iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Unit Testing with Cocos2D

How to implement Unit Testing with Cocos2D framework? What are the good practices? Is there any testing framework like JUnit Framework at Eclipse for Android?
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520 views

OpenGLES how to make a 3D object iOS

I am a newbie in OpenGLES, so pardon me if I cannot state the question properly. Is it possible to create a 3D box with the following imports only: OpenGLES, QuartzCore, GLKit I have created a 2D ...
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1answer
79 views

Where do you put assets on iOS 5.1 apps?

I'm starting with iOS 5.1 and I'm trying to figure out how to download/and load asset files to the iPad, such as sprites and sounds. Previously I think I packed them into a .xib file for iOS 3, ...
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1answer
675 views

iOS Game Center - Quit turn-based games for previous version of app

I have a game on the iOS App Store that uses Game Center for turn-based multiplayer (GKTurnBasedMatch). I recently updated the app with a new game mode and I had to change the network protocol for ...
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2answers
897 views

Legality of AngelCode's BMFont

Is it legal to use a bitmapped version of a proprietary font (such as Arial) in a commercial app? I'm using AngelCode's BMFont to generate a bitmapped version of a few various system installed fonts ...
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1answer
162 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
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3answers
459 views

Is there a grey-area with Copyright infringement?

Currently a student, I'm trying to put together a game for iOS. From everywhere I've read, it seems any game's sound and art are apart of their IP and covered under their Copyright. That being said, ...
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0answers
228 views

UDK problem with kismet and unreal code interfacing

Couple of questions that I really have looked for the answer to before posting. I want to create enemies in a game (iOS - tower defense like) I am making them follow a path and do other things like ...
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1answer
411 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
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1answer
2k views

Correct use of VAO's in OpenGL ES2 for iOS?

I'm migrating to OpenGL ES2 for one of my iOS projects, and I'm having trouble to get any geometry to render successfully. Here's where I'm setting up the VAO rendering: void bindVAO(int ...
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1answer
354 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
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1answer
728 views

Kinetic scrolling in AS3

I have a container movieclip that contains my "game" and I would like to be able to drag the "camera" (i.e. the container clip) around, but I need it to have kinetic movement, i.e. feel more like ...
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4answers
687 views

Do Apple and Google ask for a share if custom payment is done in a free app?

I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
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3answers
1k views

MonoGame for iOS - getting started [closed]

I can't find any clear directions on how to get started. I only see a Windows installer for MonoGame but what little documentation I've found seems to say you install it on the Mac and do the work ...
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1answer
2k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
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1answer
192 views

How to use generic level editors with my arbitary code?

I have a game, breakout clone. It has a Block class that contains CCSprite as a property. Usually I made levels by manually setting those blocks to positions. Here comes the question, how do I use ...
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1answer
152 views

UDK iOS ; base Class

I want to make a game with UDK for mobile and I wonder if There is any limits? I mean, for example, can I use UTPawn as my base Pawn class when making a game for my mobile(iOS) game? How can I know ...
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1answer
153 views

Writing a basic shader for large input files

I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import ...
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1answer
2k views

How change the size of sprite in cocos2d?

I want to change the scale of sprite like a paper in 'Paper Toss' game. 'Paper Toss' is the game is available on the App store. I want to make a sprite like a paper and change the scale of sprite ...
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2answers
1k views

Using pixel art on small high resolution screens

I'm making a game and I would like to utilize pixel art as my style. But I faced a problem, modern displays on my target platform (iOS) have extremely high resolution. So if my artist makes me some ...
2
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1answer
888 views

For a real-time PvP game, what network service would get the job done?

The game is between two players, real time, and has to be very synchronized - latency will certainly favor one player over the other. It's built for iOS and Android and every touch on one end has to ...
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2answers
235 views

Help retrieving/sending data to/from a server on iOS (C#, Mono, .Net)

I'm sorry in advance if this is a silly question. I'm currently working on getting something running where I can grab information from a server. My goal is to make the data I'm retrieving (or ...
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1answer
385 views

How to store level information on iOS

Let's imagine I have a breakout game. I make a level like this: For columns < max columns For rows < max rows Create sprite from file, put it on some position based on ...
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2answers
413 views

Good open source iOS games? [closed]

I would like to see how things are done in modern iOS games, I am especially interested in Cocos2D games. I need a game that will compile (warnings are ok) and since most of the project I have seen ...
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1answer
213 views

Touch area double sized on newer device

I am developing a universal puzzle game, in which I have used separate image for iPhone4 and for iPhone3, iPhone4 image is double in size of iPhone3 image. My issue is for iPhone4, touch area of image ...
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3answers
3k views

How do I render .dae models?

I'm building a game for iOS. I'm quite new to OpenGL but what I want is to take a 3D model I have made in Google SketchUp and use it in my 3d game. The problem is I don't know how to proceed. I have ...
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1answer
1k views

Most effective marketing strategy to promote a casual iOS game?

So I posted this on another forum yesterday but that forum got suspended for malware so gotta wait for the webmaster to fix the site. Here's the basics: We've released a press release through PRMac ...
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1answer
94 views

Should be GameKit used together with GameCenter?

As far as I understand, GameKit provides Bluetooth-maches, while GameCenter allows to play matches through internet. So it looks like the best scenario is to use both of them? Is this reasonable?
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1answer
1k views

Isometric Tile maps in Cocos2d-x

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
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1answer
784 views

Lua or C++ in Cococ2d-x

I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing. Or do I use only Lua ...
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1answer
1k views

Rolling a 3d die in cocos2d

How can I have a 6 sided die in my cocos2d game and when the device is shaked the die rolls and shows a number? I would also use UIKit if it was necessary.
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328 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: -(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{ NSMutableArray *targetsToDelete = ...
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2answers
167 views

Falling images that can be pressed

In my cocos2d app I am trying to make images fall from the top of the screen and detect when they are pressed. I am having a hard time. Can anyone help me achieve this? Thanks.
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1answer
799 views

Level selection view - similiar to Angry Bird's

I am making game and need to prepare view for level selection. Could you recommend me some opensource library which could I use? I need icons to vibrate after long pressing one of them, some callbacks ...
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1answer
468 views

Keeping the CCSprite on the screen

In my cocos2d app I have a CCSprite moving on the screen but it moves off the screen. How can I prevent the CCSprite from moving off the screen? Thanks
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1answer
366 views

What is the best way to display a cut scene?

How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
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2answers
2k views

Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated ...
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1answer
424 views

Which data structure should I use for dynamically generated platforms?

I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will ...
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3answers
430 views

Is it legal to use the name of an existing game?

I'm planning on creating an iPhone game titled "Guess Who!". I know there is already a board game with the same title (linked here) so I'm wondering it is legal for me to use this title for my game. ...
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1answer
483 views

Cocos2d: Tongue effect like in Munch Time

I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform. I'm thinking this is ...
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1answer
351 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
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1answer
578 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
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1answer
2k views

How to simulate a water splash effect?

I need to achieve the effect of a ball falling down into a pool then splashing in the water. At first, I made a sensor to detect the collision between the ball and the water and then show the sprite ...
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1answer
675 views

OpenGL ES 2 - glSwapBuffers?

this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...
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1answer
370 views

Straightforward guidelines for converting OpenGL to OpenGL ES?

Is there a straightforward list of finite steps that I need to follow to convert an OpenGL program into an OpenGL ES that's used on the iPhone and iPad? I'd be using GLKit. I've seen some similar API ...
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1answer
1k views

How To show document directory save image in thumbnail in cocos2d class [closed]

I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my ...
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1answer
231 views

Can a local multiplayer iOS game display differently for each device?

I've seen games which display different data for two devices, but not more than two. If possible, can it be accomplished using GameKit? EDIT: More specifically, I was thinking local multiplayer via ...
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1answer
355 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
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6answers
4k views

Port libgdx application to iOS

I made my game using libgdx which is a cross-platform framework which supports desktop, Android and html5 (using Google Web Toolkit). What could be a possible route to port my game to iOS?
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3answers
461 views

Missing z-axis rotation for transforming between two vectors

I'm trying to rotate a cube so that it's facing up, but am getting hung up on the final implementation details. It now reliably will rotate the x,y axis to the correct side, but the z-axis is never ...