iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Sprite Animation Toolkits for iPhone

Does anyone know of any good (and preferably free) Sprite Animation Toolkits/Libraries for iOS development? This library should be able to handle the collision detection and the movement of the ...
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2answers
600 views

Lua GameDev iOS - Code on win and mac

I am searching for a simple framework like http://getmoai.com where you can simply code a game in lua for iOS. I want to build it along with a friend. I am using a Mac, he prefers windows so the fw ...
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0answers
107 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
3
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3answers
1k views

MonoGame for iOS - getting started [closed]

I can't find any clear directions on how to get started. I only see a Windows installer for MonoGame but what little documentation I've found seems to say you install it on the Mac and do the work ...
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1answer
79 views

Where do you put assets on iOS 5.1 apps?

I'm starting with iOS 5.1 and I'm trying to figure out how to download/and load asset files to the iPad, such as sprites and sounds. Previously I think I packed them into a .xib file for iOS 3, ...
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1answer
646 views

How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone

I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
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2answers
1k views

What is the correct way to implement hit detection with non-rectangular sprites?

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
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2answers
120 views

Threading iPhone

Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this ...
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3answers
416 views

2D Physics in a networked game (iOS)?

I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very ...
12
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3answers
888 views

How to decide how much to charge for development?

So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...
4
votes
1answer
776 views

Updating games for iOS 6 and new iPhone/iPod Touch

Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
16
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5answers
3k views

Can I develop games for mobile platforms in C++?

I have a good grasp in C++ and C and have also experience developing AAA game using C++. Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I ...
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2answers
3k views

Dynamic libraries are not allowed on iOS but what about this?

I'm currently using LuaJIT and its FFI interface to call C functions from LUA scripts. What FFI does is to look at dynamic libraries' exported symbols and let the developer use it directly form LUA. ...
5
votes
1answer
693 views

iOS Game Center - Quit turn-based games for previous version of app

I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for ...
3
votes
1answer
2k views

Correct use of VAO's in OpenGL ES2 for iOS?

I'm migrating to OpenGL ES2 for one of my iOS projects, and I'm having trouble to get any geometry to render successfully. Here's where I'm setting up the VAO rendering: void bindVAO(int ...
0
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1answer
511 views

Keeping the CCSprite on the screen

In my cocos2d app I have a CCSprite moving on the screen but it moves off the screen. How can I prevent the CCSprite from moving off the screen? Thanks
1
vote
1answer
558 views

Unit Testing with Cocos2D

How to implement Unit Testing with Cocos2D framework? What are the good practices? Is there any testing framework like JUnit Framework at Eclipse for Android?
2
votes
1answer
306 views

CLR Profiler Allocated Bytes and XNA ContentManager

I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing ...
16
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5answers
18k views

Objective-C or C++ for iOS games?

I'm pretty confident programming in Objective-C and C++, but I find Objective-C to be somewhat easier to use and more flexible and dynamic in nature. What would be the pros and cons when using C++ ...
1
vote
2answers
754 views

What is the best way to store meshes or 3d models in a class

I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store ...
4
votes
2answers
908 views

Legality of AngelCode's BMFont

Is it legal to use a bitmapped version of a proprietary font (such as Arial) in a commercial app? I'm using AngelCode's BMFont to generate a bitmapped version of a few various system installed fonts ...
2
votes
1answer
456 views

Which data structure should I use for dynamically generated platforms?

I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will ...
4
votes
1answer
532 views

Organize a game set

I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
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1answer
152 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
0
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1answer
153 views

Writing a basic shader for large input files

I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import ...
2
votes
3answers
468 views

Is there a grey-area with Copyright infringement?

Currently a student, I'm trying to put together a game for iOS. From everywhere I've read, it seems any game's sound and art are apart of their IP and covered under their Copyright. That being said, ...
2
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1answer
3k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
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3answers
1k views

iOS - pass UIImage to shader as texture

I am trying to pass UIImage to GLSL shader. The fragment shader is: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; void main() { ...
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vote
0answers
230 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
0
votes
2answers
443 views

Can I dynamicaly modify 3D objects?

I am new to OpenGL, I am able to render a model object (a human model) that is using .obj and .mtl file in iOS. Now I want to make a modification to the loaded model. For example, I want to change ...
0
votes
1answer
754 views

Kinetic scrolling in AS3

I have a container movieclip that contains my "game" and I would like to be able to drag the "camera" (i.e. the container clip) around, but I need it to have kinetic movement, i.e. feel more like ...
0
votes
1answer
195 views

How to use generic level editors with my arbitary code?

I have a game, breakout clone. It has a Block class that contains CCSprite as a property. Usually I made levels by manually setting those blocks to positions. Here comes the question, how do I use ...
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1answer
2k views

How change the size of sprite in cocos2d?

I want to change the scale of sprite like a paper in 'Paper Toss' game. 'Paper Toss' is the game is available on the App store. I want to make a sprite like a paper and change the scale of sprite ...
2
votes
2answers
1k views

Using pixel art on small high resolution screens

I'm making a game and I would like to utilize pixel art as my style. But I faced a problem, modern displays on my target platform (iOS) have extremely high resolution. So if my artist makes me some ...
2
votes
1answer
953 views

For a real-time PvP game, what network service would get the job done?

The game is between two players, real time, and has to be very synchronized - latency will certainly favor one player over the other. It's built for iOS and Android and every touch on one end has to ...
1
vote
2answers
240 views

Help retrieving/sending data to/from a server on iOS (C#, Mono, .Net)

I'm sorry in advance if this is a silly question. I'm currently working on getting something running where I can grab information from a server. My goal is to make the data I'm retrieving (or ...
0
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1answer
397 views

How to store level information on iOS

Let's imagine I have a breakout game. I make a level like this: For columns < max columns For rows < max rows Create sprite from file, put it on some position based on ...
-1
votes
2answers
416 views

Good open source iOS games? [closed]

I would like to see how things are done in modern iOS games, I am especially interested in Cocos2D games. I need a game that will compile (warnings are ok) and since most of the project I have seen ...
1
vote
1answer
216 views

Touch area double sized on newer device

I am developing a universal puzzle game, in which I have used separate image for iPhone4 and for iPhone3, iPhone4 image is double in size of iPhone3 image. My issue is for iPhone4, touch area of image ...
2
votes
3answers
3k views

How do I render .dae models?

I'm building a game for iOS. I'm quite new to OpenGL but what I want is to take a 3D model I have made in Google SketchUp and use it in my 3d game. The problem is I don't know how to proceed. I have ...
0
votes
1answer
2k views

How to simulate a water splash effect?

I need to achieve the effect of a ball falling down into a pool then splashing in the water. At first, I made a sensor to detect the collision between the ball and the water and then show the sprite ...
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votes
1answer
1k views

Rolling a 3d die in cocos2d

How can I have a 6 sided die in my cocos2d game and when the device is shaked the die rolls and shows a number? I would also use UIKit if it was necessary.
0
votes
1answer
336 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{ NSMutableArray *targetsToDelete = ...
0
votes
1answer
857 views

Level selection view - similiar to Angry Bird's

I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks ...
0
votes
2answers
169 views

Falling images that can be pressed

In my cocos2d app I am trying to make images fall from the top of the screen and detect when they are pressed. I am having a hard time. Can anyone help me achieve this? Thanks.
4
votes
1answer
374 views

What is the best way to display a cut scene?

How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
0
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3answers
437 views

Is it legal to use the name of an existing game?

I'm planning on creating an iPhone game titled "Guess Who!". I know there is already a board game with the same title (linked here) so I'm wondering it is legal for me to use this title for my game. ...
4
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1answer
485 views

Cocos2d: Tongue effect like in Munch Time

I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform. I'm thinking this is ...
6
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1answer
964 views

Is the STL efficient enough for mobile devices?

When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For ...
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1answer
723 views

OpenGL ES 2 - glSwapBuffers?

this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...