iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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2
votes
1answer
980 views

iOS game integrated with Facebook - Random game

How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing? EDIT I connected my app to Facebook, I can ...
2
votes
1answer
192 views

What causes the iOS OpenGLES driver to allocate extra memory?

I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
1
vote
1answer
366 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
2
votes
2answers
1k views

Sync clocks on a real time multiplayer game - Is this ok?

I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
3
votes
4answers
642 views

Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS

I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009. After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
4
votes
1answer
1k views

Isometric Tile maps in Cocos2d-x

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
1
vote
0answers
800 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
0
votes
0answers
306 views

How to add render able Texture in Unity 3d for iOS

I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
-5
votes
2answers
887 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
0
votes
0answers
11 views

Show 3d object on device live camera in Unity3d for iOS [duplicate]

Possible Duplicate: How to add render able Texture in Unity 3d for iOS How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
2answers
768 views

Which platform (server) use for turn based card game?

My game will do next: Dealing 4 cards to every player Random player is turning over 1 card, after him another (which has seen card of previous player) and etc. On the end player with the highest ...
8
votes
4answers
717 views

Do Apple and Google ask for a share if custom payment is done in a free app?

I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
1
vote
1answer
266 views

Is there an AIR native extension to use GameCenter APIs for turn-based games?

I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already ...
2
votes
3answers
280 views

OOP in cocos2d for ios

I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont. I tried making a CCNode object and I tried making a custom CCSprite object ...
0
votes
1answer
360 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
0answers
343 views

Creating Smooth Animations [duplicate]

Possible Duplicate: What’s the best way to create animations when doing Android development? What animation technique is used in ‘Dont Starve’? I've always admired Zeptolab for their ...
-1
votes
3answers
1k views

2D engine for both Android & iOS engine? [closed]

I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
1
vote
2answers
1k views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
0
votes
1answer
166 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
5
votes
2answers
2k views

How do I create a game that runs on Windows, iOS and Android? [closed]

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
1answer
707 views

Unity3d import file on iOS device

im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
2
votes
0answers
143 views

3D Dice using Maya - for integration with iOS game app [closed]

My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, ...
2
votes
1answer
618 views

How do I run an iPhone GameSalad App on an iOS Device?

I have made a simple game application with GameSalad . It runs fine in the iPhone simulator after loading the GameSalad Viewer but doesn't work in the device as it gives a code signing error. If I ...
0
votes
1answer
1k views

Integrating game center into cocos2d

I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take? Thanks P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
429 views

Is opengl ES a necessity for developping mobile games [closed]

I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...
3
votes
5answers
855 views

Should iOS games use a Timer?

No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
0
votes
1answer
433 views

Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance ...
4
votes
1answer
1k views

How do I break an image into 6 or 8 pieces of different shapes?

I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
0
votes
1answer
729 views

Admob banner not getting remove from superview

I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
0
votes
1answer
92 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
3
votes
2answers
323 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
1
vote
1answer
494 views

Cocos2D Accelerometer Z axis

I am making a 2D scroller game where the player controls an airplane via the accelerometer I would like to know if it is possible to scale in and to scale out the sprite/airplane using the ...
0
votes
1answer
381 views

OpenGL ES 2. How do I Create a Basic Fading Streak Effect?

For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring. I want to increase ...
5
votes
3answers
1k views

How to protect Lua scripts in IOS game?

I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
4
votes
1answer
806 views

Lua or C++ in Cococ2d-x

I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing. Or do I use only Lua ...
3
votes
2answers
451 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic code.
4
votes
3answers
692 views

What technology would you use to communicate between an iOS game and a Lua-based AI server?

What technology would you use to communicate between a two-player,turn-based, board game (like checkers or Othello) running native on iOS, and a remote game server The remote game server is just the ...
10
votes
5answers
4k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
0
votes
1answer
214 views

Copies of GameScene created when called additional times

UPDATE: It no longer crashes after removing [self removeAllChildrenWithCleanup:YES]; from onExit. The artifacts still remain though. UPDATE 2: Found my problems. See my answer below. I have a game ...
1
vote
1answer
156 views

Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode ...
1
vote
0answers
263 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
0
votes
1answer
141 views

Make game for iPhone only [closed]

From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
1
vote
3answers
2k views

How do I repeat a texture with GLKit?

I am using GLKit in order to show textures on my project. The code is like this: -(void)setTextureImage:(UIImage *)image { NSError *error; texture = [GLKTextureLoader ...
2
votes
3answers
292 views

How to store and update data table on client side (iOS MMO)

Currently I'm developing an iOS MMO game with cocos2d-x. The game depends on many data tables (Excel file) given by the designers. These tables contain data like how much gold/crystal will be cost ...
2
votes
1answer
696 views

Directional Lights

I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing ...
11
votes
2answers
585 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
4
votes
2answers
634 views

How Do I Raycast for a Spherical Harmonic Shader Using the iOS GPU?

I am beginning an Spherical Harmonics shader project for an iOS app I am writing. I have begun by reading this excellent in-depth paper on the subject (PDF) - http://bit.ly/aQmax3. The paper ...
1
vote
1answer
307 views

Drawing application on OpenGL for iOS (iPad) [closed]

Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
3
votes
2answers
2k views

Can I use PBOs for textures in iOS?

As far as I can see, there is no GL_PIXEL_UNPACK_BUFFER. Also, the OpenGL ES 2.0 specification (and as far as I know, no iOS device currently supports OpenGL ES > 2.0) states that glMapBufferOES() can ...
5
votes
1answer
251 views

Has anyone tried using one of those BAAS providers to create mobile games?

I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...