iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Repeat image on a fixed background, Cocos2D?

I'm quite new to Cocos2d, does anyone know how to create a background that would be one fixed screen (no scrolling), with a small image just repeated to the whole size of the screen - depending on ...
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1answer
808 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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2answers
186 views

Help retrieving/sending data to/from a server on iOS (C#, Mono, .Net)

I'm sorry in advance if this is a silly question. I'm currently working on getting something running where I can grab information from a server. My goal is to make the data I'm retrieving (or ...
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1answer
567 views

OpenGL ES 2 - glSwapBuffers?

this is what i do to blit FBO onto screen in ViewController: [m_Context presentRenderbuffer:GL_RENDERBUFFER]; but i need something like glSwapBuffers, so that i can call it somewhere from the ...
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3answers
415 views

Missing z-axis rotation for transforming between two vectors

I'm trying to rotate a cube so that it's facing up, but am getting hung up on the final implementation details. It now reliably will rotate the x,y axis to the correct side, but the z-axis is never ...
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1answer
237 views

Is there an AIR native extension to use GameCenter APIs for turn-based games?

I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already ...
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1answer
536 views

Securing a TCP connection on iOS for an MMO

I am currently building an iOS MMO and I'm leaning towards using TCP as my networking protocol over the higher level HTTP (for the speed difference and the fact that it does not require the client to ...
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3answers
2k views

How do I repeat a texture with GLKit?

I am using GLKit in order to show textures on my project. The code is like this: -(void)setTextureImage:(UIImage *)image { NSError *error; texture = [GLKTextureLoader ...
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2answers
630 views

What is the best way to store meshes or 3d models in a class

I am wondering, how I should store my mesh into memory after loading it from whatever file. I have Questions floating in my head: Should a mesh could have sub meshes or does the 3d model just store ...
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1answer
719 views

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
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1answer
120 views

Viewport Pixels trouble - Intel XDK

I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively. When adding my text at 150 pixels down ...
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1answer
104 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
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1answer
239 views

How does Apple use App Store image banners?

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...
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1answer
102 views

How should I manage persistent score in Game Center leaderboards?

Let's say that I'm developing an iOS RPG where the player gains 1 point per monster kill. The amount of monsters killed is persistent data: it is an endless adventure, and the score keeps on growing. ...
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1answer
152 views

Bodies do not stay sticked together by joint in retina display

I'm rehearsing on Box2D revolute joints. Everything's going pretty well except for one thing. For some reason bodies joined together with revolute joints do not stay sticked, they start getting apart ...
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1answer
198 views

opengles display human face in iphone and animate it?

I need to make a human 2D face to 3D face. I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file. This loads the ...
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1answer
382 views

OpenGL ES screen to world coordinate

I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code: ...
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1answer
103 views

Does iOS support BC4 compressed texture?

I've been designing a new OpenGL image algorithm using BC4 textures at its core. It works well accross Windows and Mac, my main targets up to now. But today, the customer added a new requirement : it ...
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1answer
125 views

Unity3d generating a file in iOS and saving it on a linux machine

I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
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1answer
478 views

Unity3d import file on iOS device

im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
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3answers
1k views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
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2answers
840 views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
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2answers
118 views

Submit scores for multiple players to Game Center from one iPhone

I have a quiz game, which i would like to integrate Game Center for. This is a "local" multiplayer game with the possibility to play six players per match. Is it possible to submit scores to the Game ...
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3answers
962 views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
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1answer
244 views

Drawing application on OpenGL for iOS (iPad) [closed]

Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
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2answers
117 views

Threading iPhone

Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this ...
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1answer
499 views

Unit Testing with Cocos2D

How to implement Unit Testing with Cocos2D framework? What are the good practices? Is there any testing framework like JUnit Framework at Eclipse for Android?
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1answer
393 views

Why do my pyramids fade black and then back to colour again [closed]

I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, ...
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1answer
322 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
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1answer
623 views

Parallax Background Size

If I have three scrolling/continuous parallax backgrounds, what should be the ideal size (width/height) of the background images assuming I am going to support all devices including the new iPad? ...
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1answer
451 views

Cocos2D Accelerometer Z axis

I am making a 2D scroller game where the player controls an airplane via the accelerometer I would like to know if it is possible to scale in and to scale out the sprite/airplane using the ...
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1answer
150 views

Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode ...
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1answer
457 views

OpenGL ES Faces appear to be transparent when alpha is 1.0?

I am working on an object (OBJ File) loader for my app on iOS, currently I have successfully read the vertices and the faces of the object, and I am now just adding colours to the imported models. I ...
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1answer
1k views

Bodies are colliding but refusing to rotate in Box2D

I'm running box2d in C++ and hooking it up to C# via p/invoke. All physics stuff occurs in C++. My problem is that bodes know when they are colliding and do so with great precision. However if I have ...
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1answer
1k views

ERROR: The application bundle does not contain a valid identifier

I'm getting this error "The application bundle does not contain a valid identifier" after my application successfully compiles.This error prevents my game from launching on the phone or the simulator. ...
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0answers
34 views

How can i stack up tiles for Connect4 objective C?

I am trying to learn Objective C and iOS programming. And I'm trying to build a Connect Four. So Far i got this. I've been looking around and asking around but I haven't got the answer to my ...
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0answers
91 views

iOS OpenGLES - Multithread Game loop - Render and Update

I am trying to implementing multi-threaded game loop in iOS. (Actaully, two thread - Render and Update) This is my structure. Update Loop Has logic and at the end of loop, save update state. ...
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0answers
35 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
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1answer
144 views

iOS: OpenGL ES 2.0 render texture with glScissor performance

I have drawn image with OpenGL and will redraw tile of its texture (non filled area). Which case will work faster? Set glViewport with full texture's rect, draw full texture and use glScissor ...
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0answers
33 views

GameCenter and multiple user's data on same device

I was wondering. Is there any official guidance from Apple suggesting how to deal with multiple GameCenter users data on the same device? My current plan is to create one file for each user and a ...
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0answers
143 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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1answer
221 views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
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0answers
243 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
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1answer
189 views

Preserving Cocos2D context between UIKit screens

My app is designed to use Cocos2D in the "main game screen" but the rest of the screens are in UIKit. While I feel that this isn't ideal, I really don't have time to port the rest of the screens into ...
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0answers
102 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
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2answers
1k views

Creating a png sequence in Flash? details?

I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
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0answers
529 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
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0answers
111 views

iPhone collada object

Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
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241 views

Creating Smooth Animations [duplicate]

Possible Duplicate: What’s the best way to create animations when doing Android development? What animation technique is used in ‘Dont Starve’? I've always admired Zeptolab for their ...
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1answer
194 views

How can I rotate a tile map (and all of it's individual tiles) around an arbitrary point? [duplicate]

I have a 3D tile map made up of individual billboards in OpenGL ES. Each tile is a two-triangle mesh with a 3D vector to determine position and another defining rotation. How can I rotate the entire ...