Tagged Questions

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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0
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0answers
11 views

Show 3d object on device live camera in Unity3d for iOS [duplicate]

Possible Duplicate: How to add render able Texture in Unity 3d for iOS How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
292 views

How to add render able Texture in Unity 3d for iOS

I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
1
vote
2answers
608 views

Multiplayer game sdk for ios and android [closed]

I am working on a multiplayer game supporting Android and IOS. For IOS Game-Center seems promising. But its IOS only. OpenFeint could be a option, but now GREE has stopped supporting it. Is there ...
0
votes
2answers
747 views

Which platform (server) use for turn based card game?

My game will do next: Dealing 4 cards to every player Random player is turning over 1 card, after him another (which has seen card of previous player) and etc. On the end player with the highest ...
-5
votes
2answers
834 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
2
votes
1answer
2k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
5
votes
3answers
443 views

OpenGL ES 1.1 - How to batch draw particles with different translations?

Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations? Any code ...
0
votes
1answer
165 views

How can I ensure my Collada model fits on an iPhone screen?

Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
1
vote
0answers
336 views

Creating Smooth Animations [duplicate]

Possible Duplicate: What’s the best way to create animations when doing Android development? What animation technique is used in ‘Dont Starve’? I've always admired Zeptolab for their ...
4
votes
3answers
15k views

How to move gameobject with touch on Android

I'm trying to make a game where you control a character via touch on Android devices. The player will have two degrees of movement. When you touch the touch screen and move your finger, the game ...
1
vote
1answer
151 views

Unity3d generating a file in iOS and saving it on a linux machine

I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
-1
votes
3answers
1k views

2D engine for both Android & iOS engine? [closed]

I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
2
votes
0answers
139 views

3D Dice using Maya - for integration with iOS game app [closed]

My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, ...
5
votes
4answers
399 views

How bad would be to focus on iOS/Android development for an indie developer? [closed]

After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
1
vote
1answer
210 views

How can I rotate a tile map (and all of it's individual tiles) around an arbitrary point? [duplicate]

I have a 3D tile map made up of individual billboards in OpenGL ES. Each tile is a two-triangle mesh with a 3D vector to determine position and another defining rotation. How can I rotate the entire ...
0
votes
1answer
1k views

Integrating game center into cocos2d

I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take? Thanks P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
422 views

Is opengl ES a necessity for developping mobile games [closed]

I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...
5
votes
2answers
2k views

How do I create a game that runs on Windows, iOS and Android? [closed]

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
1answer
679 views

Unity3d import file on iOS device

im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
0
votes
1answer
419 views

Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance ...
1
vote
3answers
2k views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
3
votes
5answers
7k views

Parse/Write JSON with Unity iOS

anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
0
votes
1answer
91 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
2
votes
1answer
189 views

What causes the iOS OpenGLES driver to allocate extra memory?

I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
4
votes
1answer
2k views

How to make a iOS plugin for Unity3d

I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
0
votes
3answers
308 views

Simple iOS glDrawElements - BAD_ACCESS

You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with ...
1
vote
2answers
1k views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
1
vote
2answers
153 views

Submit scores for multiple players to Game Center from one iPhone

I have a quiz game, which i would like to integrate Game Center for. This is a "local" multiplayer game with the possibility to play six players per match. Is it possible to submit scores to the Game ...
3
votes
2answers
319 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
2
votes
1answer
510 views

Bad FPS for smaller size (OpenGL ES with SDL)

If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
0
votes
1answer
377 views

OpenGL ES 2. How do I Create a Basic Fading Streak Effect?

For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring. I want to increase ...
3
votes
4answers
364 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
5
votes
3answers
1k views

How to protect Lua scripts in IOS game?

I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
1
vote
3answers
2k views

Wait till all CCActions have completed

I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first ...
0
votes
1answer
212 views

Copies of GameScene created when called additional times

UPDATE: It no longer crashes after removing [self removeAllChildrenWithCleanup:YES]; from onExit. The artifacts still remain though. UPDATE 2: Found my problems. See my answer below. I have a game ...
1
vote
4answers
369 views

How to store an iOS game save file in multiple devices? (Without remote servers)

I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game ...
1
vote
0answers
260 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
2
votes
1answer
383 views

Game Center: Leaderboard score inconsistencies

Background I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally ...
0
votes
1answer
141 views

Make game for iPhone only [closed]

From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
2
votes
3answers
285 views

How to store and update data table on client side (iOS MMO)

Currently I'm developing an iOS MMO game with cocos2d-x. The game depends on many data tables (Excel file) given by the designers. These tables contain data like how much gold/crystal will be cost ...
2
votes
1answer
684 views

Directional Lights

I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing ...
11
votes
2answers
580 views

$0.99 or Free with Virtual goods - Revenue Model for mobile games

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
5
votes
1answer
247 views

Has anyone tried using one of those BAAS providers to create mobile games?

I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
1
vote
0answers
106 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
0
votes
2answers
598 views

Lua GameDev iOS - Code on win and mac

I am searching for a simple framework like http://getmoai.com where you can simply code a game in lua for iOS. I want to build it along with a friend. I am using a Mac, he prefers windows so the fw ...
3
votes
2answers
440 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic code.
1
vote
1answer
298 views

Drawing application on OpenGL for iOS (iPad) [closed]

Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
1
vote
1answer
638 views

How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone

I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
0
votes
1answer
696 views

Admob banner not getting remove from superview

I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
12
votes
3answers
878 views

How to decide how much to charge for development?

So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...