iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
-4
votes
1answer
148 views
How can I initialize 15-20 sprites with the same starting position?
How can I load 15-20 sprites in Cocos2D at the same point (ccp(20,20), which is an alias for CGPointMake) using NSArray?
This is what I'm doing now, and it doesn't work:
int i,endvalue=3;
...
2
votes
3answers
2k views
Cross-platform, free (for commercial use) C/C++ 2d game library or rendering engine?
i need a C/C++ engine that should be really cross platform (or at least windows, android, and iphone).
The 2d engine should be written in C or (better) C++, should permit the rendering of animated ...
4
votes
4answers
10k views
What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope?
I'm currently working in the Multimedia industry and although I'm better at design then development. I have knowledge of HTML, CSS, very basic jQuery, Actionscript.
What programming Languages would ...
5
votes
4answers
871 views
How to port a game from IPad to Iphone
I just finished developing a 2D side scroll game for the IPad using Cocos2d and Box2d.
Now we want to make an IPhone 4 version of the game, but I'm still not sure what is the best way to do it.
I ...
6
votes
1answer
378 views
In a scrolling 2D game, should the objects move or should the camera move?
I'm new to game design and don't really know how things are done. I'm thinking of building an iOS game where a ship has to fly as high up as possible (at variable speeds), collecting power ups, et ...
5
votes
3answers
2k views
iOS Game Development - Where to start? [closed]
I'm a web developer with a keen interest in game development for the iOS platform. I develop mostly with Ruby for the day job but I have dabbled quite a bit with Java in the past, random world ...
0
votes
2answers
674 views
How can I move an object around the screen in cocos2d?
I am trying to move the object around the screen using cocos2d. I have this code:
-(void) move
{
CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0);
CGFloat upperLimit1 = ...
2
votes
3answers
664 views
How do I make a turn based game for two players who play with different devices on iOS?
I only have experience in physics-based games in cocos2d.
I want to develop a turn-based game in Cocoa Touch (iOS). Two players will play this game on different devices which connect via Bluetooth or ...
3
votes
4answers
3k views
What 2D engine can I use to port my flash game to iOS and Android?
I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
0
votes
3answers
979 views
ActionScript 3.0 and iOS
In Adobe CS5 you can export games to iOS, but all my research in the past indicated that Apple was not going to support Flash. It's my understanding that Adobe and Apple were working on this at one ...
5
votes
2answers
2k views
Physics or Time-Based Animation In Corona SDK (iOS) Using Box2D
I am part way through creating a Doodle Jump clone for iOS using Corona SDK. I'm currently using the physics engine (box 2D). It's not a straight clone, but I need the basic principles in place to ...
1
vote
1answer
402 views
OpenGL ES Faces appear to be transparent when alpha is 1.0?
I am working on an object (OBJ File) loader for my app on iOS, currently I have successfully read the vertices and the faces of the object, and I am now just adding colours to the imported models.
I ...
3
votes
3answers
2k views
Can an iOS application have an explicit quit button?
I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
1
vote
0answers
155 views
Which is the best model to present the destruction of the building in Box2D?
We'd like to create a "world-destruction" game. The problem is in choosing the best model for building destruction.
On my mind the building would be an array of objects( tiles). Each object would ...
3
votes
3answers
3k views
Price for Unity on Android and iPhone?
I was looking at the Unity site, and I was a bit confused with the pricing. It says it's free, but for iOS/iOS Pro or Android/Android Pro. I need to shell out $400 minimum each. So if I want to ...
7
votes
1answer
5k views
Blend Modes in Cocos2D with glBlendFunc
We've been trying to replicate the most common blending modes that are available in Photoshop and Quartz 2D, but we've only come up with 3 and that's after some long searching online.
For anyone ...
1
vote
1answer
231 views
Are mobile devices a viable platform/market for “User-Generated Content”-based games?
I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first.
Preamble (My Situation)
I'm ...
0
votes
3answers
2k views
How do you make a customizable 3D character with animation in iOS?
I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
2
votes
5answers
2k views
Skipping glReadPixels and reading iPhone's “VRAM” directly
I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level):
...
0
votes
2answers
1k views
Most efficient way to capture OpenGL ES content of iPhone screen
I'd like to efficiently capture a "screenshot" of my OpenGL ES iPhone game. I put screenshot in quotes because I really want to move the screen contents into a pixel buffer that I can eventually use ...
0
votes
1answer
320 views
How useful would it be to know a scripting language when developing an iOS game? [duplicate]
Possible Duplicate:
Why do we use scripts in development?
I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...
19
votes
6answers
1k views
Do iOS users use Facebook and Twitter buttons within games?
Does anyone have any insight or experience into the successfullness of placing Facebook or Twitter "share" buttons within an iOS game? For example, when a user gets a high score, presenting them with ...
3
votes
1answer
500 views
iOS custom memory allocator
I'm about to start writing an iOS game and I'm going to use mainly C++/C for the core gameplay logic.
I really like pre-allocating everything in the game and try to avoid any dynamic allocations as ...
7
votes
2answers
630 views
Recording the gameplay in the game itself?
I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube.
I'm only having issues ...
0
votes
0answers
843 views
Multiple spawned objects on collision - Corona SDK
Please help! I'm trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that's on the ground. The good ...
13
votes
4answers
4k views
Should I learn 2d game development before 3d?
I'm an iPhone app developer. I want to get into iOS gaming. The question is-should I start with learning 2D like Cocos 2D or Corona SDK before learning 3D gaming like Unity? I'm more interested in 3D ...
1
vote
1answer
669 views
Bodies are colliding but refusing to rotate in Box2D
I'm running box2d in C++ and hooking it up to C# via p/invoke. All physics stuff occurs in C++.
My problem is that bodes know when they are colliding and do so with great precision. However if I have ...
8
votes
2answers
655 views
If you are a solo programmer, how do you manage the graphics artistry part?
If you are a solo programmer creating a game, what do you do for the graphics and art part?
Should I work with graphics artist to draw the characters and the environment? I don't know how to draw ...
1
vote
0answers
380 views
How do I recruit beta testers? [closed]
We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...
1
vote
1answer
958 views
ERROR: The application bundle does not contain a valid identifier
I'm getting this error "The application bundle does not contain a valid identifier" after my application successfully compiles.This error prevents my game from launching on the phone or the simulator. ...
0
votes
1answer
199 views
Enabling virtualization on a PC [closed]
I was designing games in unity with some friends but none of us have a mac so none of us can download the apple sdk. To use the sdk, we will have to run a virtual machine with osx on it. ...
1
vote
1answer
562 views
Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?
I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
2
votes
2answers
778 views
OpenGL ES on iOS Books
I was wondering if someone has read both the:
iPhone 3D Programming
And
OpenGL ES 2.0
books and have an opinion if one is better than the other?
I'm basically wanting to get into doing 3D ...
1
vote
3answers
1k views
Xcode on Hackintosh (under VM)
Should I be pessimistic about the iOS game development under VM? A virtualized environment will run on AMD (4-core 2.8 ghz Phenom II)/ATI/Linux/VMware host.
Not talking about any 3D engines, may ...
2
votes
2answers
936 views
What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
There must be some best practices on how you create your game architecture/skeleton.
One of the best resources that I found is:
http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
My ...
2
votes
2answers
580 views
Map file format for Real-time strategy game
I am planing to create a 2D RTS game on iPhone using cocos2d, besides the tile map, any other suggestion for storing the map details for the game?
Would be nice if a GUI editor is also provided.
1
vote
2answers
1k views
Is it true that to test a game on the iPhone or iPad, we either need to pay $99 to join Apple Developer program, or jailbreak the iPad?
To test a program for iPhone or iPad, seems like the only way is to join the Apple Developer program and pay $99 per year? Can you also jailbreak the iPhone or iPad and be able to test it?
1
vote
2answers
684 views
RTS game engine for iOS/iPhone
Anyone know any free or non-free RTS engine that can be used for iOS game development?
4
votes
1answer
336 views
Are there any implemented game controls like a screen (thumb) joystick? - iOS
I'm looking for some open source game controls.
Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle.
Are there any open source ...
6
votes
4answers
691 views
Mobile game monetization idea - pay to remove ads?
Has anyone tried a free app/game with Apple's iAds with an in-app-purchase to remove the ads? Just wondering if this works. A friend mentioned that some apps do this... is this a common and/or ...
7
votes
2answers
2k views
Best memory allocation strategy for iOS?
I'm debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I'll be ...
1
vote
1answer
1k views
Restricting joystick within a radius of center
I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I ...
5
votes
2answers
581 views
What is an active Indie iOS development community?
I've just gotten into iOS development, and would love to develop some games, but need inspiration/support, all that stuff a great community gives you.
Does anyone know of a community to get involved ...
7
votes
1answer
339 views
Promoting independent iOS games [duplicate]
Possible Duplicate:
What are effective marketing strategies for iPhone games?
I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any ...
3
votes
4answers
2k views
Recommended hardware for developing ios games?
I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac.
What specs ...
5
votes
2answers
577 views
How can I convert a paid iOS game to a free game with in game purchases?
I have developed a game for iOS that has had a decent amount of downloads, but I think I would get significantly more revenue if I were to convert the game to free to play, with in app purchases ...
