs sending App Invites? Which of both tends to drive better distribution and engagement with Apps? I'm developing an ...
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43 views

How to implement UIBezierPath on IOS OpenGL

I have started the OPenGL IOS application development with GLImageProcessing OpenGL ES2.0 application. I could successfully load large jpg image and changed brightness using fragment shaders. Then I ...
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84 views

How can integrate a decibel meter into my Push To Talk (PTT) game?

I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together. I ...
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61 views

SpriteBatch draw does not work on iOS - LibGdx

I have a small problem , in practice if I batch.draw ( ... ) ; It does not work on iOS with robovm . my code.: on the crete() method: texture = new Texture(Gdx.files.internal("background.jpg")); ...
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73 views

Endless sidescrolling skating spritekit game

I am developing an endless side scrolling game in spritekit. For parallax background scroll : - (void) update:(NSTimeInterval)currentTime { [self.children enumerateObjectsUsingBlock:^(SKNode * ...