iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
597 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
1
vote
1answer
39 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
1
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1answer
69 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
1
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1answer
365 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
1
vote
1answer
92 views

Why aren't subsequent glDrawArrays showing up?

I am attempting to redraw with the same arrays using glDrawArrays in a GLKView on iOS. When I comment out any two of these calls, the other draw call draws as I expect. My last hunch was that I was ...
1
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1answer
241 views

Which gesture recognizer should I use to handle multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
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1answer
138 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
0
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1answer
44 views

Developing game progress screen

I'm developing an application for iPhone which contains a screen where the user is able to track his progress. Something like so, as seen in the Two Dots game: Currently I plan on creating this ...
0
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1answer
56 views

supporting multiple resolutions on mobile (cocos2d, ios)

I am looking into ios game development and the first question that comes to mind is how to support the growing number of iphone resolutions. I have seen the Unity strategy of normalized screen ...
0
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1answer
373 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
2
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0answers
162 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
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0answers
49 views

Loading Textures in Background Cocos2d Objective C loading CCScene

I am allocating a few CCScene subclasses, but when I do this, it takes more than 10 seconds. What I am trying to achieve is to perform a small CCAmimation, such as a loading logo glowing. My question ...
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0answers
196 views

iOS OpenGLES - Multithread Game loop - Render and Update

I am trying to implementing multi-threaded game loop in iOS. (Actaully, two thread - Render and Update) This is my structure. Update Loop Has logic and at the end of loop, save update state. ...
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0answers
53 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
1
vote
0answers
396 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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0answers
311 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
1
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0answers
800 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
1
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0answers
263 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
1
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0answers
109 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
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0answers
230 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
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0answers
12 views

MonoGame iOS .m4a song files load exception

On previous MonoGame iOS projects I have successfully loaded songs as raw .m4a files without using the content pipeline since .mp3 has a hefty license cost. A few days ago I updated to the latest ...
0
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0answers
31 views

Monogame: Unsupported Landscape Screen Orientation on iOS 8.0

Did anyone have a fix on the landscape orientation problem that monogame has or is it the iOS 8.0 that has a bug? I have visited the github of monogame and tried to compile the latest developer ...
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0answers
26 views

Cocos2d v3 - addChild method make performance problems

i have currently a performance problem with the addChild method in cocos2d version 3.3. My scenario is currently that i have about ten CCNode which holds a bundle of other CCNode (about 500), i called ...
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0answers
38 views

iOS8 + SpriteKit. Does a Node Moved Via Pan Gesture Have Velocity in the Physics Simulation?

I have some SKSpriteNodes arranged in a 2D grid. Each has a physics body including mass and charge. I attach a pan gesture to the SKView and a corresponding pan handler to the SKScene. When I pan I ...
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0answers
26 views

Using Tile Maps with cocos2d - how do I handle a large amount of images?

I am building a game where the users (players) can build their own town. There they can build houses, add furniture to the houses etc etc. Basically similar to The Sims. I am using the Tiled Map ...
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0answers
28 views

Intersection issue with box2d in iOS

I'm trying to use the code here http://www.iforce2d.net/b2dtut/raycasting So I can know whether a line cross a box2d object or not. It half works, in that when the line crosses the object it does ...
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0answers
61 views

iOS Workflow for Importing Animations Into XCode

I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don't ...
0
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0answers
47 views

Securing HTTP requests to online game server

I'm pretty new at making online games. Right now I'm trying to make an iPhone game. Each player has a profile in my server. I want to avoid username/password for authentication. Currently, as it ...
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0answers
30 views

Showing keyboard on SKScene and performing action on a sprite node based on key tapped

I am trying to learn SpriteKit and play with some simple sample apps. Currently I am trying to achieve below things: Show keyboard over SKScene If user taps 'A', perform some action on a sprite ...
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0answers
28 views

Rectification of an image by using texture projection

I need to rectify an image with texture projection on GPU (GLSL/shaders), do you have any resources/tutorials/insights to share? I have the 3D pose of the camera that created the image and the image ...
0
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0answers
67 views

sprite kit xcode CGPoint

Hi I am a newbie in this sprite kit xcode. So I am planning to place three cards on the view which I add them to the background. However I wanted to combine two of the cards and replace the first ...
0
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0answers
21 views

shifting turn in real time game using ios

I am trying to develop a real time game in ios but not getting how to shift turn that the users will likely to be real.I think it is not possible using php.So which will be better for that. Thank you ...
0
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0answers
66 views

iTunes Connect Not Deleting Game Center Leaderboard Test Data

I was wondering if anyone has had this problem, and if they were able to rectify it: For the last few days, I've been trying to delete Game Center test data from iTunes Connect unsuccessfully. The ...
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0answers
46 views

Maintaining a constant magnitude of speed of a CCNode's physics-body after collision with a static body

I have two CCNode class "Baffle" and "SmashBall" with there physics bodies. Here are the PhysicsBody details of Baffle // Defining the physics body CCPhysicsBody * physicsBody = ...
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0answers
42 views

Game Center- modifying turn-based match

I was looking through Apple's programming guide for Game Center to see if it would be able to do what I would like to in my game, but I couldn't find a conclusive answer. I'm looking to make a game ...
0
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0answers
27 views

iOS: game with facebook challenges

I created a game for iPad and I want to challenge my facebook friends. I follow the iOS tutorial in "facebook dev docs", with the "Smash game", but it doesn't explain how to challenge a friend ...
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0answers
156 views

Cocos2dx InApp Purchase for ios

I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for ...
0
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0answers
86 views

How can I port a MonoGame Windows Phone 8 game to iOS?

I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how ...
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0answers
49 views

Random Facebook Friends Profile Pictures

I'm thinking of a new game for iOS. It's a social game that needs a random image generator with the images of your Facebook friends. My first question is: is this even possible? My second question is: ...
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0answers
723 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
0
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0answers
21 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
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0answers
21 views

Label jumps to front when tapping UITablecell

I made a UItable with some custom cells. When i press the cell, the label in the cell jumps to the front of the cell and is stuck behind a button that's in the cell. i've made a video available to ...
0
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0answers
119 views

create cgpathref(s) from image?

I have been searching for a way to to take my paths (in blue below) and get a CGPathRef from them, there would be 3/6 paths created per tile. I heard something about using an Alpha but I was unsure ...
0
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0answers
541 views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
0
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0answers
54 views

Prismatic Joint causes a crash-Box2D(cocos2d)

tried to set up a prismatic joint, but I get this error upon run time: Assertion failed: (IsLocked() == false), function CreateBody, file ...
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0answers
123 views

Is it possible to integrate 3d animated models in a chat app?

I'm trying to make a 3d model from the top left corner animate when a gui in the bottom of the phone opens a keyboard & shows a list of animation. The problem is I am a game developer & I have ...
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0answers
374 views

OpenGL error 0x0506 in -[CCSprite draw] 530 to run project on ios divice in cocos2d?

I am running my cocos2d program on simulator. It works fine but when I run it on device, it throws error OpenGL error 0x0506 in -[CCSprite draw] 530. In my program I want to push one scene to another ...
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0answers
1k views

Dragging an object by touching on Android

I am trying to move and object by touching it and dragging. I am testing it on my Samsung Galaxy SIII. I have used the following code. For some reason it moves faster than my finger. It should always ...
0
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0answers
87 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
0
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0answers
306 views

How to add render able Texture in Unity 3d for iOS

I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...