iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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7
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1answer
131 views

How do I get the compression on specific dynamic body

Sorry, I could not find any tag that would suit my question. Let me first show you the image and then write what I want to do: I'm using box2D. As you can see there are three dynamic bodies ...
3
votes
1answer
306 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
2
votes
1answer
704 views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
1
vote
1answer
89 views

Tutorial to port XNA game to MonoGame on iOS?

Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
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0answers
174 views

How to support all iOS device screen sizes / resolutions in my game

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
3
votes
0answers
69 views

Rotate an image and get back to its original position - opengles glkit

I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
2
votes
0answers
59 views

Cinema 4D to Android and IOS SDK

how can i convert Cinema 4D animation or models to use in games for android and IOS SDK? or what kind of format is required for SDK games? if i make a dancing character, do i need to make separate ...
2
votes
0answers
101 views

Displacement Mapping opengl-es

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
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0answers
78 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
2
votes
0answers
95 views

3D Dice using Maya - for integration with iOS game app

My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, ...
2
votes
0answers
910 views

OpenGL ES 2.0 Camera advices and general thoughts for a 2D engine

I'm working on my first 2D OpenGL engine for iOs 5+ using GLKit (that's to say: OpenGL ES 2.0). While I am on a good path and a lot of things are implemented and nicely working, I'd like to share with ...
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vote
0answers
48 views

Finding iOS indie developers to promote?

we created a discovery service at for iOS apps. we only show top apps (rated 4 stars or better) and ones that recently went free. our other main twist is making it fast to scroll through the different ...
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0answers
25 views

Multi Resolution graphic for ios 4 and ios 5

i have used cocos2d-x to code game for ios 4, ios 4s, ios 5 with screen size (3.5 inch and 4 inch) First, my resource are desgined for ios 4 and ios 4s with screen size : 3.5 inch. so if i want to ...
1
vote
0answers
153 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
1
vote
0answers
59 views

Game Center leaderboard for games played

I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
1
vote
0answers
63 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
1
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0answers
92 views

iPhone collada object

Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
1
vote
0answers
160 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
1
vote
0answers
65 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
1
vote
0answers
173 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
1
vote
0answers
200 views

How to load big size CCTMXTiledMap in cocos2d?

I am try to design a cocos2d game that with a big world. The wolrd tiled map is very big, maybe 20 ipad screen sizes. I want to know how to load CCTMXTiledMap into screen? If I directly add it to ...
1
vote
0answers
123 views

Strange and erratic transformations when using OpenGL VBOs to render scene

I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects ...
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0answers
155 views

Which is the best model to present the destruction of the building in Box2D?

We'd like to create a "world-destruction" game. The problem is in choosing the best model for building destruction. On my mind the building would be an array of objects( tiles). Each object would ...
0
votes
0answers
29 views

NSNotificationCenter or array of delegates to broadcast information?

I'm writing a buff class that will have a delegate to the caster and an array of delegates that call the affected objects (can be tiles or sprites). After some research on how to create an ...
0
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0answers
16 views

Doesn't clear sandbox after Quit game in IOS6

I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ? Thank you.
0
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0answers
19 views

AdMob integration on iOS with libgdx

Using libgdx is quite simple to embed AdMob banners on Android, following this guide. I would like to know if it is possible to embed the same banners in the app while compiling the project with ...
0
votes
0answers
37 views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
0
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0answers
25 views

Gesture recognition libraries or some advices

Apple provides these classes to recognize user gestures: Tapping (any number of taps) UITapGestureRecognizer Pinching in and out (for zooming a view) UIPinchGestureRecognizer Panning or dragging ...
0
votes
0answers
31 views

Best strategy to group multiple CCPhysicsSprite into a single game character. [Cocos2d + Chipmunk]

It is my first game using Cocos2D with Chipmunk and I have a bit of a novice question. I am using the CCPhysicsSprite to create different parts of a character. I would like to be able to group these ...
0
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0answers
38 views

GameCenter invite friend with list of GKInvite

I am using Game Center in my game for iPhone in IOS 6. I have a tableview with a list of GameCenter´s friends . When I click a friend name, this friend recieve anotificatión (Game Center Notification) ...
0
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0answers
54 views

Cocos2d/Box2d Component based entity system

Recently I've read somewhere that it is not a good idea to inherit from CCSprite class when making your game objects. In my CBES each Game Object has : -PhysicsComponent(responsible for updating ...
0
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0answers
38 views

Image is displaying in inverse order cocos2d

I am drawing image in cocos2d using opengl call but image is displaying inverse order, i faced same problem previously that time i used to change value of CC_TEXTURE_NPOT_SUPPORT to 1 from 0 in ...
0
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0answers
32 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
0
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0answers
58 views

iOS billboard rendering performance

What is the fastest way to render semi-transparent billboards (for a particle system) on iOS? I'm currently using GLES1, but if required for performance I can switch to GLES2. Does sorting the quads ...
0
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0answers
113 views

Cocos3d-iOS: Need ideas for approaching a 3d app development

I am trying to develop a Cocos3d application, not a fame. This application is exactly same as flash view available in this link-> http://www.amfam.com/learning-center/my-home/interactive-home.asp and ...
0
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0answers
22 views

Saving .plist from iOS to my Mac

I want to make an editor which will be filled with touch positions. Those positions I'll put in my connect the dots game. Can I save one .plist file in my Mac from an iOS app?
0
votes
0answers
236 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
0
votes
0answers
30 views

how do stack the UIImage together and wavering or swing?

i will like to know how do this app stack up uiimage and wavering in UIKit. i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers to have ...
0
votes
0answers
153 views

How to add render able Texture in Unity 3d for iOS

I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
0
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0answers
253 views

How to monetize freemium game that is cross platform playable?

I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful. Am developing a game based on fremium model. It's already live on web and ...
0
votes
0answers
71 views

Touch responsiveness on iPod

0 down vote favorite I wrote a simple code that makes an object follow moursor or touch input and works so fast and responsive on editor but when I deploy it on my iPod, it has a slight delay. If you ...
0
votes
0answers
68 views

How to create models for an iOS fighting game?

I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts. If I were to take on an endeavor, how would I go about the ...
0
votes
0answers
113 views

GameSalad | Draw lines and arcs

I'm new to GameSalad. Can lines and arcs be drawn in GameSalad, respond to touch at a point, and be shrunk along their path?
0
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0answers
82 views

How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow ...
0
votes
0answers
49 views

How to fetch list of games in iOS App Store

Is there an API to fetch the list of games in the iOS App Store? I'd like to also retrieve meta-data about each app (e.g. latest version available or top IAPs). Does Apple allow for any sort of ...
0
votes
0answers
57 views

limiting a sprites movement after a mouseJoint is released

I have created a weldJoint between two sprites and I also created a method (spritePositionRelease) that returns the exact position of a sprite when a mouseJoint is released. I want to track the ...
0
votes
0answers
235 views

Carousel level selector

In my cocos2d game I need the user to select a menu so I was hoping that they could use a carousel (like the one in ski on neon or sonic racing for the iPad). I realized that there is nothing for this ...
0
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0answers
187 views

iOS : Creating a 3D Compass

Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
0
votes
0answers
282 views

Unity + NativeToolkit + OpenGL ES 1.1 in native view iOS

I have been working on one quite frustrating project lately. My goal is to launch iOS view from Unity (done by using NativeToolkit plugin) and then to launch an OpenGL ES 1.1 component in that view. I ...
0
votes
0answers
873 views

Multiple spawned objects on collision - Corona SDK

Please help! I'm trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that's on the ground. The good ...

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