iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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26 views

What are the best UI middleware solutions for iOS games?

Would like to know whether there are any middleware UI solutions for iOS games.
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0answers
20 views

make large scale network card game for Andriod and IOS [closed]

If I want all andriod and ios players are in one single network and , which software is needed for development on clients and server?
0
votes
0answers
15 views

Gesture recognition libraries or some advices

Apple provides these classes to recognize user gestures: Tapping (any number of taps) UITapGestureRecognizer Pinching in and out (for zooming a view) UIPinchGestureRecognizer Panning or dragging ...
0
votes
3answers
115 views

Hardcore or casual? Help me understand please

I am working on an easy casual physics puzzle on iOS for kids and thought of this question. In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
2
votes
1answer
66 views

Bodies do not stay sticked together by joint in retina display

I'm rehearsing on Box2D revolute joints. Everything's going pretty well except for one thing. For some reason bodies joined together with revolute joints do not stay sticked, they start getting apart ...
3
votes
2answers
71 views

OpenGL ES 2.0: Enabling hi-res on iOS

I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions: 1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
-1
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0answers
31 views

How to make askew slope image(b2body) in Box2d?

I am new in Box2d and learning myself. I am learning Box2d from here http://www.box2d.org/manual.html#_Toc258082972 I want to make a body and want to give b2body a angle so that it will look like ...
1
vote
1answer
120 views

World orientation in OpenGLES clarification

I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at ...
2
votes
0answers
26 views

Cinema 4D to Android and IOS SDK

how can i convert Cinema 4D animation or models to use in games for android and IOS SDK? or what kind of format is required for SDK games? if i make a dancing character, do i need to make separate ...
0
votes
1answer
45 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
0
votes
1answer
75 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
0
votes
1answer
333 views

Adding gesture recognizer (or dragging) to CCSprite

I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as ...
2
votes
1answer
672 views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
3
votes
2answers
839 views

Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated ...
3
votes
1answer
50 views

Saving data across same game in multiple devices [closed]

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
-4
votes
0answers
37 views

Sprite blink while move [cocos2dx - ios] [closed]

I have big image (500x500), it moves across screen and blinks while moving. (debug on device) Anybody help me
0
votes
0answers
39 views

OpenGL ES 2.0 - Rendered texture is blank [closed]

I am attempting to render to a texture, then render the texture to the screen, but it always seems to be blank no matter what I do. Can you guys take a look for me and see what I am missing here? The ...
0
votes
1answer
17 views

Calling CCRepeaForever on CCLabelTTF Makes Label Not Show Up

I have a CCLabelTTF in the top right hand corner of the view. -(void)scrollScoreLabelAndMonkey{ scoreLabel = [CCLabelTTF labelWithString:@"0000" fontName:@"Marker Felt" fontSize:30 ]; ...
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votes
0answers
25 views

Leaderboard management with iOS and Facebook SDK [closed]

I'm developing a game for iOS with Facebook connection, and I want to put a leaderboard for each level of my game. I want to know if someone could recommend me a way to deal with this, like a good web ...
0
votes
0answers
21 views

Best strategy to group multiple CCPhysicsSprite into a single game character. [Cocos2d + Chipmunk]

It is my first game using Cocos2D with Chipmunk and I have a bit of a novice question. I am using the CCPhysicsSprite to create different parts of a character. I would like to be able to group these ...
0
votes
1answer
78 views

iOS OpenGL ES 2.0 How to Billboard on Sphere and Rotate with Sphere

I have a sphere (earth) in OpenGL ES 2.0 for iOS. I also have markers that I want to place at lat/lons on the earth - but I want the markers to always face the user ( billboards ) but also move with ...
2
votes
1answer
108 views

Displaying animations during loading screens

Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation. The splash is incredibly short, then presumably their glView shows up. I can think ...
2
votes
1answer
555 views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
19 views

Set texture of a LHSprite that is loaded from LevelHelper

How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper? I am using sprite sheets. So i tried to load the image the old fashioned way using ...
5
votes
2answers
201 views

How to combine tap and long hold gesture recognizers?

I have a game in which the player moves around a sprite by tapping on various sections of the screen (left, right, up, down). So far, each tap moves the sprite one tile (I use a tile system for ...
1
vote
1answer
36 views

in an ios open gl es 2 game - is it better to use a few large texture atlas or many small textures

I'm working on new game, this time moving to more 3d objects and open gl es 2. Previous (successful) game was open gl es 1 and mostly 2d. For es 2 I'm developing my own 3d engine. My 3d artist ...
3
votes
3answers
251 views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
0
votes
1answer
59 views

Cocos 2d move CCsprite in array of points [closed]

I need a CCsprite to move to the points in my array those points will form a circle.I know to move CCsprite but my app crashes when i make it to move in array of points. Help me where i am making ...
-1
votes
1answer
89 views

MonoGame iOS and Game Performance [closed]

My friends and I are developing a game for Ipad/Iphone using the monogame Framework. We are at the final stage of the development and we are having some issues concerning the deploy of the game. This ...
0
votes
1answer
68 views

Correct version of Chipmunk for new iOS developer to get?

Having trouble deciding between Chipmunk Indie and Chipmunk Pro. Which one is the best for a new iOS developer.
0
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0answers
22 views

GameCenter invite friend with list of GKInvite

I am using Game Center in my game for iPhone in IOS 6. I have a tableview with a list of GameCenter´s friends . When I click a friend name, this friend recieve anotificatión (Game Center Notification) ...
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votes
0answers
29 views

What to choose? [closed]

I am so stuck on what to choose, I want to create a game like vector (run and jump game with multiple levels) From what I've read i may use: Kobold2D Cocos2D w/ Box2D (which involves learning a bit ...
1
vote
2answers
513 views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
3
votes
1answer
909 views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
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votes
0answers
87 views

How to parse .plist and read and write data (cocos2d-x) [closed]

On IOS, i'm looking for tutorial about parse .plist file. read and write data into plist file Please help me. THANK U SO MUCH
0
votes
3answers
189 views

Simple iOS glDrawElements - BAD_ACCESS

You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with ...
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0answers
23 views

How should I handle assets on an iOS game (or any game really)? [duplicate]

So the title says it all. I'll elaborate a bit for clarity. I am still getting my bearings in Objective-C, Cocoa and iOS programming. I haven't bought a developer kit yet as I want to wait until I ...
2
votes
1answer
155 views

How to create a 2D ocean effect in cocos2dx and box2d for iphone, android, windows phones

Currently my game needs a top ocean view. Can this ocean effect done using box2d? or should I dive into write my own physics (liquid/water simulation). Ideas and suggestions are welcome.
3
votes
2answers
64 views

using DirectX to generate a sprite sheet

I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS). They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
1
vote
1answer
443 views

How To show document directory save image in thumbnail in cocos2d class [closed]

I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my ...
0
votes
0answers
33 views

Refactoring Sprites to their own classes OpenGL es 2 [closed]

I was following along with http://www.raywenderlich.com/9776/how-to-create-a-simple-2d-iphone-game-with-opengl-es-2-0-and-glkit-part-2 and I've hit a wall. I can't for the life of me figure how to ...
0
votes
0answers
46 views

Cocos2d/Box2d Component based entity system

Recently I've read somewhere that it is not a good idea to inherit from CCSprite class when making your game objects. In my CBES each Game Object has : -PhysicsComponent(responsible for updating ...
0
votes
0answers
40 views

How to select a show and select weapon on touch a bubble that changes continuously weapons! [closed]

hello i need to select a weapon from a floating bubble that changes weapon inside in it ! Bubble must show 2 weapons changing randomly until user taps to gain the weapon (This lets user gain any bonus ...
0
votes
1answer
77 views

Rewrting a 2D Java game for mobile and desktop with midi & native elements [closed]

I'm rewriting a Java game I created a few years ago, mainly so I can get it onto iOS. I've been searching for a few months now and haven't settled on the best way to do this yet. So I ask for your ...
0
votes
1answer
100 views

Develop a 2d isometric mobile game on Flash [closed]

I'm building a game on Flash that will run on web/Android/iOS. The game is 2d isometric.I heard that developing mobile apps on Flash sucks and the graphics looks just awful.It'd be quite uncomfortable ...
4
votes
1answer
249 views

GLSL Editor and Debugger for MacOSX with ES2 support

is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader. How do you best debug shader? Regards
0
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0answers
36 views

Image is displaying in inverse order cocos2d

I am drawing image in cocos2d using opengl call but image is displaying inverse order, i faced same problem previously that time i used to change value of CC_TEXTURE_NPOT_SUPPORT to 1 from 0 in ...
2
votes
0answers
76 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
2
votes
0answers
89 views

Displacement Mapping opengl-es

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
votes
1answer
110 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for pre-retina devices. It is now 2013, my question is what should ...

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