iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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5
votes
3answers
432 views

OpenGL ES 1.1 - How to batch draw particles with different translations?

Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations? Any code ...
0
votes
1answer
512 views

OpenGLES how to make a 3D object iOS

I am a newbie in OpenGLES, so pardon me if I cannot state the question properly. Is it possible to create a 3D box with the following imports only: OpenGLES, QuartzCore, GLKit I have created a 2D ...
0
votes
3answers
1k views

Multiplayer game communication framework for mac/ios

(Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer ...
9
votes
3answers
2k views

Is it worth supporting iOS 3.x or iPhone 3G devices anymore when developing a game?

Is it still worth it for a game developer to try and support older devices: iPhone 3G and earlier or to support older OS: iOS 3.x and earlier? Or is it recommended to make use of OpenGL ES 2.0 ...
1
vote
1answer
230 views

Preserving Cocos2D context between UIKit screens

My app is designed to use Cocos2D in the "main game screen" but the rest of the screens are in UIKit. While I feel that this isn't ideal, I really don't have time to port the rest of the screens into ...
1
vote
1answer
321 views

Offset Forward vector of object based on Rotation

I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ...
2
votes
0answers
152 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
2
votes
1answer
490 views

Bad FPS for smaller size (OpenGL ES with SDL)

If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
5
votes
4answers
395 views

How bad would be to focus on iOS/Android development for an indie developer? [closed]

After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
1
vote
3answers
136 views

iOS persistant storage with update function

im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that ...
2
votes
1answer
563 views

Xcode workspace with Unity3D as a sub-project?

Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the ...
1
vote
0answers
115 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
8
votes
2answers
1k views

What's the recommended bitrate for Background Music in iPhone Games?

What is the recommended bitrate for Background Music in iPhone Games?
0
votes
0answers
292 views

How to move a sprite on a slope in chipmunk Spacemanager [duplicate]

Possible Duplicate: How to move the object(tanker ) on slope image in chipmunk Spacemanager I have used one polygon shape image (terrain) in my game. It's just like a mountain, and now I ...
0
votes
1answer
93 views

Should be GameKit used together with GameCenter?

As far as I understand, GameKit provides Bluetooth-maches, while GameCenter allows to play matches through internet. So it looks like the best scenario is to use both of them? Is this reasonable?
2
votes
1answer
350 views

Game Center: Leaderboard score inconsistencies

Background I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally ...
3
votes
4answers
341 views

What is technical specs for iOS platform for a game?

I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
1
vote
1answer
140 views

Unity3d generating a file in iOS and saving it on a linux machine

I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
1
vote
2answers
2k views

Creating a png sequence in Flash? details?

I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
4
votes
1answer
889 views

How to load a png file without alpha premultiplying in ios?

I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others. I'm loading the images like this (this is MonoTouch, but objective-c ...
2
votes
1answer
878 views

iOS game integrated with Facebook - Random game

How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing? EDIT I connected my app to Facebook, I can ...
2
votes
1answer
183 views

What causes the iOS OpenGLES driver to allocate extra memory?

I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
1
vote
1answer
350 views

UIView with IrrlichtScene - iOS

i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : ...
2
votes
2answers
978 views

Sync clocks on a real time multiplayer game - Is this ok?

I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
3
votes
4answers
594 views

Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS

I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009. After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
4
votes
1answer
1k views

Isometric Tile maps in Cocos2d-x

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
1
vote
0answers
689 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
0
votes
0answers
280 views

How to add render able Texture in Unity 3d for iOS

I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
-5
votes
2answers
773 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
0
votes
0answers
11 views

Show 3d object on device live camera in Unity3d for iOS [duplicate]

Possible Duplicate: How to add render able Texture in Unity 3d for iOS How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
2answers
706 views

Which platform (server) use for turn based card game?

My game will do next: Dealing 4 cards to every player Random player is turning over 1 card, after him another (which has seen card of previous player) and etc. On the end player with the highest ...
8
votes
4answers
674 views

Do Apple and Google ask for a share if custom payment is done in a free app?

I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
1
vote
1answer
259 views

Is there an AIR native extension to use GameCenter APIs for turn-based games?

I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already ...
2
votes
3answers
265 views

OOP in cocos2d for ios

I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont. I tried making a CCNode object and I tried making a custom CCSprite object ...
0
votes
1answer
350 views

Extra fire simulation on iPad device

I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
0answers
316 views

Creating Smooth Animations [duplicate]

Possible Duplicate: What’s the best way to create animations when doing Android development? What animation technique is used in ‘Dont Starve’? I've always admired Zeptolab for their ...
-1
votes
3answers
1k views

2D engine for both Android & iOS engine? [closed]

I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
1
vote
2answers
961 views

How to deal with Character body parts from Design to Cocos2d

I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts ...
0
votes
1answer
160 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
5
votes
9answers
2k views

How do I create a game that runs on Windows, iOS and Android?

I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
1answer
626 views

Unity3d import file on iOS device

im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
2
votes
0answers
136 views

3D Dice using Maya - for integration with iOS game app [closed]

My designer is building a 3D design of a dice using Maya. I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number. So, ...
2
votes
1answer
551 views

How do I run an iPhone GameSalad App on an iOS Device?

I have made a simple game application with GameSalad . It runs fine in the iPhone simulator after loading the GameSalad Viewer but doesn't work in the device as it gives a code signing error. If I ...
0
votes
1answer
1k views

Integrating game center into cocos2d

I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take? Thanks P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
403 views

Is opengl ES a necessity for developping mobile games [closed]

I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...
3
votes
5answers
793 views

Should iOS games use a Timer?

No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
0
votes
1answer
398 views

Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance ...
4
votes
1answer
1k views

How do I break an image into 6 or 8 pieces of different shapes?

I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
0
votes
1answer
648 views

Admob banner not getting remove from superview

I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
0
votes
1answer
89 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...