iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
41 views

Unity IOS game restart when you press the home button

Why does my unity IOS game restart when i press the home button on the device? The same game worked fine on Android device and did not restart on pressing the home button. Thanks
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2answers
393 views

Cocos2d: Moving background on update: offsett issue

working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works ...
-1
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0answers
35 views

How to move a sprite across the screen back-and-forth

This is a 2d game, which contains moving platforms that are spawned randomly along the X axis. I need to move them across the screen horizontally, but when they hit the edge, they will move in ...
1
vote
2answers
138 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
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0answers
93 views

Why do phone games limit turns?

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
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vote
1answer
55 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
1
vote
1answer
446 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
0
votes
1answer
2k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
0
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1answer
55 views

Hexagonal buttons

I'm trying to create a map of touchable hexagons and the playing area would be like in Catan game. I would like to use Sprite Kit to do the job but is it cabable of doing that? Process goes like ...
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1answer
44 views

How to create a line that is always connected to two Objects. (iPhone, Cocos2d)

I'm wanting to create a rope like animation effect. I don't need any kind of rope physics, all I need is a straight line connected to Object A and the other end connected to object B. Object A and B ...
1
vote
1answer
81 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
4
votes
1answer
1k views

Isometric Tile maps in Cocos2d-x [closed]

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
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1answer
408 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
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0answers
21 views

Display problems with iPhone4s and Unity

I'm having an issue with the screen on iPhone4s. I calibrated the camera's viewport size depending on the screen resolution. This has given me buggy results on the 4s since ther e is a black stripe of ...
2
votes
2answers
199 views

Sprite Kit - containsPoint for SKPhysicsBody?

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the ...
1
vote
1answer
252 views

Which gesture recognizer should I use to handle multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
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vote
1answer
147 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
0
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1answer
54 views

Developing game progress screen

I'm developing an application for iPhone which contains a screen where the user is able to track his progress. Something like so, as seen in the Two Dots game: Currently I plan on creating this ...
0
votes
1answer
39 views

Port sandbox flash game to Android and iOS

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use? Haxe + OpenFL MonoGame + Xamarin (C#), or other 2D engine ...
0
votes
1answer
14 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
0
votes
2answers
109 views

supporting multiple resolutions on mobile (cocos2d, ios)

I am looking into ios game development and the first question that comes to mind is how to support the growing number of iphone resolutions. I have seen the Unity strategy of normalized screen ...
0
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0answers
17 views

Game Center leaderboard delay in scores

I'm currently using Sandbox mode to test my device for Game Center integration. I use several sandbox accounts and whenever i beat a previous high score, leader boards doesn't post the new high score ...
1
vote
1answer
47 views

Can I set a texture as the wallpaper of an iOS device?

I have a game in Unity which creates drawings. I need to have a button which sets the drawing as the wallpaper (with permission from the user of course). Is it possible?
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0answers
21 views

Use real Game Center account on real device instead of sandbox

I've tested GameCenter leaderboards on sandbox accounts long enough for the simulators. I don't know if I can test the GameCenter leaderboards on a real device with my real game center ID instead of ...
0
votes
2answers
312 views

OpenGL ES, orthopgraphics projection and viewport

I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That ...
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0answers
15 views

Game Center login not showing for iOS 7.1 iPhone 4s

GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil){ [self ...
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votes
2answers
320 views

Multi Resolution graphic for ios 4 and ios 5 [duplicate]

I have used cocos2d-x to develop a game for iPhone 4, iPhone 4s, iPhone 5 with different screen sizes (3.5 inch and 4 inch) First, my resource are designed for iPhone 4 and iPhone 4s with 3.5 inch ...
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2answers
107 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
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0answers
11 views

uploading test build To iTunes Connect before integrating GameCenter confusion

Before I upload my xcode project for testing purposes so far, do I have to integrate Game Center's Leaderboards and iAd first for my game app or can I upload my xcode build for sandbox testing and ...
0
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1answer
32 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
0
votes
1answer
34 views

Handling image size based on different ios device versions (Unity2D)

This game is built using Unity 4, C#, and the 2D toolkit. In the unity game scene settings, it is set to (ios 5 tall) and I matched the Menu background dimensions with the dimensions of an ios 5 tall ...
0
votes
1answer
43 views

How can I make a flapper game that scales to multiple aspect ratios?

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately ...
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1answer
61 views

model view projection multiplication order

I'm debugging a lighting problem where the camera position is effecting the diffused lighting component on my 3d model. In researching my problem I went back and am reading over all the how to ...
5
votes
1answer
150 views

Can I query the Game Center APIs from C++, without Objective-C?

I am writing a game that needs Game Center leaderboards. These however, are not very extensive leaderboards. I just need the ability to submit a score automatically when the player completes a level. ...
0
votes
1answer
59 views

Push Notification to start a scene

I was wondering whether I can use APNs in iOS to trigger an event in my game, like start a scene without user clicking the notification. Is it possible to use remote push notifications for events like ...
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0answers
16 views

MonoGame iOS .m4a song files load exception

On previous MonoGame iOS projects I have successfully loaded songs as raw .m4a files without using the content pipeline since .mp3 has a hefty license cost. A few days ago I updated to the latest ...
4
votes
3answers
276 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
1
vote
1answer
215 views

Algorithm for staying “alive” forever

I am implementing a game where the player is playing(sliding) the little red rectangle and the purpose is to not hit the black rectangles and to not move out of the inner blue rectangle. The black ...
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0answers
56 views

Monogame: Unsupported Landscape Screen Orientation on iOS 8.0

Did anyone have a fix on the landscape orientation problem that monogame has or is it the iOS 8.0 that has a bug? I have visited the github of monogame and tried to compile the latest developer ...
0
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0answers
34 views

Cocos2d v3 - addChild method make performance problems

i have currently a performance problem with the addChild method in cocos2d version 3.3. My scenario is currently that i have about ten CCNode which holds a bundle of other CCNode (about 500), i called ...
1
vote
1answer
519 views

iOS: OpenGL ES 2.0 render texture with glScissor performance

I have drawn image with OpenGL and will redraw tile of its texture (non filled area). Which case will work faster? Set glViewport with full texture's rect, draw full texture and use glScissor ...
4
votes
3answers
18k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
0
votes
1answer
52 views

equivalent texture function to texture2D in OpenGL-ES?

I'm trying to figure it out how can implement the same result using texture2D. The result expected is a luminescence operation but I couldn't replicate the same functionality using texture2D for iOS. ...
4
votes
2answers
166 views

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
2
votes
1answer
84 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
1answer
39 views

iOS gaming with copyrighted characters? [closed]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
0
votes
1answer
57 views

Should I design UI in raster or in vector editing software? [closed]

I am working on a IOS city builder game (more like planet builder) but that's not the case, I was making the buttons in photoshop when something hit me: "if I make raster icons in photoshop, they will ...
0
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1answer
36 views

How to make an object in box2d have constant velocity even after collision? [duplicate]

I have iOS game where I have a bouncing character. Everything is being handled by box2d. The problem is when the character hits a wall of another character it's velocity changes, but I don't want ...
0
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2answers
117 views

Execute native ios code in unity

I want to execute native iOS code in unity. For this I have added two files in /plugins/ios. ViewController.h ViewController.m Code for each file represented as under. ViewController.h ...
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vote
0answers
58 views

Loading Textures in Background Cocos2d Objective C loading CCScene

I am allocating a few CCScene subclasses, but when I do this, it takes more than 10 seconds. What I am trying to achieve is to perform a small CCAmimation, such as a loading logo glowing. My question ...